X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=csgray;a=blobdiff_plain;f=src%2Fcsgray.c;h=c9d2ed2e820336bb96d7f86b396ecef8975d5cab;hp=47f2a8b25ad33c416d4d5700f0c9becc034239e9;hb=aab39eb873290ce4b268fe4ae303def6bf932bc0;hpb=07ca36e28aa10804ba5a544276eb5a25f8105e0f diff --git a/src/csgray.c b/src/csgray.c index 47f2a8b..c9d2ed2 100644 --- a/src/csgray.c +++ b/src/csgray.c @@ -2,6 +2,8 @@ #include #include #include +#include +#include #include "csgimpl.h" #include "matrix.h" #include "geom.h" @@ -11,13 +13,19 @@ static int ray_trace(struct ray *ray, float *col); static void shade(float *col, struct ray *ray, struct hit *hit); static void background(float *col, struct ray *ray); static int find_intersection(struct ray *ray, struct hit *best); +static csg_object *load_object(struct ts_node *node); +static float ambient[3]; static struct camera cam; static csg_object *oblist; +static csg_object *plights; int csg_init(void) { oblist = 0; + plights = 0; + + csg_ambient(0, 0, 0); csg_view(0, 0, 5, 0, 0, 0); csg_fov(50); @@ -36,12 +44,30 @@ void csg_destroy(void) void csg_view(float x, float y, float z, float tx, float ty, float tz) { + float dir[3]; + float len; + cam.x = x; cam.y = y; cam.z = z; cam.tx = tx; cam.ty = ty; cam.tz = tz; + + dir[0] = tx - x; + dir[1] = ty - y; + dir[2] = tz - z; + len = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]); + + if(1.0f - fabs(ty - y) / len < 1e-6f) { + cam.ux = cam.uy = 0.0f; + cam.uz = -1.0f; + } else { + cam.ux = cam.uz = 0.0f; + cam.uy = 1.0f; + } + + mat4_lookat(cam.xform, x, y, z, tx, ty, tz, cam.ux, cam.uy, cam.uz); } void csg_fov(float fov) @@ -52,18 +78,60 @@ void csg_fov(float fov) int csg_load(const char *fname) { - return 0; /* TODO */ + struct ts_node *root = 0, *c; + csg_object *o; + + if(!(root = ts_load(fname))) { + fprintf(stderr, "failed to open %s\n", fname); + return -1; + } + if(strcmp(root->name, "csgray_scene") != 0) { + fprintf(stderr, "invalid scene file: %s\n", fname); + goto err; + } + + c = root->child_list; + while(c) { + if(strcmp(c->name, "viewer") == 0) { + static float def_pos[] = {0, 0, 5}; + static float def_targ[] = {0, 0, 0}; + + float *p = ts_get_attr_vec(c, "position", def_pos); + float *t = ts_get_attr_vec(c, "target", def_targ); + + csg_view(p[0], p[1], p[2], t[0], t[1], t[2]); + csg_fov(ts_get_attr_num(c, "fov", 50.0f)); + + } else if((o = load_object(c))) { + csg_add_object(o); + } + c = c->next; + } + + ts_free_tree(root); + return 0; + +err: + if(root) { + ts_free_tree(root); + } + return -1; } int csg_save(const char *fname) { - return 0; /* TODO */ + return -1; /* TODO */ } void csg_add_object(csg_object *o) { o->ob.next = oblist; oblist = o; + + if(o->ob.type == OB_NULL && (o->ob.emr > 0.0f || o->ob.emg > 0.0f || o->ob.emb > 0.0f)) { + o->ob.plt_next = plights; + plights = o; + } } int csg_remove_object(csg_object *o) @@ -112,7 +180,14 @@ static union csg_object *alloc_object(int type) csg_object *csg_null(float x, float y, float z) { - return alloc_object(OB_NULL); + csg_object *o; + + if(!(o = alloc_object(OB_NULL))) { + return 0; + } + + mat4_translation(o->ob.xform, x, y, z); + return o; } csg_object *csg_sphere(float x, float y, float z, float r) @@ -180,7 +255,7 @@ csg_object *csg_plane(float x, float y, float z, float nx, float ny, float nz) o->plane.ny = ny; o->plane.nz = nz; o->plane.d = x * nx + y * ny + z * nz; - return 0; + return o; } csg_object *csg_box(float x, float y, float z, float xsz, float ysz, float zsz) @@ -224,6 +299,12 @@ csg_object *csg_subtraction(csg_object *a, csg_object *b) return o; } +void csg_ambient(float r, float g, float b) +{ + ambient[0] = r; + ambient[1] = g; + ambient[2] = b; +} void csg_emission(csg_object *o, float r, float g, float b) { @@ -249,6 +330,40 @@ void csg_opacity(csg_object *o, float p) o->ob.opacity = p; } +void csg_metallic(csg_object *o, int m) +{ + o->ob.metallic = m; +} + +void csg_reset_xform(csg_object *o) +{ + mat4_identity(o->ob.xform); + mat4_identity(o->ob.inv_xform); +} + +void csg_translate(csg_object *o, float x, float y, float z) +{ + mat4_translate(o->ob.xform, x, y, z); + mat4_pre_translate(o->ob.inv_xform, -x, -y, -z); +} + +void csg_rotate(csg_object *o, float angle, float x, float y, float z) +{ + mat4_rotate(o->ob.xform, angle, x, y, z); + mat4_pre_rotate(o->ob.inv_xform, -angle, x, y, z); +} + +void csg_scale(csg_object *o, float x, float y, float z) +{ + mat4_scale(o->ob.xform, x, y, z); + mat4_pre_scale(o->ob.inv_xform, 1.0f / x, 1.0f / y, 1.0f / z); +} + +void csg_lookat(csg_object *o, float x, float y, float z, float tx, float ty, float tz, float ux, float uy, float uz) +{ + mat4_lookat(o->ob.xform, x, y, z, tx, ty, tz, ux, uy, uz); + mat4_inv_lookat(o->ob.inv_xform, x, y, z, tx, ty, tz, ux, uy, uz); +} void csg_render_pixel(int x, int y, int width, int height, float aspect, float *color) { @@ -273,17 +388,15 @@ void csg_render_image(float *pixels, int width, int height) static void calc_primary_ray(struct ray *ray, int x, int y, int w, int h, float aspect) { - float px, py; + ray->dx = aspect * ((float)x / (float)w * 2.0f - 1.0f); + ray->dy = 1.0f - (float)y / (float)h * 2.0f; + ray->dz = -1.0f / tan(cam.fov * 0.5f); - px = aspect * ((float)x / (float)w * 2.0f - 1.0f); - py = 1.0f - (float)y / (float)h * 2.0f; + ray->x = 0; + ray->y = 0; + ray->z = 0; - ray->x = px; - ray->y = py; - ray->z = cam.z; - - ray->dx = ray->dy = 0.0f; - ray->dz = -1.0f; + xform_ray(ray, cam.xform); } static int ray_trace(struct ray *ray, float *col) @@ -299,10 +412,92 @@ static int ray_trace(struct ray *ray, float *col) return 1; } +#define NULLXPOS(o) ((o)->ob.xform[12]) +#define NULLYPOS(o) ((o)->ob.xform[13]) +#define NULLZPOS(o) ((o)->ob.xform[14]) + static void shade(float *col, struct ray *ray, struct hit *hit) { - col[0] = 1.0f; - col[1] = col[2] = 0.0f; + float ndotl, ndoth, len, falloff, spec; + csg_object *o, *lt = plights; + float dcol[3], scol[3] = {0}; + float ldir[3], lcol[3], hdir[3]; + struct ray sray; + struct hit tmphit; + + o = hit->o; + dcol[0] = ambient[0]; + dcol[1] = ambient[1]; + dcol[2] = ambient[2]; + + while(lt) { + ldir[0] = NULLXPOS(lt) - hit->x; + ldir[1] = NULLYPOS(lt) - hit->y; + ldir[2] = NULLZPOS(lt) - hit->z; + + sray.x = hit->x; + sray.y = hit->y; + sray.z = hit->z; + sray.dx = ldir[0]; + sray.dy = ldir[1]; + sray.dz = ldir[2]; + + if(!find_intersection(&sray, &tmphit) || tmphit.t < 0.000001 || tmphit.t > 1.0f) { + if((len = sqrt(ldir[0] * ldir[0] + ldir[1] * ldir[1] + ldir[2] * ldir[2])) != 0.0f) { + float s = 1.0f / len; + ldir[0] *= s; + ldir[1] *= s; + ldir[2] *= s; + } + falloff = 1.0f / (len * len); + + lcol[0] = lt->ob.emr * falloff; + lcol[1] = lt->ob.emg * falloff; + lcol[2] = lt->ob.emb * falloff; + + if((ndotl = hit->nx * ldir[0] + hit->ny * ldir[1] + hit->nz * ldir[2]) < 0.0f) { + ndotl = 0.0f; + } + + dcol[0] += o->ob.r * lcol[0] * ndotl; + dcol[1] += o->ob.g * lcol[1] * ndotl; + dcol[2] += o->ob.b * lcol[2] * ndotl; + + if(o->ob.roughness < 1.0f) { + float gloss = 1.0f - o->ob.roughness; + + hdir[0] = ldir[0] - ray->dx; + hdir[1] = ldir[1] - ray->dy; + hdir[2] = ldir[2] - ray->dz; + if((len = sqrt(hdir[0] * hdir[0] + hdir[1] * hdir[1] + hdir[2] * hdir[2])) != 0.0f) { + float s = 1.0f / len; + hdir[0] *= s; + hdir[1] *= s; + hdir[2] *= s; + } + + if((ndoth = hit->nx * hdir[0] + hit->ny * hdir[1] + hit->nz * hdir[2]) < 0.0f) { + ndoth = 0.0f; + } + spec = gloss * pow(ndoth, 100.0f * gloss); + + if(o->ob.metallic) { + lcol[0] *= o->ob.r; + lcol[1] *= o->ob.g; + lcol[2] *= o->ob.b; + } + scol[0] += lcol[0] * spec; + scol[1] += lcol[1] * spec; + scol[2] += lcol[2] * spec; + } + } + + lt = lt->ob.plt_next; + } + + col[0] = dcol[0] + scol[0]; + col[1] = dcol[1] + scol[1]; + col[2] = dcol[2] + scol[2]; } static void background(float *col, struct ray *ray) @@ -312,20 +507,155 @@ static void background(float *col, struct ray *ray) static int find_intersection(struct ray *ray, struct hit *best) { + int idx = 0; csg_object *o; - struct hit *hit; + struct hinterv *hit, *it; - best->t = 1e-6f; + best->t = FLT_MAX; best->o = 0; o = oblist; while(o) { - if((hit = ray_intersect(ray, o)) && hit->t < best->t) { - *best = *hit; + if((hit = ray_intersect(ray, o))) { + it = hit; + while(it) { + if(it->end[0].t > 1e-6) { + idx = 0; + break; + } + if(it->end[1].t > 1e-6) { + idx = 1; + break; + } + it = it->next; + } + + if(it && it->end[idx].t < best->t) { + *best = it->end[idx]; + } } - free_hit(hit); + free_hit_list(hit); o = o->ob.next; } return best->o != 0; } + +static csg_object *load_object(struct ts_node *node) +{ + float *avec; + struct ts_node *c; + csg_object *sub, *o = 0, *olist = 0, *otail = 0; + int num_subobj = 0, is_csgop = 0; + + if(strcmp(node->name, "null") == 0) { + if(!(o = csg_null(0, 0, 0))) { + goto err; + } + + } else if(strcmp(node->name, "sphere") == 0) { + float rad = ts_get_attr_num(node, "radius", 1.0f); + if(!(o = csg_sphere(0, 0, 0, rad))) { + goto err; + } + + } else if(strcmp(node->name, "plane") == 0) { + static float def_norm[] = {0, 1, 0}; + float *norm = ts_get_attr_vec(node, "normal", def_norm); + if(!(o = csg_plane(0, 0, 0, norm[0], norm[1], norm[2]))) { + goto err; + } + + } else if(strcmp(node->name, "box") == 0) { + static float def_sz[] = {1, 1, 1}; + float *sz = ts_get_attr_vec(node, "size", def_sz); + if(!(o = csg_box(0, 0, 0, sz[0], sz[1], sz[2]))) { + goto err; + } + + } else if(strcmp(node->name, "union") == 0) { + if(!(o = csg_union(0, 0))) { + goto err; + } + is_csgop = 1; + + } else if(strcmp(node->name, "intersect") == 0) { + if(!(o = csg_intersection(0, 0))) { + goto err; + } + is_csgop = 1; + + } else if(strcmp(node->name, "subtract") == 0) { + if(!(o = csg_subtraction(0, 0))) { + goto err; + } + is_csgop = 1; + + } else { + goto err; + } + + if(is_csgop) { + c = node->child_list; + while(c) { + if((sub = load_object(c))) { + if(olist) { + otail->ob.next = sub; + otail = sub; + } else { + olist = otail = sub; + } + ++num_subobj; + } + c = c->next; + } + + if(num_subobj != 2) { + goto err; + } + o->un.a = olist; + o->un.b = olist->ob.next; + olist->ob.next = 0; + } + + if((avec = ts_get_attr_vec(node, "position", 0))) { + csg_translate(o, avec[0], avec[1], avec[2]); + } + if((avec = ts_get_attr_vec(node, "rotaxis", 0))) { + csg_rotate(o, ts_get_attr_num(node, "rotangle", 0.0f), avec[0], avec[1], avec[2]); + } + if((avec = ts_get_attr_vec(node, "scaling", 0))) { + csg_scale(o, avec[0], avec[1], avec[2]); + } + if((avec = ts_get_attr_vec(node, "target", 0))) { + /* don't move this before position */ + float def_up[] = {0, 1, 0}; + float *up = ts_get_attr_vec(node, "up", def_up); + float x = o->ob.xform[12]; + float y = o->ob.xform[13]; + float z = o->ob.xform[14]; + csg_lookat(o, x, y, z, avec[0], avec[1], avec[2], up[0], up[1], up[2]); + } + + if((avec = ts_get_attr_vec(node, "color", 0))) { + csg_color(o, avec[0], avec[1], avec[2]); + } + if((avec = ts_get_attr_vec(node, "emission", 0))) { + csg_emission(o, avec[0], avec[1], avec[2]); + } + + csg_roughness(o, ts_get_attr_num(node, "roughness", o->ob.roughness)); + csg_opacity(o, ts_get_attr_num(node, "opacity", o->ob.opacity)); + csg_metallic(o, ts_get_attr_int(node, "metallic", o->ob.metallic)); + + return o; + +err: + csg_free_object(o); + while(olist) { + o = olist; + olist = olist->ob.next; + csg_free_object(o); + } + return 0; +}