generalized pixel format handling in 3d pipeline
[bootcensus] / src / census / 3dgfx.c
index a028262..e8a895d 100644 (file)
@@ -50,7 +50,7 @@ struct g3d_state {
        struct material mtl;
 
        int width, height;
-       uint32_t *pixels;
+       g3d_pixel *pixels;
 
        int vport[4];
 
@@ -511,20 +511,20 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        if(st->opt & G3D_BLEND) {
                                int r, g, b;
                                int inv_alpha = 255 - pv[0].a;
-                               uint32_t *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
-                               r = ((int)pv[0].r * pv[0].a + UNPACK_R32(*dest) * inv_alpha) >> 8;
-                               g = ((int)pv[0].g * pv[0].a + UNPACK_G32(*dest) * inv_alpha) >> 8;
-                               b = ((int)pv[0].b * pv[0].a + UNPACK_B32(*dest) * inv_alpha) >> 8;
-                               *dest++ = PACK_RGB16(r, g, b);
+                               g3d_pixel *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
+                               r = ((int)pv[0].r * pv[0].a + G3D_UNPACK_R(*dest) * inv_alpha) >> 8;
+                               g = ((int)pv[0].g * pv[0].a + G3D_UNPACK_G(*dest) * inv_alpha) >> 8;
+                               b = ((int)pv[0].b * pv[0].a + G3D_UNPACK_B(*dest) * inv_alpha) >> 8;
+                               *dest++ = G3D_PACK_RGB(r, g, b);
                        } else {
-                               uint32_t *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
-                               *dest = PACK_RGB32(pv[0].r, pv[0].g, pv[0].b);
+                               g3d_pixel *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
+                               *dest = G3D_PACK_RGB(pv[0].r, pv[0].g, pv[0].b);
                        }
                        break;
 
                case 2:
                        {
-                               uint32_t col = PACK_RGB32(pv[0].r, pv[0].g, pv[0].b);
+                               g3d_pixel col = G3D_PACK_RGB(pv[0].r, pv[0].g, pv[0].b);
                                draw_line(pv[0].x >> 8, pv[0].y >> 8, pv[1].x >> 8, pv[1].y >> 8, col);
                        }
                        break;