switching polytest between zsorting and BSP for performance testing
[dosdemo] / src / polytest.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <math.h>
5 #include "screen.h"
6 #include "demo.h"
7 #include "3dgfx.h"
8 #include "gfxutil.h"
9 #include "polyfill.h"   /* just for struct pimage */
10 #include "cfgopt.h"
11 #include "mesh.h"
12 #include "bsptree.h"
13
14 static int init(void);
15 static void destroy(void);
16 static void start(long trans_time);
17 static void draw(void);
18 static void draw_lowres_raster(void);
19 static void keypress(int key);
20 static int gen_texture(struct pimage *img, int xsz, int ysz);
21
22 static struct screen scr = {
23         "polytest",
24         init,
25         destroy,
26         start, 0,
27         draw,
28         keypress
29 };
30
31 static float cam_theta, cam_phi = 25;
32 static float cam_dist = 3;
33 static struct g3d_mesh cube, torus;
34 static struct bsptree torus_bsp;
35
36 static struct pimage tex;
37
38 static int use_bsp = 1;
39
40 #define LOWRES_SCALE    10
41 static uint16_t *lowres_pixels;
42 static int lowres_width, lowres_height;
43
44 struct screen *polytest_screen(void)
45 {
46         return &scr;
47 }
48
49 static int init(void)
50 {
51         int i;
52
53         gen_cube_mesh(&cube, 1.0, 0);
54         gen_torus_mesh(&torus, 1.0, 0.25, 24, 12);
55         /* scale texcoords */
56         for(i=0; i<torus.vcount; i++) {
57                 torus.varr[i].u *= 4.0;
58                 torus.varr[i].v *= 2.0;
59         }
60
61         init_bsp(&torus_bsp);
62         if(bsp_add_mesh(&torus_bsp, &torus) == -1) {
63                 fprintf(stderr, "failed to construct torus BSP tree\n");
64                 return -1;
65         }
66
67         gen_texture(&tex, 128, 128);
68
69 #ifdef DEBUG_POLYFILL
70         lowres_width = fb_width / LOWRES_SCALE;
71         lowres_height = fb_height / LOWRES_SCALE;
72         lowres_pixels = malloc(lowres_width * lowres_height * 2);
73         scr.draw = draw_debug;
74 #endif
75
76         return 0;
77 }
78
79 static void destroy(void)
80 {
81         free(lowres_pixels);
82         free(cube.varr);
83         free(torus.varr);
84         free(torus.iarr);
85         destroy_bsp(&torus_bsp);
86 }
87
88 static void start(long trans_time)
89 {
90         g3d_matrix_mode(G3D_PROJECTION);
91         g3d_load_identity();
92         g3d_perspective(50.0, 1.3333333, 0.5, 100.0);
93
94         g3d_enable(G3D_CULL_FACE);
95         g3d_enable(G3D_LIGHTING);
96         g3d_enable(G3D_LIGHT0);
97
98         g3d_polygon_mode(G3D_TEX_GOURAUD);
99 }
100
101 static void update(void)
102 {
103         mouse_orbit_update(&cam_theta, &cam_phi, &cam_dist);
104 }
105
106
107 static void draw(void)
108 {
109         float vdir[3];
110         const float *mat;
111
112         update();
113
114         memset(fb_pixels, 0, fb_width * fb_height * 2);
115
116         g3d_matrix_mode(G3D_MODELVIEW);
117         g3d_load_identity();
118         g3d_translate(0, 0, -cam_dist);
119         if(opt.sball) {
120                 g3d_mult_matrix(sball_matrix);
121         } else {
122                 g3d_rotate(cam_phi, 1, 0, 0);
123                 g3d_rotate(cam_theta, 0, 1, 0);
124         }
125
126         g3d_light_pos(0, -10, 10, 20);
127
128         g3d_mtl_diffuse(0.4, 0.7, 1.0);
129         g3d_set_texture(tex.width, tex.height, tex.pixels);
130
131         if(use_bsp) {
132                 /* calc world-space view direction */
133                 mat = g3d_get_matrix(G3D_MODELVIEW, 0);
134                 /* transform (0, 0, -1) with transpose(mat3x3) */
135                 vdir[0] = -mat[2];
136                 vdir[1] = -mat[6];
137                 vdir[2] = -mat[10];
138
139                 draw_bsp(&torus_bsp, vdir[0], vdir[1], vdir[2]);
140         } else {
141                 zsort_mesh(&torus);
142                 draw_mesh(&torus);
143         }
144
145         /*draw_mesh(&cube);*/
146         swap_buffers(fb_pixels);
147 }
148
149 static void draw_debug(void)
150 {
151         update();
152
153         memset(lowres_pixels, 0, lowres_width * lowres_height * 2);
154
155         g3d_matrix_mode(G3D_MODELVIEW);
156         g3d_load_identity();
157         g3d_translate(0, 0, -cam_dist);
158         g3d_rotate(cam_phi, 1, 0, 0);
159         g3d_rotate(cam_theta, 0, 1, 0);
160
161         g3d_framebuffer(lowres_width, lowres_height, lowres_pixels);
162         /*zsort(&torus);*/
163         draw_mesh(&cube);
164
165         draw_lowres_raster();
166
167
168         g3d_framebuffer(fb_width, fb_height, fb_pixels);
169
170         g3d_polygon_mode(G3D_WIRE);
171         draw_mesh(&cube);
172         g3d_polygon_mode(G3D_FLAT);
173
174         swap_buffers(fb_pixels);
175 }
176
177
178 static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color)
179 {
180         int i, j;
181         uint16_t grid_color = PACK_RGB16(127, 127, 127);
182
183         for(i=0; i<LOWRES_SCALE; i++) {
184                 for(j=0; j<LOWRES_SCALE; j++) {
185                         dest[j] = i == 0 || j == 0 ? grid_color : color;
186                 }
187                 dest += dest_width;
188         }
189 }
190
191 static void draw_lowres_raster(void)
192 {
193         int i, j;
194         uint16_t *sptr = lowres_pixels;
195         uint16_t *dptr = fb_pixels;
196
197         for(i=0; i<lowres_height; i++) {
198                 for(j=0; j<lowres_width; j++) {
199                         draw_huge_pixel(dptr, fb_width, *sptr++);
200                         dptr += LOWRES_SCALE;
201                 }
202                 dptr += fb_width * LOWRES_SCALE - fb_width;
203         }
204 }
205
206 static void keypress(int key)
207 {
208         switch(key) {
209         case 'b':
210                 use_bsp = !use_bsp;
211                 printf("drawing with %s\n", use_bsp ? "BSP tree" : "z-sorting");
212                 break;
213         }
214 }
215
216 static int gen_texture(struct pimage *img, int xsz, int ysz)
217 {
218         int i, j;
219         uint16_t *pix;
220
221         if(!(img->pixels = malloc(xsz * ysz * sizeof *pix))) {
222                 return -1;
223         }
224         pix = img->pixels;
225
226         for(i=0; i<ysz; i++) {
227                 for(j=0; j<xsz; j++) {
228                         int val = i ^ j;
229
230                         *pix++ = PACK_RGB16(val, val, val);
231                 }
232         }
233
234         img->width = xsz;
235         img->height = ysz;
236         return 0;
237 }