GKEY_INS
};
+enum {
+ GKEY_MOD_SHIFT = 1,
+ GKEY_MOD_CTRL = 4,
+ GKEY_MOD_ALT = 8
+};
+
struct game_screen {
const char *name;
};
extern int mouse_x, mouse_y, mouse_state[3];
+extern int mouse_grabbed;
+extern unsigned int modkeys;
extern int win_width, win_height;
extern float win_aspect;
+extern int fullscr;
extern struct game_screen *cur_scr;
/* defined in main.c */
void game_swap_buffers(void);
void game_quit(void);
+void game_fullscreen(int fs);
+void game_grabmouse(int grab);
#endif /* GAME_H_ */