X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=demo_prior;a=blobdiff_plain;f=sdr%2Foldfig.p.glsl;fp=sdr%2Foldfig.p.glsl;h=0000000000000000000000000000000000000000;hp=a51e52c9671c90a55371bcefd144eb812d326ebf;hb=2f14a35e7d557da12f24056267b911f24774aa18;hpb=5eefe7b94c8d6c6caa2c10e3835ab0831a3c42a1 diff --git a/sdr/oldfig.p.glsl b/sdr/oldfig.p.glsl deleted file mode 100644 index a51e52c..0000000 --- a/sdr/oldfig.p.glsl +++ /dev/null @@ -1,30 +0,0 @@ -uniform sampler2D tex; - -vec3 rgb2hsv(in vec3 rgb); -vec3 hsv2rgb(in vec3 hsv); - -void main() -{ - vec3 texel = texture2D(tex, gl_TexCoord[0].st).rgb; - vec3 hsv = rgb2hsv(texel); - vec3 rgb = hsv2rgb(hsv * vec3(0.97, 0.8, 0.9)); - - gl_FragColor = vec4(rgb, 1.0); -} - - -vec3 rgb2hsv(in vec3 rgb) -{ - vec4 k = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); - vec4 p = mix(vec4(rgb.bg, k.wz), vec4(rgb.gb, k.xy), step(rgb.b, rgb.g)); - vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); - float d = q.x - min(q.w, q.y); - float e = 1.0e-10; - return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); -} - -vec3 hsv2rgb(in vec3 hsv) -{ - vec3 rgb = clamp(abs(mod(hsv.x * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0 ); - return hsv.z * mix(vec3(1.0), rgb, hsv.y); -}