X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=antikythera;a=blobdiff_plain;f=src%2Fsdr.h;fp=src%2Fsdr.h;h=7bf23893c27113a7128cd08dee24e507e28ef2f9;hp=0000000000000000000000000000000000000000;hb=ccc1a688b59e25bb934a0d3e2bbf477960068d4f;hpb=080d7a779d43f549fc16c44e709cbf5989180fdf diff --git a/src/sdr.h b/src/sdr.h new file mode 100644 index 0000000..7bf2389 --- /dev/null +++ b/src/sdr.h @@ -0,0 +1,68 @@ +#ifndef SDR_H_ +#define SDR_H_ + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* ---- shaders ---- */ +unsigned int create_vertex_shader(const char *src); +unsigned int create_pixel_shader(const char *src); +unsigned int create_tessctl_shader(const char *src); +unsigned int create_tesseval_shader(const char *src); +unsigned int create_geometry_shader(const char *src); +unsigned int create_shader(const char *src, unsigned int sdr_type); +void free_shader(unsigned int sdr); + +unsigned int load_vertex_shader(const char *fname); +unsigned int load_pixel_shader(const char *fname); +unsigned int load_tessctl_shader(const char *fname); +unsigned int load_tesseval_shader(const char *fname); +unsigned int load_geometry_shader(const char *fname); +unsigned int load_shader(const char *src, unsigned int sdr_type); + +int add_shader(const char *fname, unsigned int sdr); +int remove_shader(const char *fname); + +/* ---- gpu programs ---- */ +unsigned int create_program(void); +unsigned int create_program_link(unsigned int sdr0, ...); +unsigned int create_program_load(const char *vfile, const char *pfile); +void free_program(unsigned int sdr); + +void attach_shader(unsigned int prog, unsigned int sdr); +int link_program(unsigned int prog); +int bind_program(unsigned int prog); + +int get_uniform_loc(unsigned int prog, const char *name); + +int set_uniform_int(unsigned int prog, const char *name, int val); +int set_uniform_float(unsigned int prog, const char *name, float val); +int set_uniform_float2(unsigned int prog, const char *name, float x, float y); +int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z); +int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w); +int set_uniform_matrix4(unsigned int prog, const char *name, const float *mat); +int set_uniform_matrix4_transposed(unsigned int prog, const char *name, const float *mat); + +int get_attrib_loc(unsigned int prog, const char *name); +void set_attrib_float3(int attr_loc, float x, float y, float z); + +/* ---- shader composition ---- */ + +/* clear shader header/footer text. + * pass the shader type to clear, or 0 to clear all types */ +void clear_shader_header(unsigned int type); +void clear_shader_footer(unsigned int type); +/* append text to the header/footer of a specific shader type + * or use type 0 to add it to all shade types */ +void add_shader_header(unsigned int type, const char *s); +void add_shader_footer(unsigned int type, const char *s); +/* get the current header/footer text for a specific shader type */ +const char *get_shader_header(unsigned int type); +const char *get_shader_footer(unsigned int type); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* SDR_H_ */