#include "tinyfps.h"
#include "demo.h"
-// TinyFPS, just a minimal fraps like font to show FPS during the demo and not just after.
-// I'll be using it in my effects for my performance test purposes, just adding it here.
-// Maybe it would be nice if initFpsFonts would be called in demo.c once but I avoided touching that code.
+/* TinyFPS, just a minimal fraps like font to show FPS during the demo and not just after.
+ * I'll be using it in my effects for my performance test purposes, just adding it here.
+ * Maybe it would be nice if initFpsFonts would be called in demo.c once but I avoided touching that code.
+ */
/*
1110 0010 1110 1110 1010 1110 1110 1110 1110 1110
startingFpsTime = time_msec;
nFrames = 0;
}
- //drawDecimal(fps, 4, 4, 2, vram);
- // Moving this on the lower left side of screen for now, since the lack of double buffering generates flickering for this atm
+ /*drawDecimal(fps, 4, 4, 2, vram);*/
+ /* Moving this on the lower left side of screen for now, since the lack of double buffering generates flickering for this atm */
drawDecimal(fps, 4, fb_height - 12, 2, vram);
}