#include <assert.h>
#include <GL/glut.h>
#include <cgmath/cgmath.h>
+#include "mesh.h"
enum {
KEY_F1 = GLUT_KEY_F1 | 0x100,
static long start_time;
static float cam_theta, cam_phi;
-static cgm_vec3 cam_pos;
+static cgm_vec3 cam_pos = {0, -1.6, 0};
static float pxform[16];
static int mouse_x, mouse_y;
{' ', 0}
};
+static struct mesh mesh;
+
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
+ if(load_mesh(&mesh, "data/testlvl.obj") == -1) {
+ return -1;
+ }
+
start_time = glutGet(GLUT_ELAPSED_TIME);
return 0;
}
static void cleanup(void)
{
+ destroy_mesh(&mesh);
}
-#define WALK_SPEED 1.0f
+#define WALK_SPEED 3.0f
static void update(void)
{
static unsigned int prev_upd;
glutSolidTeapot(1.0);
glFrontFace(GL_CCW);
+ draw_mesh(&mesh);
+
glutSwapBuffers();
assert(glGetError() == GL_NO_ERROR);
}