X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=csgray;a=blobdiff_plain;f=src%2Fcsgray.c;h=ae0f8ad91b4689f97d6fbd9448897157a829d369;hp=150f5fb30c5bbfab48cbb13543daf79d62c2ba84;hb=HEAD;hpb=33b3cb144e8762bbb67424fd68374f92d85cdc3d diff --git a/src/csgray.c b/src/csgray.c index 150f5fb..ae0f8ad 100644 --- a/src/csgray.c +++ b/src/csgray.c @@ -44,12 +44,30 @@ void csg_destroy(void) void csg_view(float x, float y, float z, float tx, float ty, float tz) { + float dir[3]; + float len; + cam.x = x; cam.y = y; cam.z = z; cam.tx = tx; cam.ty = ty; cam.tz = tz; + + dir[0] = tx - x; + dir[1] = ty - y; + dir[2] = tz - z; + len = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]); + + if(1.0f - fabs(ty - y) / len < 1e-6f) { + cam.ux = cam.uy = 0.0f; + cam.uz = -1.0f; + } else { + cam.ux = cam.uz = 0.0f; + cam.uy = 1.0f; + } + + mat4_lookat(cam.xform, x, y, z, tx, ty, tz, cam.ux, cam.uy, cam.uz); } void csg_fov(float fov) @@ -135,10 +153,12 @@ int csg_remove_object(csg_object *o) void csg_free_object(csg_object *o) { - if(o->ob.destroy) { - o->ob.destroy(o); + if(o) { + if(o->ob.destroy) { + o->ob.destroy(o); + } + free(o); } - free(o); } static union csg_object *alloc_object(int type) @@ -169,6 +189,7 @@ csg_object *csg_null(float x, float y, float z) } mat4_translation(o->ob.xform, x, y, z); + mat4_translation(o->ob.inv_xform, -x, -y, -z); return o; } @@ -182,25 +203,27 @@ csg_object *csg_sphere(float x, float y, float z, float r) o->sph.rad = r; mat4_translation(o->ob.xform, x, y, z); - mat4_copy(o->ob.inv_xform, o->ob.xform); - mat4_inverse(o->ob.inv_xform); + mat4_translation(o->ob.inv_xform, -x, -y, -z); return o; } csg_object *csg_cylinder(float x0, float y0, float z0, float x1, float y1, float z1, float r) { csg_object *o; - float dx, dy, dz; + float x, y, z, dx, dy, dz; int major; if(!(o = alloc_object(OB_CYLINDER))) { return 0; } + o->cyl.rad = r; dx = x1 - x0; dy = y1 - y0; dz = z1 - z0; + o->cyl.height = sqrt(dx * dx + dy * dy + dz * dz); + if(fabs(dx) > fabs(dy) && fabs(dx) > fabs(dz)) { major = 0; } else if(fabs(dy) > fabs(dz)) { @@ -209,8 +232,11 @@ csg_object *csg_cylinder(float x0, float y0, float z0, float x1, float y1, float major = 2; } - o->cyl.rad = r; - mat4_lookat(o->ob.xform, x0, y0, z0, x1, y1, z1, 0, major == 2 ? 1 : 0, major == 2 ? 0 : 1); + x = (x0 + x1) / 2.0f; + y = (y0 + y1) / 2.0f; + z = (z0 + z1) / 2.0f; + + mat4_lookat(o->ob.xform, x, y, z, dx, dz, -dy, 0, major == 2 ? 0 : 1, major == 2 ? 1 : 0); mat4_copy(o->ob.inv_xform, o->ob.xform); mat4_inverse(o->ob.inv_xform); return o; @@ -236,13 +262,28 @@ csg_object *csg_plane(float x, float y, float z, float nx, float ny, float nz) o->plane.nx = nx; o->plane.ny = ny; o->plane.nz = nz; - o->plane.d = x * nx + y * ny + z * nz; + o->plane.d = 0.0f; + + mat4_translation(o->ob.xform, x, y, z); + mat4_translation(o->ob.inv_xform, -x, -y, -z); return o; } csg_object *csg_box(float x, float y, float z, float xsz, float ysz, float zsz) { - return 0; + csg_object *o; + + if(!(o = alloc_object(OB_BOX))) { + return 0; + } + + o->box.xsz = xsz; + o->box.ysz = ysz; + o->box.zsz = zsz; + + mat4_translation(o->ob.xform, x, y, z); + mat4_translation(o->ob.inv_xform, -x, -y, -z); + return o; } csg_object *csg_union(csg_object *a, csg_object *b) @@ -351,6 +392,8 @@ void csg_render_pixel(int x, int y, int width, int height, float aspect, float * { struct ray ray; + csg_dbg_pixel = (x == 400 && y == 186); + calc_primary_ray(&ray, x, y, width, height, aspect); ray_trace(&ray, color); } @@ -370,14 +413,15 @@ void csg_render_image(float *pixels, int width, int height) static void calc_primary_ray(struct ray *ray, int x, int y, int w, int h, float aspect) { - /* TODO */ ray->dx = aspect * ((float)x / (float)w * 2.0f - 1.0f); ray->dy = 1.0f - (float)y / (float)h * 2.0f; ray->dz = -1.0f / tan(cam.fov * 0.5f); - ray->x = cam.x; - ray->y = cam.y; - ray->z = cam.z; + ray->x = 0; + ray->y = 0; + ray->z = 0; + + xform_ray(ray, cam.xform); } static int ray_trace(struct ray *ray, float *col) @@ -423,7 +467,7 @@ static void shade(float *col, struct ray *ray, struct hit *hit) sray.dy = ldir[1]; sray.dz = ldir[2]; - if(!find_intersection(&sray, &tmphit) || tmphit.t > 1.0f) { + if(!find_intersection(&sray, &tmphit) || tmphit.t < 0.000001 || tmphit.t > 1.0f) { if((len = sqrt(ldir[0] * ldir[0] + ldir[1] * ldir[1] + ldir[2] * ldir[2])) != 0.0f) { float s = 1.0f / len; ldir[0] *= s; @@ -540,6 +584,13 @@ static csg_object *load_object(struct ts_node *node) goto err; } + } else if(strcmp(node->name, "cylinder") == 0) { + float rad = ts_get_attr_num(node, "radius", 1.0f); + float height = ts_get_attr_num(node, "height", 1.0f); + if(!(o = csg_cylinder(0, -height/2.0f, 0, 0, height/2.0f, 0, rad))) { + goto err; + } + } else if(strcmp(node->name, "plane") == 0) { static float def_norm[] = {0, 1, 0}; float *norm = ts_get_attr_vec(node, "normal", def_norm);