added treestore and started a bit on the tilesets for the maze parts
[dosdemo] / src / mesh.c
index ce26e68..88c6edc 100644 (file)
@@ -5,6 +5,18 @@
 #include "mesh.h"
 #include "3dgfx.h"
 
+void free_mesh(struct g3d_mesh *mesh)
+{
+       destroy_mesh(mesh);
+       free(mesh);
+}
+
+void destroy_mesh(struct g3d_mesh *mesh)
+{
+       free(mesh->varr);
+       free(mesh->iarr);
+}
+
 static struct {
        int prim;
        struct g3d_vertex *varr;