X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=demo_prior;a=blobdiff_plain;f=sdr%2Fwhitted.p.glsl;h=44bb180fd6e096d6f56ed81dd24a7e3e17d5ff23;hp=3fa4308b94e2b42d1f6f6191fc7fad2b8db7053b;hb=ca5ddcfae04b0c10505325629d8a59e626811433;hpb=f949c0b80e6e55b95f9fd5a2949eb644e8356dba diff --git a/sdr/whitted.p.glsl b/sdr/whitted.p.glsl index 3fa4308..44bb180 100644 --- a/sdr/whitted.p.glsl +++ b/sdr/whitted.p.glsl @@ -169,6 +169,7 @@ vec3 backdrop(in vec3 dir) #define FLOOR_OFFS vec3(3.0, 0.0, 0.0) #define FLOOR_SIZE vec2(5.5, 15.0) +#define REFL_POS vec3(1.36, -0.5, 0.0) #define GLASS_POS vec3(0.0, 0.2, 1.2) bool isect_scene(in vec3 ro, in vec3 rd, out HitPoint hit_res) @@ -178,7 +179,7 @@ bool isect_scene(in vec3 ro, in vec3 rd, out HitPoint hit_res) nearest.dist = 10000.0; - if(isect_sphere(ro, rd, vec3(1.5, -0.5, 0.0), 0.85, hit)) { + if(isect_sphere(ro, rd, REFL_POS, 0.85, hit)) { nearest = hit; nearest.mtl = mtl_sph; if(hit.dist < 1.0) {