X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=antikythera;a=blobdiff_plain;f=src%2Fmain.cc;h=5dd28570746a2611803b82e10e067e8ad657e968;hp=f98f1901d1280f36e5d5f63c0899a58a39360977;hb=080d7a779d43f549fc16c44e709cbf5989180fdf;hpb=014fccdee30291407985658e8cefd9be7dc9e9fa diff --git a/src/main.cc b/src/main.cc index f98f190..5dd2857 100644 --- a/src/main.cc +++ b/src/main.cc @@ -67,7 +67,6 @@ static bool init() glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); Mesh::use_custom_sdr_attr = false; @@ -95,6 +94,13 @@ static bool init() gear3->gen_mesh(); machine->add_gear(gear3); + Gear *subgear = new Gear; + subgear->set_teeth(10, pitch); + subgear->pos = Vec3(0, 0, (gear2->thickness + subgear->thickness) / 2 + 1); + subgear->gen_mesh(); + gear2->attach(subgear); + machine->add_gear(subgear); + machine->add_motor(0, 1.0); start_time = glutGet(GLUT_ELAPSED_TIME); @@ -116,6 +122,18 @@ static void update(float dt) hover_gear = pick_gear(prev_mx, prev_my); } +static void set_light(int idx, const Vec3 &pos, const Vec3 &color) +{ + unsigned int lt = GL_LIGHT0 + idx; + float posv[] = { pos.x, pos.y, pos.z, 1 }; + float colv[] = { color.x, color.y, color.z, 1 }; + + glEnable(lt); + glLightfv(lt, GL_POSITION, posv); + glLightfv(lt, GL_DIFFUSE, colv); + glLightfv(lt, GL_SPECULAR, colv); +} + static void display() { unsigned int msec = glutGet(GLUT_ELAPSED_TIME) - start_time; @@ -130,6 +148,10 @@ static void display() glRotatef(cam_phi, 1, 0, 0); glRotatef(cam_theta, 0, 1, 0); + set_light(0, Vec3(-50, 75, 100), Vec3(1.0, 0.8, 0.7) * 0.8); + set_light(1, Vec3(100, 0, 30), Vec3(0.6, 0.7, 1.0) * 0.6); + set_light(2, Vec3(-10, -10, 60), Vec3(0.8, 1.0, 0.8) * 0.3); + update(dt); draw_gears(); @@ -215,6 +237,14 @@ static void mouse(int bn, int st, int x, int y) sel_gear = 0; } } + + if(bidx == 3 || bidx == 4) { /* wheel */ + if(hover_gear) { + float dz = bidx == 4 ? 1 : -1; + hover_gear->set_position(hover_gear->get_position() + hover_gear->get_axis() * dz); + machine->invalidate_meshing(); + } + } } static void motion(int x, int y)