forgot to implement mouse calls for djgpp. moved it to mouse.asm
[dosdemo] / src / dos / main.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <math.h>
4 #include <string.h>
5 #include <limits.h>
6 #include <conio.h>
7 #include "demo.h"
8 #include "keyb.h"
9 #include "mouse.h"
10 #include "timer.h"
11 #include "gfx.h"
12 #include "vmath.h"
13 #include "sball.h"
14 #include "cfgopt.h"
15 #include "logger.h"
16 #include "tinyfps.h"
17
18 #undef NOKEYB
19
20 static int handle_sball_event(sball_event *ev);
21 static void recalc_sball_matrix(float *xform);
22
23 static int quit;
24 static int use_mouse;
25 static long fbsize;
26
27 static int use_sball;
28 static vec3_t pos = {0, 0, 0};
29 static quat_t rot = {0, 0, 0, 1};
30
31 int main(int argc, char **argv)
32 {
33         fbsize = fb_width * fb_height * fb_bpp / CHAR_BIT;
34
35         init_logger("demo.log");
36
37         init_timer(100);
38 #ifndef NOKEYB
39         kb_init(32);
40 #endif
41
42         if((use_mouse = have_mouse())) {
43                 printf("initializing mouse input\n");
44                 set_mouse_limits(0, 0, fb_width, fb_height);
45                 set_mouse(fb_width / 2, fb_height / 2);
46         }
47
48         if(!(fb_pixels = malloc(fbsize))) {
49                 fprintf(stderr, "failed to allocate backbuffer\n");
50                 return 1;
51         }
52
53         if(!(vmem_front = set_video_mode(fb_width, fb_height, fb_bpp))) {
54                 return 1;
55         }
56         /* TODO implement multiple video memory pages for flipping */
57         vmem_back = vmem_front;
58
59         if(demo_init(argc, argv) == -1) {
60                 set_text_mode();
61                 return 1;
62         }
63
64         if(opt.sball && sball_init() == 0) {
65                 use_sball = 1;
66         }
67
68         reset_timer();
69
70         while(!quit) {
71 #ifndef NOKEYB
72                 int key;
73                 while((key = kb_getkey()) != -1) {
74                         demo_keyboard(key, 1);
75                 }
76 #else
77                 if(kbhit()) {
78                         demo_keyboard(getch(), 1);
79                 }
80 #endif
81                 if(quit) goto break_evloop;
82
83                 if(use_mouse) {
84                         mouse_bmask = read_mouse(&mouse_x, &mouse_y);
85                 }
86                 if(use_sball && sball_pending()) {
87                         sball_event ev;
88                         printf("got sball event\n");
89                         while(sball_getevent(&ev)) {
90                                 handle_sball_event(&ev);
91                         }
92                         recalc_sball_matrix(sball_matrix);
93                 }
94
95                 time_msec = get_msec();
96                 demo_draw();
97         }
98
99 break_evloop:
100         set_text_mode();
101         demo_cleanup();
102 #ifndef NOKEYB
103         kb_shutdown();
104 #endif
105         if(use_sball) {
106                 sball_shutdown();
107         }
108         return 0;
109 }
110
111 void demo_quit(void)
112 {
113         quit = 1;
114 }
115
116 void swap_buffers(void *pixels)
117 {
118         /* TODO implement page flipping */
119         if(pixels) {
120                 if(opt.vsync) {
121                         wait_vsync();
122                 }
123                 drawFps(pixels);
124                 memcpy(vmem_front, pixels, fbsize);
125         } else {
126                 drawFps(vmem_back);
127
128                 if(opt.vsync) {
129                         wait_vsync();
130                 }
131         }
132 }
133
134
135 #define TX(ev)  ((ev)->motion.motion[0])
136 #define TY(ev)  ((ev)->motion.motion[1])
137 #define TZ(ev)  ((ev)->motion.motion[2])
138 #define RX(ev)  ((ev)->motion.motion[3])
139 #define RY(ev)  ((ev)->motion.motion[4])
140 #define RZ(ev)  ((ev)->motion.motion[5])
141
142 static int handle_sball_event(sball_event *ev)
143 {
144         switch(ev->type) {
145         case SBALL_EV_MOTION:
146                 if(RX(ev) | RY(ev) | RZ(ev)) {
147                         float rx = (float)RX(ev);
148                         float ry = (float)RY(ev);
149                         float rz = (float)RZ(ev);
150                         float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
151                         if(axis_len > 0.0) {
152                                 rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
153                                                 -ry / axis_len, -rz / axis_len);
154                         }
155                 }
156
157                 pos.x += TX(ev) * 0.001;
158                 pos.y += TY(ev) * 0.001;
159                 pos.z += TZ(ev) * 0.001;
160                 break;
161
162         case SBALL_EV_BUTTON:
163                 if(ev->button.pressed) {
164                         pos = v3_cons(0, 0, 0);
165                         rot = quat_cons(1, 0, 0, 0);
166                 }
167                 break;
168         }
169
170         return 0;
171 }
172
173 void recalc_sball_matrix(float *xform)
174 {
175         quat_to_mat(xform, rot);
176         xform[12] = pos.x;
177         xform[13] = pos.y;
178         xform[14] = pos.z;
179 }