#include <GL/gl.h>
#include <GL/glu.h>
#include "game.h"
+#include "input.h"
int mouse_x, mouse_y, mouse_state[3];
int win_width, win_height;
game_chscr(&scr_game); /* TODO: scr_menu */
}
+ init_input();
+
glClearColor(0.1, 0.1, 0.1, 1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);