11 #define SPAWN_RATE 16.0f
13 #define HAIR_LENGTH 32
21 struct particle *next;
29 struct particle *plist[NSPAWNPOS];
32 static int init(void);
33 static void destroy(void);
34 static void start(long trans_time);
35 static void draw(void);
36 static void update_hairball(struct hairball *hb, float dt);
37 static void draw_hairball(struct hairball *hb);
39 static struct particle *palloc(void);
40 void pfree(struct particle *p);
43 static struct screen scr = {
51 static long start_time;
53 static vec3_t *spawnpos, *spawndir;
55 static struct hairball hball;
57 struct screen *hairball_screen(void)
66 hball.xform[0] = hball.xform[5] = hball.xform[10] = hball.xform[15] = 1.0f;
69 if(!(spawnpos = malloc(NSPAWNPOS * sizeof *spawnpos)) ||
70 !(spawndir = malloc(NSPAWNPOS * sizeof *spawndir))) {
71 fprintf(stderr, "failed to allocate spawnpos/dir array\n");
75 for(i=0; i<NSPAWNPOS; i++) {
76 spawnpos[i] = spawndir[i] = sphrand(1.0f);
82 static void destroy(void)
86 static void start(long trans_time)
88 g3d_matrix_mode(G3D_PROJECTION);
90 g3d_perspective(50.0, 1.33333, 0.5, 100.0);
92 start_time = time_msec;
95 static void update(void)
97 static float prev_mx, prev_my;
98 static long prev_msec;
99 int mouse_dx, mouse_dy;
100 long msec = time_msec - start_time;
101 float dt = (msec - prev_msec) / 1000.0f;
104 mouse_dx = mouse_x - prev_mx;
105 mouse_dy = mouse_y - prev_my;
110 hball.pos.x += mouse_dx * 0.05;
111 hball.pos.y -= mouse_dy * 0.05;
114 hball.rot = quat_rotate(hball.rot, dt * 2.0f, 0, 1, 0);
116 quat_to_mat(hball.xform, hball.rot);
117 hball.xform[12] = hball.pos.x;
118 hball.xform[13] = hball.pos.y;
119 hball.xform[14] = hball.pos.z;
121 update_hairball(&hball, dt);
124 static void draw(void)
128 memset(fb_pixels, 0, fb_width * fb_height * 2);
130 g3d_matrix_mode(G3D_MODELVIEW);
132 g3d_translate(0, 0, -8);
134 draw_hairball(&hball);
136 swap_buffers(fb_pixels);
139 static void update_hairball(struct hairball *hb, float dt)
141 int i, j, spawn_count;
142 struct particle pdummy, *prev, *p;
143 static float spawn_acc;
145 /* update particles */
146 for(i=0; i<NSPAWNPOS; i++) {
147 pdummy.next = hb->plist[i];
149 while(prev && prev->next) {
152 prev->next = p->next;
158 p->pos.x += p->vel.x * dt;
159 p->pos.y += p->vel.y * dt;
160 p->pos.z += p->vel.z * dt;
161 p->vel.y += GRAV * dt;
165 hb->plist[i] = pdummy.next;
168 /* spawn new particles */
170 if(spawn_acc >= (1.0f / SPAWN_RATE)) {
171 for(i=0; i<NSPAWNPOS; i++) {
172 struct particle *p = palloc();
173 float *mat = hb->xform;
174 vec3_t pos = spawnpos[i];
176 p->pos.x = mat[0] * pos.x + mat[4] * pos.y + mat[8] * pos.z + mat[12];
177 p->pos.y = mat[1] * pos.x + mat[5] * pos.y + mat[9] * pos.z + mat[13];
178 p->pos.z = mat[2] * pos.x + mat[6] * pos.y + mat[10] * pos.z + mat[14];
180 p->vel = spawndir[i];
181 p->life = HAIR_LENGTH;
184 p->next = hb->plist[i];
187 spawn_acc -= 1.0f / SPAWN_RATE;
191 static void draw_hairball(struct hairball *hb)
197 g3d_begin(G3D_LINES);
198 for(i=0; i<NSPAWNPOS; i++) {
200 prevpos.x = hb->xform[0] * spawnpos[i].x + hb->xform[4] * spawnpos[i].y + hb->xform[8] * spawnpos[i].z + hb->xform[12];
201 prevpos.y = hb->xform[1] * spawnpos[i].x + hb->xform[5] * spawnpos[i].y + hb->xform[9] * spawnpos[i].z + hb->xform[13];
202 prevpos.z = hb->xform[2] * spawnpos[i].x + hb->xform[6] * spawnpos[i].y + hb->xform[10] * spawnpos[i].z + hb->xform[14];
206 col = 255 - j++ * (HAIR_LENGTH - 1);
207 g3d_color3b(col, col, col);
208 g3d_vertex(prevpos.x, prevpos.y, prevpos.z);
209 g3d_vertex(p->pos.x, p->pos.y, p->pos.z);
218 static struct particle *palloc(void)
220 return malloc(sizeof(struct particle));
223 void pfree(struct particle *p)