X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx.c;fp=src%2F3dgfx.c;h=46cc9ab8e33b246ec491b5e5d5827088f25aa9fa;hp=47b3830ee38fcc190b04a67fbd6c1481e6123b93;hb=1bd8af3c3c9ec41903590d6ad24ff6313a5cc19b;hpb=03d170a7e96dc7e4baa23e9b76c217906d621550 diff --git a/src/3dgfx.c b/src/3dgfx.c index 47b3830..46cc9ab 100644 --- a/src/3dgfx.c +++ b/src/3dgfx.c @@ -5,6 +5,7 @@ #include #include "3dgfx.h" #include "polyfill.h" +#include "polyclip.h" #include "inttypes.h" #include "util.h" @@ -42,6 +43,8 @@ struct g3d_state { int width, height; void *pixels; + + int vport[4]; }; static void xform4_vec3(const float *mat, float *vec); @@ -94,6 +97,18 @@ void g3d_framebuffer(int width, int height, void *pixels) pfill_fb.pixels = pixels; pfill_fb.width = width; pfill_fb.height = height; + + st->vport[0] = st->vport[1] = 0; + st->vport[2] = width; + st->vport[3] = height; +} + +void g3d_viewport(int x, int y, int w, int h) +{ + st->vport[0] = x; + st->vport[1] = y; + st->vport[2] = w; + st->vport[3] = h; } void g3d_enable(unsigned int opt) @@ -376,8 +391,8 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, const int16_t *iarr, int iarr_size) { int i, j, nfaces; - struct pvertex pv[4]; - struct g3d_vertex v[4]; + struct pvertex pv[16]; + struct g3d_vertex v[16]; int vnum = prim; /* primitive vertex counts correspond to enum values */ int mvtop = st->mtop[G3D_MODELVIEW]; int ptop = st->mtop[G3D_PROJECTION]; @@ -402,7 +417,16 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, xform4_vec3(st->mat[G3D_PROJECTION][ptop], &v[i].x); } - /* TODO clipping */ + /* clipping */ + for(i=0; i<6; i++) { + struct g3d_vertex orig[16]; + memcpy(orig, v, vnum * sizeof *v); + + if(clip_frustum(v, &vnum, orig, vnum, i) < 0) { + /* polygon completely outside of view volume. discard */ + return; + } + } for(i=0; iwidth; - v[i].y = (0.5f - v[i].y * 0.5f) * (float)st->height; + v[i].x = (v[i].x * 0.5f + 0.5f) * (float)st->vport[2] + st->vport[0]; + v[i].y = (0.5f - v[i].y * 0.5f) * (float)st->vport[3] + st->vport[1]; /* convert pos to 24.8 fixed point */ pv[i].x = cround64(v[i].x * 256.0f);