X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=antikythera;a=blobdiff_plain;f=src%2Fgear.cc;h=6a34815498ec8dfa3c7b1413fa890b7d9fae0b77;hp=c916e765c389519e8405ce3059f220ef3ed0406e;hb=403be7663d7412d0937b1f611b63363213bb3766;hpb=b29d7193d03833109cfdda3ab576fe183efd8acf diff --git a/src/gear.cc b/src/gear.cc index c916e76..6a34815 100644 --- a/src/gear.cc +++ b/src/gear.cc @@ -1,3 +1,4 @@ +#include #include #include "gear.h" #include "meshgen.h" @@ -8,15 +9,21 @@ Gear::Gear() { pdist = 0; angle = 0; - nteeth = 42; - radius = 80; teeth_length = 5; thickness = 5; bevel = 1.5; init_angle = 0; xform_valid = false; + set_teeth(42, 10); + + supergear = 0; + mesh = 0; + + color = Vec3(0.6, 0.6, 0.6); + roughness = 1.0; + metallic = false; } Gear::~Gear() @@ -24,6 +31,41 @@ Gear::~Gear() delete mesh; } +void Gear::attach(Gear *g) +{ + if(g->supergear) { + if(g->supergear == this) { + return; + } + g->supergear->detach(g); + } + g->supergear = this; + subgears.push_back(g); + + // make co-axial + g->axis = axis; + g->pos.x = pos.x; + g->pos.y = pos.y; +} + +bool Gear::detach(Gear *g) +{ + int nsubgears = (int)subgears.size(); + for(int i=0; isupergear = 0; + return true; + } + } + return false; +} + +Gear *Gear::get_super() const +{ + return supergear; +} + void Gear::set_angular_offset(float offs) { init_angle = offs; @@ -37,6 +79,11 @@ float Gear::get_angular_offset() const void Gear::set_teeth(int nt, float tooth_pitch) { + if(tooth_pitch <= 0) { + tooth_pitch = this->tooth_pitch; + } else { + this->tooth_pitch = tooth_pitch; + } float circ = tooth_pitch * nt; radius = circ / (2.0 * M_PI); nteeth = nt; @@ -55,8 +102,19 @@ const Vec3 &Gear::get_axis() const void Gear::set_position(const Vec3 &pos) { - this->pos = pos; + if(!supergear) { + this->pos = pos; + } else { + this->pos = supergear->pos; + this->pos.z = pos.z; + } xform_valid = false; + + for(int i=0; i<(int)subgears.size(); i++) { + Vec3 subpos = this->pos; + subpos.z = subgears[i]->pos.z; + subgears[i]->set_position(subpos); + } } const Vec3 &Gear::get_position() const @@ -66,13 +124,8 @@ const Vec3 &Gear::get_position() const Vec3 Gear::get_global_position() const { - return pos; // TODO -} - -Vec3 Gear::get_planar_position() const -{ - Mat4 inv_xform = transpose(get_dir_matrix()); - return inv_xform * pos; + const Mat4 &m = get_matrix(); + return m * Vec3(0, 0, 0); } void Gear::set_angle(float angle) @@ -88,8 +141,7 @@ float Gear::get_angle() const float Gear::get_vis_rotation() const { - float fix_crooked_teeth = get_angular_pitch() * 3.0 / 8.0; - return fmod(init_angle + fix_crooked_teeth + angle, M_PI * 2.0); + return fmod(init_angle + angle, M_PI * 2.0); } const Mat4 &Gear::get_matrix() const @@ -126,7 +178,7 @@ void Gear::draw() const calc_matrix(); } - glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT); + glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_LIGHTING_BIT); glPushMatrix(); glMultMatrixf(xform[0]); @@ -136,6 +188,15 @@ void Gear::draw() const glEnable(GL_POLYGON_OFFSET_FILL); } + Vec3 diffuse = metallic ? Vec3(0, 0, 0) : color; + float col[] = {diffuse.x, diffuse.y, diffuse.z, 1.0}; + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, col); + + Vec3 specular = (metallic ? color : Vec3(1, 1, 1)) * (1.0 - roughness); + float scol[] = {specular.x, specular.y, specular.z, 1.0}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, scol); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 1.0 + (1.0 - roughness) * 60.0); + mesh->draw(); glDisable(GL_LIGHTING); @@ -145,13 +206,6 @@ void Gear::draw() const mesh->draw_wire(); } - glLineWidth(2.0); - glBegin(GL_LINES); - glColor3f(0, 0, 1); - glVertex3f(0, 0, -10); - glVertex3f(0, 0, 10); - glEnd(); - glPopMatrix(); glPopAttrib(); } @@ -224,8 +278,11 @@ bool Gear::gen_mesh() mesh->explode(); mesh->calc_face_normals(); + float fix_tooth_up = get_angular_pitch() * 3.0 / 8.0; + Mat4 rot; rot.rotation_x(M_PI / 2.0); + rot.rotate_z(fix_tooth_up); mesh->apply_xform(rot, rot); mesh->set_vis_vecsize(6.0); @@ -246,4 +303,7 @@ void Gear::calc_matrix() const xform = dir_xform; xform.rotate_z(get_vis_rotation()); xform.translate(pos); + + axel_xform = dir_xform; + axel_xform.translate(pos); }