fixed bugs, added progress bar, and more
[dosdemo] / src / sdl / main.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <math.h>
4 #include <limits.h>
5 #include <SDL/SDL.h>
6 #include "demo.h"
7 #include "tinyfps.h"
8 #include "timer.h"
9 #include "cfgopt.h"
10 #include "sball.h"
11 #include "vmath.h"
12
13 static void handle_event(SDL_Event *ev);
14 static void toggle_fullscreen(void);
15
16 static int handle_sball_event(sball_event *ev);
17 static void recalc_sball_matrix(float *xform);
18
19 static int sdlkey_to_demokey(int sdlkey, unsigned int mod);
20
21
22 static int quit;
23 static SDL_Surface *fbsurf;
24
25 static int fbscale = 2;
26 static int xsz, ysz;
27 static unsigned int sdl_flags = SDL_SWSURFACE;
28
29 static int use_sball;
30 static vec3_t pos = {0, 0, 0};
31 static quat_t rot = {0, 0, 0, 1};
32
33
34 int main(int argc, char **argv)
35 {
36         int s;
37         char *env;
38
39         if((env = getenv("FBSCALE")) && (s = atoi(env))) {
40                 fbscale = s;
41                 printf("Framebuffer scaling x%d\n", fbscale);
42         }
43
44         xsz = fb_width * fbscale;
45         ysz = fb_height * fbscale;
46
47         /* now start_loadscr sets up fb_pixels to the space used by the loading image,
48          * so no need to allocate another framebuffer
49          */
50 #if 0
51         /* allocate 1 extra row as a guard band, until we fucking fix the rasterizer */
52         if(!(fb_pixels = malloc(fb_width * (fb_height + 1) * fb_bpp / CHAR_BIT))) {
53                 fprintf(stderr, "failed to allocate virtual framebuffer\n");
54                 return 1;
55         }
56 #endif
57
58         SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE);
59         if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
60                 fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
61                 /*free(fb_pixels);*/
62                 SDL_Quit();
63                 return 1;
64         }
65         SDL_WM_SetCaption("dosdemo/SDL", 0);
66         SDL_ShowCursor(0);
67
68         time_msec = 0;
69         if(demo_init(argc, argv) == -1) {
70                 /*free(fb_pixels);*/
71                 SDL_Quit();
72                 return 1;
73         }
74         vmem = fb_pixels;
75
76         if(opt.sball && sball_init() == 0) {
77                 use_sball = 1;
78         }
79
80         reset_timer();
81
82         while(!quit) {
83                 SDL_Event ev;
84                 while(SDL_PollEvent(&ev)) {
85                         handle_event(&ev);
86                         if(quit) goto break_evloop;
87                 }
88
89                 if(use_sball) {
90                         while(sball_pending()) {
91                                 sball_event ev;
92                                 sball_getevent(&ev);
93                                 handle_sball_event(&ev);
94                         }
95                         recalc_sball_matrix(sball_matrix);
96                 }
97
98                 time_msec = get_msec();
99                 demo_draw();
100         }
101
102 break_evloop:
103         demo_cleanup();
104         SDL_Quit();
105         return 0;
106 }
107
108 void demo_quit(void)
109 {
110         quit = 1;
111 }
112
113 void wait_vsync(void)
114 {
115         unsigned long start = SDL_GetTicks();
116         unsigned long until = (start | 0xf) + 1;
117         while(SDL_GetTicks() <= until);
118 }
119
120 void swap_buffers(void *pixels)
121 {
122         int i, j;
123         unsigned short *sptr, *dptr;
124
125         demo_post_draw(pixels ? pixels : fb_pixels);
126
127         if(opt.vsync) {
128                 wait_vsync();
129         }
130
131         if(SDL_MUSTLOCK(fbsurf)) {
132                 SDL_LockSurface(fbsurf);
133         }
134
135         sptr = fb_pixels;
136         dptr = (unsigned short*)fbsurf->pixels + (fbsurf->w - xsz) / 2;
137         for(i=0; i<fb_height; i++) {
138                 for(j=0; j<fb_width; j++) {
139                         int x, y;
140                         unsigned short pixel = *sptr++;
141
142                         for(y=0; y<fbscale; y++) {
143                                 for(x=0; x<fbscale; x++) {
144                                         dptr[y * fbsurf->w + x] = pixel;
145                                 }
146                         }
147                         dptr += fbscale;
148                 }
149                 dptr += (fbsurf->w - fb_width) * fbscale;
150         }
151
152         if(SDL_MUSTLOCK(fbsurf)) {
153                 SDL_UnlockSurface(fbsurf);
154         }
155         SDL_Flip(fbsurf);
156 }
157
158 static int bnmask(int sdlbn)
159 {
160         switch(sdlbn) {
161         case SDL_BUTTON_LEFT:
162                 return MOUSE_BN_LEFT;
163         case SDL_BUTTON_RIGHT:
164                 return MOUSE_BN_RIGHT;
165         case SDL_BUTTON_MIDDLE:
166                 return MOUSE_BN_MIDDLE;
167         default:
168                 break;
169         }
170         return 0;
171 }
172
173 static void handle_event(SDL_Event *ev)
174 {
175         int key;
176
177         switch(ev->type) {
178         case SDL_QUIT:
179                 quit = 1;
180                 break;
181
182         case SDL_KEYDOWN:
183         case SDL_KEYUP:
184                 if(ev->key.keysym.sym == SDLK_RETURN && (SDL_GetModState() & KMOD_ALT) &&
185                                 ev->key.state == SDL_PRESSED) {
186                         toggle_fullscreen();
187                         break;
188                 }
189                 key = sdlkey_to_demokey(ev->key.keysym.sym, ev->key.keysym.mod);
190                 demo_keyboard(key, ev->key.state == SDL_PRESSED ? 1 : 0);
191                 break;
192
193         case SDL_MOUSEMOTION:
194                 mouse_x = ev->motion.x / fbscale;
195                 mouse_y = ev->motion.y / fbscale;
196                 break;
197
198         case SDL_MOUSEBUTTONDOWN:
199                 mouse_bmask |= bnmask(ev->button.button);
200                 if(0) {
201         case SDL_MOUSEBUTTONUP:
202                         mouse_bmask &= ~bnmask(ev->button.button);
203                 }
204                 mouse_x = ev->button.x / fbscale;
205                 mouse_y = ev->button.y / fbscale;
206                 break;
207
208         default:
209                 break;
210         }
211 }
212
213 static void toggle_fullscreen(void)
214 {
215         SDL_Surface *newsurf;
216         unsigned int newflags = sdl_flags ^ SDL_FULLSCREEN;
217
218         if(!(newsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, newflags))) {
219                 fprintf(stderr, "failed to go %s\n", newflags & SDL_FULLSCREEN ? "fullscreen" : "windowed");
220                 return;
221         }
222
223         fbsurf = newsurf;
224         sdl_flags = newflags;
225 }
226
227
228
229 #define TX(ev)  ((ev)->motion.motion[0])
230 #define TY(ev)  ((ev)->motion.motion[1])
231 #define TZ(ev)  ((ev)->motion.motion[2])
232 #define RX(ev)  ((ev)->motion.motion[3])
233 #define RY(ev)  ((ev)->motion.motion[4])
234 #define RZ(ev)  ((ev)->motion.motion[5])
235
236 static int handle_sball_event(sball_event *ev)
237 {
238         switch(ev->type) {
239         case SBALL_EV_MOTION:
240                 if(RX(ev) | RY(ev) | RZ(ev)) {
241                         float rx = (float)RX(ev);
242                         float ry = (float)RY(ev);
243                         float rz = (float)RZ(ev);
244                         float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
245                         if(axis_len > 0.0) {
246                                 rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
247                                                 -ry / axis_len, -rz / axis_len);
248                         }
249                 }
250
251                 pos.x += TX(ev) * 0.001;
252                 pos.y += TY(ev) * 0.001;
253                 pos.z += TZ(ev) * 0.001;
254                 break;
255
256         case SBALL_EV_BUTTON:
257                 if(ev->button.pressed) {
258                         pos = v3_cons(0, 0, 0);
259                         rot = quat_cons(1, 0, 0, 0);
260                 }
261                 break;
262         }
263
264         return 0;
265 }
266
267 static void recalc_sball_matrix(float *xform)
268 {
269         quat_to_mat(xform, rot);
270         xform[12] = pos.x;
271         xform[13] = pos.y;
272         xform[14] = pos.z;
273 }
274
275 #define SSORG   '\''
276 #define SSEND   '`'
277 static char symshift[] = {
278         '"', 0, 0, 0, 0, '<', '_', '>', '?',
279         ')', '!', '@', '#', '$', '%', '^', '&', '*', '(',
280         0, ':', 0, '+', 0, 0, 0,
281         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
282         '{', '|', '}', 0, 0, '~'
283 };
284
285
286 static int sdlkey_to_demokey(int sdlkey, unsigned int mod)
287 {
288         if(sdlkey < 128) {
289                 if(mod & (KMOD_SHIFT)) {
290                         if(sdlkey >= 'a' && sdlkey <= 'z') {
291                                 sdlkey = toupper(sdlkey);
292                         } else if(sdlkey >= SSORG && sdlkey <= SSEND) {
293                                 sdlkey = symshift[sdlkey - SSORG];
294                         }
295                 }
296                 return sdlkey;
297         }
298         if(sdlkey < 256) return 0;
299         return sdlkey - 128;
300 }