--- /dev/null
+#include "rt.h"
+
+struct framebuffer fb;
+
+int fbsize(int width, int height)
+{
+ void *tmp;
+
+ if(!(tmp = malloc(width * height * sizeof *fb.pixels))) {
+ return -1;
+ }
+
+ free(fb.pixels);
+ fb.pixels = tmp;
+ fb.width = width;
+ fb.height = height;
+ return 0;
+}
+
+void render(void)
+{
+ int i, j;
+ cgm_vec3 *fbptr = fb.pixels;
+
+ for(i=0; i<fb.height; i++) {
+ for(j=0; j<fb.width; j++) {
+ if(i < 3 || i >= fb.height - 3 || j < 3 || j >= fb.width - 3) {
+ fbptr->x = 1.0f;
+ fbptr->y = fbptr->z = 0.0f;
+ } else {
+ fbptr->x = fbptr->z = 0.0f;
+ fbptr->y = 1.0f;
+ }
+ fbptr++;
+ }
+ }
+}