#include <stdlib.h>
#include <string.h>
#include <math.h>
+#include <float.h>
+#include <treestore.h>
#include "csgimpl.h"
#include "matrix.h"
#include "geom.h"
static void shade(float *col, struct ray *ray, struct hit *hit);
static void background(float *col, struct ray *ray);
static int find_intersection(struct ray *ray, struct hit *best);
+static csg_object *load_object(struct ts_node *node);
+static float ambient[3];
static struct camera cam;
static csg_object *oblist;
+static csg_object *plights;
int csg_init(void)
{
oblist = 0;
+ plights = 0;
+
+ csg_ambient(0, 0, 0);
csg_view(0, 0, 5, 0, 0, 0);
csg_fov(50);
void csg_view(float x, float y, float z, float tx, float ty, float tz)
{
+ float dir[3];
+ float len;
+
cam.x = x;
cam.y = y;
cam.z = z;
cam.tx = tx;
cam.ty = ty;
cam.tz = tz;
+
+ dir[0] = tx - x;
+ dir[1] = ty - y;
+ dir[2] = tz - z;
+ len = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);
+
+ if(1.0f - fabs(ty - y) / len < 1e-6f) {
+ cam.ux = cam.uy = 0.0f;
+ cam.uz = -1.0f;
+ } else {
+ cam.ux = cam.uz = 0.0f;
+ cam.uy = 1.0f;
+ }
+
+ mat4_lookat(cam.xform, x, y, z, tx, ty, tz, cam.ux, cam.uy, cam.uz);
}
void csg_fov(float fov)
int csg_load(const char *fname)
{
- return 0; /* TODO */
+ struct ts_node *root = 0, *c;
+ csg_object *o;
+
+ if(!(root = ts_load(fname))) {
+ fprintf(stderr, "failed to open %s\n", fname);
+ return -1;
+ }
+ if(strcmp(root->name, "csgray_scene") != 0) {
+ fprintf(stderr, "invalid scene file: %s\n", fname);
+ goto err;
+ }
+
+ c = root->child_list;
+ while(c) {
+ if(strcmp(c->name, "viewer") == 0) {
+ static float def_pos[] = {0, 0, 5};
+ static float def_targ[] = {0, 0, 0};
+
+ float *p = ts_get_attr_vec(c, "position", def_pos);
+ float *t = ts_get_attr_vec(c, "target", def_targ);
+
+ csg_view(p[0], p[1], p[2], t[0], t[1], t[2]);
+ csg_fov(ts_get_attr_num(c, "fov", 50.0f));
+
+ } else if((o = load_object(c))) {
+ csg_add_object(o);
+ }
+ c = c->next;
+ }
+
+ ts_free_tree(root);
+ return 0;
+
+err:
+ if(root) {
+ ts_free_tree(root);
+ }
+ return -1;
}
int csg_save(const char *fname)
{
- return 0; /* TODO */
+ return -1; /* TODO */
}
void csg_add_object(csg_object *o)
{
o->ob.next = oblist;
oblist = o;
+
+ if(o->ob.type == OB_NULL && (o->ob.emr > 0.0f || o->ob.emg > 0.0f || o->ob.emb > 0.0f)) {
+ o->ob.plt_next = plights;
+ plights = o;
+ }
}
int csg_remove_object(csg_object *o)
void csg_free_object(csg_object *o)
{
- if(o->ob.destroy) {
- o->ob.destroy(o);
+ if(o) {
+ if(o->ob.destroy) {
+ o->ob.destroy(o);
+ }
+ free(o);
}
- free(o);
}
static union csg_object *alloc_object(int type)
csg_object *csg_null(float x, float y, float z)
{
- return alloc_object(OB_NULL);
+ csg_object *o;
+
+ if(!(o = alloc_object(OB_NULL))) {
+ return 0;
+ }
+
+ mat4_translation(o->ob.xform, x, y, z);
+ mat4_translation(o->ob.inv_xform, -x, -y, -z);
+ return o;
}
csg_object *csg_sphere(float x, float y, float z, float r)
o->sph.rad = r;
mat4_translation(o->ob.xform, x, y, z);
- mat4_copy(o->ob.inv_xform, o->ob.xform);
- mat4_inverse(o->ob.inv_xform);
+ mat4_translation(o->ob.inv_xform, -x, -y, -z);
return o;
}
csg_object *csg_cylinder(float x0, float y0, float z0, float x1, float y1, float z1, float r)
{
csg_object *o;
- float dx, dy, dz;
+ float x, y, z, dx, dy, dz;
int major;
if(!(o = alloc_object(OB_CYLINDER))) {
return 0;
}
+ o->cyl.rad = r;
dx = x1 - x0;
dy = y1 - y0;
dz = z1 - z0;
+ o->cyl.height = sqrt(dx * dx + dy * dy + dz * dz);
+
if(fabs(dx) > fabs(dy) && fabs(dx) > fabs(dz)) {
major = 0;
} else if(fabs(dy) > fabs(dz)) {
major = 2;
}
- o->cyl.rad = r;
- mat4_lookat(o->ob.xform, x0, y0, z0, x1, y1, z1, 0, major == 2 ? 1 : 0, major == 2 ? 0 : 1);
+ x = (x0 + x1) / 2.0f;
+ y = (y0 + y1) / 2.0f;
+ z = (z0 + z1) / 2.0f;
+
+ mat4_lookat(o->ob.xform, x, y, z, dx, dz, -dy, 0, major == 2 ? 0 : 1, major == 2 ? 1 : 0);
mat4_copy(o->ob.inv_xform, o->ob.xform);
mat4_inverse(o->ob.inv_xform);
return o;
o->plane.nx = nx;
o->plane.ny = ny;
o->plane.nz = nz;
- o->plane.d = x * nx + y * ny + z * nz;
- return 0;
+ o->plane.d = 0.0f;
+
+ mat4_translation(o->ob.xform, x, y, z);
+ mat4_translation(o->ob.inv_xform, -x, -y, -z);
+ return o;
}
csg_object *csg_box(float x, float y, float z, float xsz, float ysz, float zsz)
{
- return 0;
+ csg_object *o;
+
+ if(!(o = alloc_object(OB_BOX))) {
+ return 0;
+ }
+
+ o->box.xsz = xsz;
+ o->box.ysz = ysz;
+ o->box.zsz = zsz;
+
+ mat4_translation(o->ob.xform, x, y, z);
+ mat4_translation(o->ob.inv_xform, -x, -y, -z);
+ return o;
}
csg_object *csg_union(csg_object *a, csg_object *b)
return o;
}
+void csg_ambient(float r, float g, float b)
+{
+ ambient[0] = r;
+ ambient[1] = g;
+ ambient[2] = b;
+}
void csg_emission(csg_object *o, float r, float g, float b)
{
o->ob.opacity = p;
}
+void csg_metallic(csg_object *o, int m)
+{
+ o->ob.metallic = m;
+}
+
+void csg_reset_xform(csg_object *o)
+{
+ mat4_identity(o->ob.xform);
+ mat4_identity(o->ob.inv_xform);
+}
+
+void csg_translate(csg_object *o, float x, float y, float z)
+{
+ mat4_translate(o->ob.xform, x, y, z);
+ mat4_pre_translate(o->ob.inv_xform, -x, -y, -z);
+}
+
+void csg_rotate(csg_object *o, float angle, float x, float y, float z)
+{
+ mat4_rotate(o->ob.xform, angle, x, y, z);
+ mat4_pre_rotate(o->ob.inv_xform, -angle, x, y, z);
+}
+
+void csg_scale(csg_object *o, float x, float y, float z)
+{
+ mat4_scale(o->ob.xform, x, y, z);
+ mat4_pre_scale(o->ob.inv_xform, 1.0f / x, 1.0f / y, 1.0f / z);
+}
+
+void csg_lookat(csg_object *o, float x, float y, float z, float tx, float ty, float tz, float ux, float uy, float uz)
+{
+ mat4_lookat(o->ob.xform, x, y, z, tx, ty, tz, ux, uy, uz);
+ mat4_inv_lookat(o->ob.inv_xform, x, y, z, tx, ty, tz, ux, uy, uz);
+}
void csg_render_pixel(int x, int y, int width, int height, float aspect, float *color)
{
struct ray ray;
+ csg_dbg_pixel = (x == 400 && y == 186);
+
calc_primary_ray(&ray, x, y, width, height, aspect);
ray_trace(&ray, color);
}
static void calc_primary_ray(struct ray *ray, int x, int y, int w, int h, float aspect)
{
- float px, py;
-
- px = aspect * ((float)x / (float)w * 2.0f - 1.0f);
- py = 1.0f - (float)y / (float)h * 2.0f;
+ ray->dx = aspect * ((float)x / (float)w * 2.0f - 1.0f);
+ ray->dy = 1.0f - (float)y / (float)h * 2.0f;
+ ray->dz = -1.0f / tan(cam.fov * 0.5f);
- ray->x = px;
- ray->y = py;
- ray->z = cam.z;
+ ray->x = 0;
+ ray->y = 0;
+ ray->z = 0;
- ray->dx = ray->dy = 0.0f;
- ray->dz = -1.0f;
+ xform_ray(ray, cam.xform);
}
static int ray_trace(struct ray *ray, float *col)
return 1;
}
+#define NULLXPOS(o) ((o)->ob.xform[12])
+#define NULLYPOS(o) ((o)->ob.xform[13])
+#define NULLZPOS(o) ((o)->ob.xform[14])
+
static void shade(float *col, struct ray *ray, struct hit *hit)
{
- col[0] = 1.0f;
- col[1] = col[2] = 0.0f;
+ float ndotl, ndoth, len, falloff, spec;
+ csg_object *o, *lt = plights;
+ float dcol[3], scol[3] = {0};
+ float ldir[3], lcol[3], hdir[3];
+ struct ray sray;
+ struct hit tmphit;
+
+ o = hit->o;
+ dcol[0] = ambient[0];
+ dcol[1] = ambient[1];
+ dcol[2] = ambient[2];
+
+ while(lt) {
+ ldir[0] = NULLXPOS(lt) - hit->x;
+ ldir[1] = NULLYPOS(lt) - hit->y;
+ ldir[2] = NULLZPOS(lt) - hit->z;
+
+ sray.x = hit->x;
+ sray.y = hit->y;
+ sray.z = hit->z;
+ sray.dx = ldir[0];
+ sray.dy = ldir[1];
+ sray.dz = ldir[2];
+
+ if(!find_intersection(&sray, &tmphit) || tmphit.t < 0.000001 || tmphit.t > 1.0f) {
+ if((len = sqrt(ldir[0] * ldir[0] + ldir[1] * ldir[1] + ldir[2] * ldir[2])) != 0.0f) {
+ float s = 1.0f / len;
+ ldir[0] *= s;
+ ldir[1] *= s;
+ ldir[2] *= s;
+ }
+ falloff = 1.0f / (len * len);
+
+ lcol[0] = lt->ob.emr * falloff;
+ lcol[1] = lt->ob.emg * falloff;
+ lcol[2] = lt->ob.emb * falloff;
+
+ if((ndotl = hit->nx * ldir[0] + hit->ny * ldir[1] + hit->nz * ldir[2]) < 0.0f) {
+ ndotl = 0.0f;
+ }
+
+ dcol[0] += o->ob.r * lcol[0] * ndotl;
+ dcol[1] += o->ob.g * lcol[1] * ndotl;
+ dcol[2] += o->ob.b * lcol[2] * ndotl;
+
+ if(o->ob.roughness < 1.0f) {
+ float gloss = 1.0f - o->ob.roughness;
+
+ hdir[0] = ldir[0] - ray->dx;
+ hdir[1] = ldir[1] - ray->dy;
+ hdir[2] = ldir[2] - ray->dz;
+ if((len = sqrt(hdir[0] * hdir[0] + hdir[1] * hdir[1] + hdir[2] * hdir[2])) != 0.0f) {
+ float s = 1.0f / len;
+ hdir[0] *= s;
+ hdir[1] *= s;
+ hdir[2] *= s;
+ }
+
+ if((ndoth = hit->nx * hdir[0] + hit->ny * hdir[1] + hit->nz * hdir[2]) < 0.0f) {
+ ndoth = 0.0f;
+ }
+ spec = gloss * pow(ndoth, 100.0f * gloss);
+
+ if(o->ob.metallic) {
+ lcol[0] *= o->ob.r;
+ lcol[1] *= o->ob.g;
+ lcol[2] *= o->ob.b;
+ }
+ scol[0] += lcol[0] * spec;
+ scol[1] += lcol[1] * spec;
+ scol[2] += lcol[2] * spec;
+ }
+ }
+
+ lt = lt->ob.plt_next;
+ }
+
+ col[0] = dcol[0] + scol[0];
+ col[1] = dcol[1] + scol[1];
+ col[2] = dcol[2] + scol[2];
}
static void background(float *col, struct ray *ray)
static int find_intersection(struct ray *ray, struct hit *best)
{
+ int idx = 0;
csg_object *o;
- struct hit *hit;
+ struct hinterv *hit, *it;
- best->t = 1e-6f;
+ best->t = FLT_MAX;
best->o = 0;
o = oblist;
while(o) {
- if((hit = ray_intersect(ray, o)) && hit->t < best->t) {
- *best = *hit;
+ if((hit = ray_intersect(ray, o))) {
+ it = hit;
+ while(it) {
+ if(it->end[0].t > 1e-6) {
+ idx = 0;
+ break;
+ }
+ if(it->end[1].t > 1e-6) {
+ idx = 1;
+ break;
+ }
+ it = it->next;
+ }
+
+ if(it && it->end[idx].t < best->t) {
+ *best = it->end[idx];
+ }
}
- free_hit(hit);
+ free_hit_list(hit);
o = o->ob.next;
}
return best->o != 0;
}
+
+static csg_object *load_object(struct ts_node *node)
+{
+ float *avec;
+ struct ts_node *c;
+ csg_object *sub, *o = 0, *olist = 0, *otail = 0;
+ int num_subobj = 0, is_csgop = 0;
+
+ if(strcmp(node->name, "null") == 0) {
+ if(!(o = csg_null(0, 0, 0))) {
+ goto err;
+ }
+
+ } else if(strcmp(node->name, "sphere") == 0) {
+ float rad = ts_get_attr_num(node, "radius", 1.0f);
+ if(!(o = csg_sphere(0, 0, 0, rad))) {
+ goto err;
+ }
+
+ } else if(strcmp(node->name, "cylinder") == 0) {
+ float rad = ts_get_attr_num(node, "radius", 1.0f);
+ float height = ts_get_attr_num(node, "height", 1.0f);
+ if(!(o = csg_cylinder(0, -height/2.0f, 0, 0, height/2.0f, 0, rad))) {
+ goto err;
+ }
+
+ } else if(strcmp(node->name, "plane") == 0) {
+ static float def_norm[] = {0, 1, 0};
+ float *norm = ts_get_attr_vec(node, "normal", def_norm);
+ if(!(o = csg_plane(0, 0, 0, norm[0], norm[1], norm[2]))) {
+ goto err;
+ }
+
+ } else if(strcmp(node->name, "box") == 0) {
+ static float def_sz[] = {1, 1, 1};
+ float *sz = ts_get_attr_vec(node, "size", def_sz);
+ if(!(o = csg_box(0, 0, 0, sz[0], sz[1], sz[2]))) {
+ goto err;
+ }
+
+ } else if(strcmp(node->name, "union") == 0) {
+ if(!(o = csg_union(0, 0))) {
+ goto err;
+ }
+ is_csgop = 1;
+
+ } else if(strcmp(node->name, "intersect") == 0) {
+ if(!(o = csg_intersection(0, 0))) {
+ goto err;
+ }
+ is_csgop = 1;
+
+ } else if(strcmp(node->name, "subtract") == 0) {
+ if(!(o = csg_subtraction(0, 0))) {
+ goto err;
+ }
+ is_csgop = 1;
+
+ } else {
+ goto err;
+ }
+
+ if(is_csgop) {
+ c = node->child_list;
+ while(c) {
+ if((sub = load_object(c))) {
+ if(olist) {
+ otail->ob.next = sub;
+ otail = sub;
+ } else {
+ olist = otail = sub;
+ }
+ ++num_subobj;
+ }
+ c = c->next;
+ }
+
+ if(num_subobj != 2) {
+ goto err;
+ }
+ o->un.a = olist;
+ o->un.b = olist->ob.next;
+ olist->ob.next = 0;
+ }
+
+ if((avec = ts_get_attr_vec(node, "position", 0))) {
+ csg_translate(o, avec[0], avec[1], avec[2]);
+ }
+ if((avec = ts_get_attr_vec(node, "rotaxis", 0))) {
+ csg_rotate(o, ts_get_attr_num(node, "rotangle", 0.0f), avec[0], avec[1], avec[2]);
+ }
+ if((avec = ts_get_attr_vec(node, "scaling", 0))) {
+ csg_scale(o, avec[0], avec[1], avec[2]);
+ }
+ if((avec = ts_get_attr_vec(node, "target", 0))) {
+ /* don't move this before position */
+ float def_up[] = {0, 1, 0};
+ float *up = ts_get_attr_vec(node, "up", def_up);
+ float x = o->ob.xform[12];
+ float y = o->ob.xform[13];
+ float z = o->ob.xform[14];
+ csg_lookat(o, x, y, z, avec[0], avec[1], avec[2], up[0], up[1], up[2]);
+ }
+
+ if((avec = ts_get_attr_vec(node, "color", 0))) {
+ csg_color(o, avec[0], avec[1], avec[2]);
+ }
+ if((avec = ts_get_attr_vec(node, "emission", 0))) {
+ csg_emission(o, avec[0], avec[1], avec[2]);
+ }
+
+ csg_roughness(o, ts_get_attr_num(node, "roughness", o->ob.roughness));
+ csg_opacity(o, ts_get_attr_num(node, "opacity", o->ob.opacity));
+ csg_metallic(o, ts_get_attr_int(node, "metallic", o->ob.metallic));
+
+ return o;
+
+err:
+ csg_free_object(o);
+ while(olist) {
+ o = olist;
+ olist = olist->ob.next;
+ csg_free_object(o);
+ }
+ return 0;
+}