added spaceball on linux
[dosdemo] / src / sdl / main.c
index e7e161e..b9ed604 100644 (file)
@@ -1,15 +1,22 @@
 #include <stdio.h>
 #include <stdlib.h>
+#include <math.h>
 #include <limits.h>
 #include <SDL/SDL.h>
 #include "demo.h"
 #include "tinyfps.h"
 #include "timer.h"
 #include "cfgopt.h"
+#include "sball.h"
+#include "vmath.h"
 
 static void handle_event(SDL_Event *ev);
 static void toggle_fullscreen(void);
 
+static int handle_sball_event(sball_event *ev);
+static void recalc_sball_matrix(float *xform);
+
+
 static int quit;
 static SDL_Surface *fbsurf;
 
@@ -17,6 +24,11 @@ static int fbscale = 2;
 static int xsz, ysz;
 static unsigned int sdl_flags = SDL_SWSURFACE;
 
+static int use_sball;
+static vec3_t pos = {0, 0, 0};
+static quat_t rot = {0, 0, 0, 1};
+
+
 int main(int argc, char **argv)
 {
        int s, i, j;
@@ -54,6 +66,11 @@ int main(int argc, char **argv)
                SDL_Quit();
                return 1;
        }
+
+       if(opt.sball && sball_init() == 0) {
+               use_sball = 1;
+       }
+
        reset_timer();
 
        while(!quit) {
@@ -63,6 +80,15 @@ int main(int argc, char **argv)
                        if(quit) goto break_evloop;
                }
 
+               if(use_sball) {
+                       while(sball_pending()) {
+                               sball_event ev;
+                               sball_getevent(&ev);
+                               handle_sball_event(&ev);
+                       }
+                       recalc_sball_matrix(sball_matrix);
+               }
+
                time_msec = get_msec();
                demo_draw();
                drawFps(fb_pixels);
@@ -185,3 +211,51 @@ static void toggle_fullscreen(void)
        fbsurf = newsurf;
        sdl_flags = newflags;
 }
+
+
+
+#define TX(ev) ((ev)->motion.motion[0])
+#define TY(ev) ((ev)->motion.motion[1])
+#define TZ(ev) ((ev)->motion.motion[2])
+#define RX(ev) ((ev)->motion.motion[3])
+#define RY(ev) ((ev)->motion.motion[4])
+#define RZ(ev) ((ev)->motion.motion[5])
+
+static int handle_sball_event(sball_event *ev)
+{
+       switch(ev->type) {
+       case SBALL_EV_MOTION:
+               if(RX(ev) | RY(ev) | RZ(ev)) {
+                       float rx = (float)RX(ev);
+                       float ry = (float)RY(ev);
+                       float rz = (float)RZ(ev);
+                       float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
+                       if(axis_len > 0.0) {
+                               rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
+                                               -ry / axis_len, -rz / axis_len);
+                       }
+               }
+
+               pos.x += TX(ev) * 0.001;
+               pos.y += TY(ev) * 0.001;
+               pos.z += TZ(ev) * 0.001;
+               break;
+
+       case SBALL_EV_BUTTON:
+               if(ev->button.pressed) {
+                       pos = v3_cons(0, 0, 0);
+                       rot = quat_cons(1, 0, 0, 0);
+               }
+               break;
+       }
+
+       return 0;
+}
+
+void recalc_sball_matrix(float *xform)
+{
+       quat_to_mat(xform, rot);
+       xform[12] = pos.x;
+       xform[13] = pos.y;
+       xform[14] = pos.z;
+}