static struct bspnode *new_node(struct g3d_vertex *v, int vnum);
static struct bspnode *add_poly_tree(struct bspnode *n, struct g3d_vertex *v, int vnum);
+static void draw_bsp_tree(struct bspnode *n, const vec3_t *vdir);
static void save_bsp_tree(struct bspnode *n, FILE *fp);
static struct bspnode *load_bsp_tree(FILE *fp);
void draw_bsp(struct bsptree *bsp, float view_x, float view_y, float view_z)
{
+ vec3_t vdir;
+ vdir.x = view_x;
+ vdir.y = view_y;
+ vdir.z = view_z;
+ draw_bsp_tree(bsp->root, &vdir);
}
static int count_nodes(struct bspnode *n)
return n;
}
+static void draw_bsp_tree(struct bspnode *n, const vec3_t *vdir)
+{
+ float dot;
+
+ if(!n) return;
+
+ dot = vdir->x * n->plane.nx + vdir->y * n->plane.ny + vdir->z * n->plane.nz;
+ if(dot >= 0.0f) {
+ draw_bsp_tree(n->front, vdir);
+ g3d_draw_indexed(n->vcount, n->verts, n->vcount, 0, 0);
+ draw_bsp_tree(n->back, vdir);
+ } else {
+ draw_bsp_tree(n->back, vdir);
+ g3d_draw_indexed(n->vcount, n->verts, n->vcount, 0, 0);
+ draw_bsp_tree(n->front, vdir);
+ }
+}
+
static void save_bsp_tree(struct bspnode *n, FILE *fp)
{
/* TODO */