multithreaded render
[cyberay] / src / game.h
diff --git a/src/game.h b/src/game.h
new file mode 100644 (file)
index 0000000..0e263bf
--- /dev/null
@@ -0,0 +1,8 @@
+#ifndef GAME_H_
+#define GAME_H_
+
+#include "level.h"
+
+extern struct level lvl;
+
+#endif /* GAME_H_ */