X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=antikythera;a=blobdiff_plain;f=src%2Fmain.cc;h=6a296b91f17f720a660c6b7cd411a6d8b2762c5e;hp=c4696f6c6eabd1f25445e2ae972ba4915d083a70;hb=caee16904b985501cff521557c9ab487d2d96a91;hpb=ae60a8cb1a30e204e7f60969fe6245e510cca0ff diff --git a/src/main.cc b/src/main.cc index c4696f6..6a296b9 100644 --- a/src/main.cc +++ b/src/main.cc @@ -7,36 +7,65 @@ #else #include #endif -#include "gear.h" - -bool init(); -void cleanup(); -void display(); -void draw_gears(); -void reshape(int x, int y); -void keyb(unsigned char key, int x, int y); -void mouse(int bn, int st, int x, int y); -void motion(int x, int y); - -static float cam_dist = 2; -static float cam_theta, cam_phi; +#include "app.h" +#include "sdr.h" +#include "shadow.h" +#include "texture.h" +#include "machine.h" +#include "meshgen.h" +#include "mparser.h" + +static bool init(); +static void cleanup(); +static void display(); +static void idle(); +static void draw_scene(); +static void draw_gears(); +static void reshape(int x, int y); +static void keyb(unsigned char key, int x, int y); +static void mouse(int bn, int st, int x, int y); +static void motion(int x, int y); +static void passive_motion(int x, int y); +static Gear *pick_gear(int x, int y); + +static int win_width, win_height; + +static float cam_dist = 0.25; +static float cam_theta, cam_phi = 20; static int prev_mx, prev_my; static bool bnstate[8]; -static Gear *test_gear; +static Mat4 view_matrix; + +static unsigned int start_time, prev_msec; +static Machine *machine; +static Gear *hover_gear, *sel_gear; +static HitPoint pick_hit; +static Vec3 sel_hit_pos; + +static unsigned int sdr_shadow_notex; +static int dbg_show_shadowmap; + +static TextureSet texman; +static Texture *envmap; +static Mesh *skydome; +static unsigned int sdr_skydome; + int main(int argc, char **argv) { - glutInit(&argc, argv); glutInitWindowSize(1024, 768); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE); glutCreateWindow("Antikythera"); glutDisplayFunc(display); + glutIdleFunc(idle); glutReshapeFunc(reshape); glutKeyboardFunc(keyb); glutMouseFunc(mouse); glutMotionFunc(motion); + glutPassiveMotionFunc(passive_motion); if(!init()) { return 1; @@ -47,81 +76,331 @@ int main(int argc, char **argv) return 0; } -bool init() +static bool init() { glewInit(); + glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); Mesh::use_custom_sdr_attr = false; - test_gear = new Gear; - test_gear->gen_mesh(); + machine = new Machine; + if(!parse_machine(machine, "data/test.machine")) { + fprintf(stderr, "failed to parse machine\n"); + return false; + } + + /* + const float pitch = 10.0f; + + Gear *gear1 = new Gear; + gear1->pos = Vec3(-50, 0, 0); + gear1->set_teeth(16, pitch); + gear1->gen_mesh(); + gear1->color = Vec3(0.35, 0.6, 0.8); + machine->add_gear(gear1); + + Gear *gear2 = new Gear; + gear2->set_teeth(32, pitch); + gear2->pos = gear1->pos + Vec3(gear1->radius + gear2->radius - gear1->teeth_length * 0.75, 0, 0); + gear2->thickness = 5; + gear2->gen_mesh(); + machine->add_gear(gear2); + + Gear *gear3 = new Gear; + gear3->set_teeth(8, pitch); + gear3->pos = gear2->pos + Vec3(0, gear2->radius + gear3->radius - gear2->teeth_length * 0.75, 0); + gear3->gen_mesh(); + machine->add_gear(gear3); + gear3->color = Vec3(0.5, 0.8, 0.6); + Gear *subgear = new Gear; + subgear->set_teeth(10, pitch); + subgear->pos = Vec3(0, 0, (gear2->thickness + subgear->thickness) / 2 + 1); + subgear->gen_mesh(); + gear2->attach(subgear); + machine->add_gear(subgear); + subgear->color = Vec3(0.8, 0.7, 0.5); + */ + + //machine->add_motor(0, 1.0); + + // shadows + init_shadow(2048); + + if(!(sdr_shadow_notex = create_program_load("sdr/shadow.v.glsl", "sdr/shadow-notex.p.glsl"))) { + return false; + } + set_uniform_int(sdr_shadow_notex, "shadowmap", 1); + set_uniform_int(sdr_shadow_notex, "envmap", 2); + + float ambient[] = {0.1, 0.1, 0.1, 0.0}; + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + + // env + envmap = texman.get_texture("data/stpeters_cross.jpg", TEX_CUBE); + + skydome = new Mesh; + gen_sphere(skydome, 1.0, 16, 8); + skydome->flip_faces(); + + if(!(sdr_skydome = create_program_load("sdr/skydome.v.glsl", "sdr/skydome.p.glsl"))) { + return false; + } + glUseProgram(0); + + start_time = glutGet(GLUT_ELAPSED_TIME); return true; } -void cleanup() +static void cleanup() { - delete test_gear; + texman.clear(); + delete machine; } -void display() +static void update(float dt) { + texman.update(); + + machine->update(dt); + + if(sel_gear) { + } + + hover_gear = pick_gear(prev_mx, prev_my); +} + +static void set_light(int idx, const Vec3 &pos, const Vec3 &color) +{ + unsigned int lt = GL_LIGHT0 + idx; + float posv[] = { pos.x, pos.y, pos.z, 1 }; + float colv[] = { color.x, color.y, color.z, 1 }; + + glEnable(lt); + glLightfv(lt, GL_POSITION, posv); + glLightfv(lt, GL_DIFFUSE, colv); + glLightfv(lt, GL_SPECULAR, colv); +} + +static void display() +{ + unsigned int msec = glutGet(GLUT_ELAPSED_TIME) - start_time; + float dt = (float)(msec - prev_msec) / 1000.0f; + prev_msec = msec; + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + view_matrix = Mat4::identity; + view_matrix.pre_translate(0, 0, -cam_dist); + view_matrix.pre_rotate(deg_to_rad(cam_phi), 1, 0, 0); + view_matrix.pre_rotate(deg_to_rad(cam_theta), 0, 1, 0); + + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(view_matrix[0]); + + static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; + set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); + set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); + set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); + + update(dt); + + // shadowmap pass + begin_shadow_pass(lpos[0], Vec3(0, 0, 0), 0.2, 100, 150); + draw_scene(); + end_shadow_pass(); + + // regular pass + const Mat4 &shadow_matrix = get_shadow_matrix(); + Mat4 env_matrix = transpose(view_matrix.upper3x3()); + set_uniform_matrix4(sdr_shadow_notex, "envmap_matrix", env_matrix[0]); + + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, get_shadow_tex()); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf(shadow_matrix[0]); + + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_CUBE_MAP, envmap->get_id()); + + glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_MODELVIEW); + + draw_scene(); + + glMatrixMode(GL_TEXTURE); glLoadIdentity(); - glTranslatef(0, 0, -cam_dist); - glRotatef(cam_phi, 1, 0, 0); - glRotatef(cam_theta, 0, 1, 0); + glMatrixMode(GL_MODELVIEW); + + + if(dbg_show_shadowmap) { + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + + glPushAttrib(GL_ENABLE_BIT); + glUseProgram(0); + glBindTexture(GL_TEXTURE_2D, get_shadow_tex()); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + glDisable(GL_BLEND); + + glBegin(GL_QUADS); + glColor4f(1, 1, 1, 1); + glTexCoord2f(0, 0); glVertex2f(-0.95, -0.95); + glTexCoord2f(1, 0); glVertex2f(-0.5, -0.95); + glTexCoord2f(1, 1); glVertex2f(-0.5, -0.5); + glTexCoord2f(0, 1); glVertex2f(-0.95, -0.5); + glEnd(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glBindTexture(GL_TEXTURE_2D, 0); + + glPopAttrib(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } - draw_gears(); glutSwapBuffers(); assert(glGetError() == GL_NO_ERROR); } -void draw_gears() +static void idle() +{ + glutPostRedisplay(); +} + +static void draw_scene() { - /* world scale is in meters, gears are in millimeters, sclae by 1/1000 */ + // draw skydome + glDepthMask(0); + + Mat4 rot_view = view_matrix.upper3x3(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(rot_view[0]); + + bind_texture(envmap, 0); + + glUseProgram(sdr_skydome); + skydome->draw(); + glUseProgram(0); + + bind_texture(0, 0); + + glPopMatrix(); + glDepthMask(1); + + // draw mechanism + draw_gears(); +} + +static void draw_gears() +{ + /* world scale is in meters, gears are in millimeters, scale by 1/1000 */ glPushMatrix(); glScalef(0.001, 0.001, 0.001); - test_gear->draw(); + if(!shadow_pass && (sel_gear || hover_gear)) { + glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_POLYGON_BIT); + + glDisable(GL_LIGHTING); + glFrontFace(GL_CW); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(3.0); + + if(sel_gear) { + glColor3f(0.2, 1.0, 0.3); + sel_gear->draw(); + } else { + glColor3f(1.0, 0.75, 0.2); + hover_gear->draw(); + } + + glPopAttrib(); + } + + glUseProgram(shadow_pass ? 0 : sdr_shadow_notex); + machine->draw(); + glUseProgram(0); glPopMatrix(); } -void reshape(int x, int y) +static void reshape(int x, int y) { + win_width = x; + win_height = y; + glViewport(0, 0, x, y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(50.0, (float)x / (float)y, 0.05, 100.0); + gluPerspective(50.0, (float)x / (float)y, 0.01, 50.0); } -void keyb(unsigned char key, int x, int y) +static void keyb(unsigned char key, int x, int y) { switch(key) { case 27: exit(0); + + case 'w': + opt_gear_wireframe = !opt_gear_wireframe; + glutPostRedisplay(); + break; + + case 's': + dbg_show_shadowmap = !dbg_show_shadowmap; + glutPostRedisplay(); + break; } } -void mouse(int bn, int st, int x, int y) +static void mouse(int bn, int st, int x, int y) { + int bidx = bn - GLUT_LEFT_BUTTON; + bool down = st == GLUT_DOWN; + prev_mx = x; prev_my = y; - bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN; + bnstate[bidx] = down; + + if(bidx == 0) { + if(down) { + sel_gear = pick_gear(x, y); + sel_hit_pos = pick_hit.pos; + } else { + sel_gear = 0; + } + } + + if(bidx == 3 || bidx == 4) { /* wheel */ + if(hover_gear) { + float dz = bidx == 4 ? 1 : -1; + hover_gear->set_position(hover_gear->get_position() + hover_gear->get_axis() * dz); + machine->invalidate_meshing(); + } + } } -void motion(int x, int y) +static void motion(int x, int y) { int dx = x - prev_mx; int dy = y - prev_my; @@ -130,17 +409,55 @@ void motion(int x, int y) if(!dx && !dy) return; - if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; + if(sel_gear) { + float speed = 0.5; + Vec3 offs = Vec3(dx * speed, -dy * speed, 0.0); + offs = sel_gear->get_dir_matrix() * offs; - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; - glutPostRedisplay(); - } - if(bnstate[2]) { - cam_dist += dy * 0.05; - if(cam_dist < 0.0) cam_dist = 0.0; - glutPostRedisplay(); + sel_gear->set_position(sel_gear->get_position() + offs); + machine->invalidate_meshing(); + + } else { + if(bnstate[0]) { + cam_theta += dx * 0.5; + cam_phi += dy * 0.5; + + if(cam_phi < -90) cam_phi = -90; + if(cam_phi > 90) cam_phi = 90; + glutPostRedisplay(); + } + if(bnstate[2]) { + cam_dist += dy * 0.01; + if(cam_dist < 0.0) cam_dist = 0.0; + glutPostRedisplay(); + } } } + +static void passive_motion(int x, int y) +{ + prev_mx = x; + prev_my = y; +} + +static Gear *pick_gear(int x, int y) +{ + double pt[3]; + double viewmat[16], projmat[16]; + int vp[4]; + Ray ray; + + y = win_height - y; + + glGetDoublev(GL_MODELVIEW_MATRIX, viewmat); + glGetDoublev(GL_PROJECTION_MATRIX, projmat); + glGetIntegerv(GL_VIEWPORT, vp); + + gluUnProject(x, y, 0, viewmat, projmat, vp, pt, pt + 1, pt + 2); + ray.origin = Vec3(pt[0], pt[1], pt[2]) * 1000.0f; + + gluUnProject(x, y, 1, viewmat, projmat, vp, pt, pt + 1, pt + 2); + ray.dir = Vec3(pt[0], pt[1], pt[2]) * 1000.0f - ray.origin; + + return machine->intersect_gear(ray, &pick_hit); +}