reorganized the source code
[dosdemo] / src / scr / polytest.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <math.h>
5 #include "screen.h"
6 #include "demo.h"
7 #include "3dgfx.h"
8 #include "gfxutil.h"
9 #include "polyfill.h"   /* just for struct pimage */
10 #include "cfgopt.h"
11 #include "mesh.h"
12 #include "bsptree.h"
13
14 static int init(void);
15 static void destroy(void);
16 static void start(long trans_time);
17 static void draw(void);
18 static void draw_lowres_raster(void);
19 static void keypress(int key);
20 static int gen_texture(struct pimage *img, int xsz, int ysz);
21
22 static struct screen scr = {
23         "polytest",
24         init,
25         destroy,
26         start, 0,
27         draw,
28         keypress
29 };
30
31 static float cam_theta, cam_phi = 25;
32 static float cam_dist = 3;
33 static struct g3d_mesh cube, torus;
34 static struct bsptree torus_bsp;
35
36 static struct pimage tex;
37
38 static int use_bsp = 0;
39
40 #define LOWRES_SCALE    10
41 static uint16_t *lowres_pixels;
42 static int lowres_width, lowres_height;
43
44 struct screen *polytest_screen(void)
45 {
46         return &scr;
47 }
48
49 static int init(void)
50 {
51         int i;
52
53         gen_cube_mesh(&cube, 1.0, 0);
54         gen_torus_mesh(&torus, 1.0, 0.25, 24, 12);
55         /* scale texcoords */
56         for(i=0; i<torus.vcount; i++) {
57                 torus.varr[i].u *= 4.0;
58                 torus.varr[i].v *= 2.0;
59         }
60
61         /*
62         init_bsp(&torus_bsp);
63         if(bsp_add_mesh(&torus_bsp, &torus) == -1) {
64                 fprintf(stderr, "failed to construct torus BSP tree\n");
65                 return -1;
66         }
67         */
68
69         gen_texture(&tex, 128, 128);
70
71 #ifdef DEBUG_POLYFILL
72         lowres_width = fb_width / LOWRES_SCALE;
73         lowres_height = fb_height / LOWRES_SCALE;
74         lowres_pixels = malloc(lowres_width * lowres_height * 2);
75         scr.draw = draw_debug;
76 #endif
77
78         return 0;
79 }
80
81 static void destroy(void)
82 {
83         free(lowres_pixels);
84         free(cube.varr);
85         free(torus.varr);
86         free(torus.iarr);
87         /*
88         destroy_bsp(&torus_bsp);
89         */
90 }
91
92 static void start(long trans_time)
93 {
94         g3d_matrix_mode(G3D_PROJECTION);
95         g3d_load_identity();
96         g3d_perspective(50.0, 1.3333333, 0.5, 100.0);
97
98         g3d_enable(G3D_CULL_FACE);
99         g3d_enable(G3D_LIGHTING);
100         g3d_enable(G3D_LIGHT0);
101
102         g3d_polygon_mode(G3D_GOURAUD);
103         g3d_enable(G3D_TEXTURE_2D);
104 }
105
106 static void update(void)
107 {
108         mouse_orbit_update(&cam_theta, &cam_phi, &cam_dist);
109 }
110
111
112 static void draw(void)
113 {
114         float vdir[3];
115         const float *mat;
116
117         update();
118
119         memset(fb_pixels, 0, fb_width * fb_height * 2);
120
121         g3d_matrix_mode(G3D_MODELVIEW);
122         g3d_load_identity();
123         g3d_translate(0, 0, -cam_dist);
124         if(opt.sball) {
125                 g3d_mult_matrix(sball_matrix);
126         } else {
127                 g3d_rotate(cam_phi, 1, 0, 0);
128                 g3d_rotate(cam_theta, 0, 1, 0);
129         }
130
131         g3d_light_pos(0, -10, 10, 20);
132
133         g3d_mtl_diffuse(0.4, 0.7, 1.0);
134         g3d_set_texture(tex.width, tex.height, tex.pixels);
135
136         if(use_bsp) {
137                 /* calc world-space view direction */
138                 mat = g3d_get_matrix(G3D_MODELVIEW, 0);
139                 /* transform (0, 0, -1) with transpose(mat3x3) */
140                 vdir[0] = -mat[2];
141                 vdir[1] = -mat[6];
142                 vdir[2] = -mat[10];
143
144                 draw_bsp(&torus_bsp, vdir[0], vdir[1], vdir[2]);
145         } else {
146                 zsort_mesh(&torus);
147                 draw_mesh(&torus);
148         }
149
150         /*draw_mesh(&cube);*/
151         swap_buffers(fb_pixels);
152 }
153
154 static void draw_debug(void)
155 {
156         update();
157
158         memset(lowres_pixels, 0, lowres_width * lowres_height * 2);
159
160         g3d_matrix_mode(G3D_MODELVIEW);
161         g3d_load_identity();
162         g3d_translate(0, 0, -cam_dist);
163         g3d_rotate(cam_phi, 1, 0, 0);
164         g3d_rotate(cam_theta, 0, 1, 0);
165
166         g3d_framebuffer(lowres_width, lowres_height, lowres_pixels);
167         /*zsort(&torus);*/
168         draw_mesh(&cube);
169
170         draw_lowres_raster();
171
172
173         g3d_framebuffer(fb_width, fb_height, fb_pixels);
174
175         g3d_polygon_mode(G3D_WIRE);
176         draw_mesh(&cube);
177         g3d_polygon_mode(G3D_FLAT);
178
179         swap_buffers(fb_pixels);
180 }
181
182
183 static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color)
184 {
185         int i, j;
186         uint16_t grid_color = PACK_RGB16(127, 127, 127);
187
188         for(i=0; i<LOWRES_SCALE; i++) {
189                 for(j=0; j<LOWRES_SCALE; j++) {
190                         dest[j] = i == 0 || j == 0 ? grid_color : color;
191                 }
192                 dest += dest_width;
193         }
194 }
195
196 static void draw_lowres_raster(void)
197 {
198         int i, j;
199         uint16_t *sptr = lowres_pixels;
200         uint16_t *dptr = fb_pixels;
201
202         for(i=0; i<lowres_height; i++) {
203                 for(j=0; j<lowres_width; j++) {
204                         draw_huge_pixel(dptr, fb_width, *sptr++);
205                         dptr += LOWRES_SCALE;
206                 }
207                 dptr += fb_width * LOWRES_SCALE - fb_width;
208         }
209 }
210
211 static void keypress(int key)
212 {
213         switch(key) {
214         case 'b':
215                 use_bsp = !use_bsp;
216                 printf("drawing with %s\n", use_bsp ? "BSP tree" : "z-sorting");
217                 break;
218         }
219 }
220
221 static int gen_texture(struct pimage *img, int xsz, int ysz)
222 {
223         int i, j;
224         uint16_t *pix;
225
226         if(!(img->pixels = malloc(xsz * ysz * sizeof *pix))) {
227                 return -1;
228         }
229         pix = img->pixels;
230
231         for(i=0; i<ysz; i++) {
232                 for(j=0; j<xsz; j++) {
233                         int val = i ^ j;
234
235                         *pix++ = PACK_RGB16(val, val, val);
236                 }
237         }
238
239         img->width = xsz;
240         img->height = ysz;
241         return 0;
242 }