X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=antikythera;a=blobdiff_plain;f=src%2Fgear.cc;h=6a34815498ec8dfa3c7b1413fa890b7d9fae0b77;hp=6450c65d09238abdb148466d10e7c8ad45cb753e;hb=403be7663d7412d0937b1f611b63363213bb3766;hpb=ae60a8cb1a30e204e7f60969fe6245e510cca0ff diff --git a/src/gear.cc b/src/gear.cc index 6450c65..6a34815 100644 --- a/src/gear.cc +++ b/src/gear.cc @@ -1,19 +1,29 @@ +#include #include #include "gear.h" #include "meshgen.h" +#include "app.h" Gear::Gear() : axis(0, 0, 1) { pdist = 0; angle = 0; - nteeth = 42; - radius = 80; teeth_length = 5; thickness = 5; bevel = 1.5; + init_angle = 0; + xform_valid = false; + + set_teeth(42, 10); + + supergear = 0; mesh = 0; + + color = Vec3(0.6, 0.6, 0.6); + roughness = 1.0; + metallic = false; } Gear::~Gear() @@ -21,6 +31,142 @@ Gear::~Gear() delete mesh; } +void Gear::attach(Gear *g) +{ + if(g->supergear) { + if(g->supergear == this) { + return; + } + g->supergear->detach(g); + } + g->supergear = this; + subgears.push_back(g); + + // make co-axial + g->axis = axis; + g->pos.x = pos.x; + g->pos.y = pos.y; +} + +bool Gear::detach(Gear *g) +{ + int nsubgears = (int)subgears.size(); + for(int i=0; isupergear = 0; + return true; + } + } + return false; +} + +Gear *Gear::get_super() const +{ + return supergear; +} + +void Gear::set_angular_offset(float offs) +{ + init_angle = offs; + xform_valid = false; +} + +float Gear::get_angular_offset() const +{ + return init_angle; +} + +void Gear::set_teeth(int nt, float tooth_pitch) +{ + if(tooth_pitch <= 0) { + tooth_pitch = this->tooth_pitch; + } else { + this->tooth_pitch = tooth_pitch; + } + float circ = tooth_pitch * nt; + radius = circ / (2.0 * M_PI); + nteeth = nt; +} + +void Gear::set_axis(const Vec3 &axis) +{ + this->axis = normalize(axis); + xform_valid = false; +} + +const Vec3 &Gear::get_axis() const +{ + return axis; +} + +void Gear::set_position(const Vec3 &pos) +{ + if(!supergear) { + this->pos = pos; + } else { + this->pos = supergear->pos; + this->pos.z = pos.z; + } + xform_valid = false; + + for(int i=0; i<(int)subgears.size(); i++) { + Vec3 subpos = this->pos; + subpos.z = subgears[i]->pos.z; + subgears[i]->set_position(subpos); + } +} + +const Vec3 &Gear::get_position() const +{ + return pos; +} + +Vec3 Gear::get_global_position() const +{ + const Mat4 &m = get_matrix(); + return m * Vec3(0, 0, 0); +} + +void Gear::set_angle(float angle) +{ + this->angle = angle; + xform_valid = false; +} + +float Gear::get_angle() const +{ + return angle; +} + +float Gear::get_vis_rotation() const +{ + return fmod(init_angle + angle, M_PI * 2.0); +} + +const Mat4 &Gear::get_matrix() const +{ + if(!xform_valid) { + calc_matrix(); + xform_valid = true; + } + return xform; +} + +const Mat4 &Gear::get_dir_matrix() const +{ + if(!xform_valid) { + calc_matrix(); + xform_valid = true; + } + return dir_xform; +} + +float Gear::get_angular_pitch() const +{ + return 2.0 * M_PI / (float)nteeth; +} + void Gear::draw() const { if(!mesh) { @@ -28,22 +174,64 @@ void Gear::draw() const abort(); } } - calc_matrix(); + if(!xform_valid) { + calc_matrix(); + } + + glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_LIGHTING_BIT); glPushMatrix(); glMultMatrixf(xform[0]); + if(opt_gear_wireframe) { + glPolygonOffset(1, 1); + glEnable(GL_POLYGON_OFFSET_FILL); + } + + Vec3 diffuse = metallic ? Vec3(0, 0, 0) : color; + float col[] = {diffuse.x, diffuse.y, diffuse.z, 1.0}; + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, col); + + Vec3 specular = (metallic ? color : Vec3(1, 1, 1)) * (1.0 - roughness); + float scol[] = {specular.x, specular.y, specular.z, 1.0}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, scol); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 1.0 + (1.0 - roughness) * 60.0); + mesh->draw(); - /* - glPushAttrib(GL_ENABLE_BIT); glDisable(GL_LIGHTING); - glColor3f(0, 1, 0); - mesh->draw_normals(); + + if(opt_gear_wireframe) { + glColor3f(0.2, 0.4, 1.0); + mesh->draw_wire(); + } + + glPopMatrix(); glPopAttrib(); - */ +} + +void Gear::draw_wire(float wire_width) const +{ + if(!mesh) { + if(!((Gear*)this)->gen_mesh()) { + abort(); + } + } + if(!xform_valid) { + calc_matrix(); + } + + glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT); + glLineWidth(wire_width); + glDisable(GL_LIGHTING); + + glPushMatrix(); + glMultMatrixf(xform[0]); + + mesh->draw_wire(); glPopMatrix(); + glPopAttrib(); } static Vec2 rev_pos(float u, float v, void *cls) @@ -90,8 +278,11 @@ bool Gear::gen_mesh() mesh->explode(); mesh->calc_face_normals(); + float fix_tooth_up = get_angular_pitch() * 3.0 / 8.0; + Mat4 rot; rot.rotation_x(M_PI / 2.0); + rot.rotate_z(fix_tooth_up); mesh->apply_xform(rot, rot); mesh->set_vis_vecsize(6.0); @@ -107,6 +298,12 @@ void Gear::calc_matrix() const Vec3 right = normalize(cross(up, axis)); up = cross(axis, right); - xform = Mat4(right, up, axis); + dir_xform = Mat4(right, up, axis); + + xform = dir_xform; + xform.rotate_z(get_vis_rotation()); xform.translate(pos); + + axel_xform = dir_xform; + axel_xform.translate(pos); }