X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx.c;h=a642c1e42da16918510da9dcdf6c1770021a167b;hp=673122d07fc29f66f2b7e76956736fe2cf2b72b9;hb=5029eb9f7a538dd58e1c66c0945784acac8cc58b;hpb=8cee0ffb00cce3d81487f1161286ac299db7d044 diff --git a/src/3dgfx.c b/src/3dgfx.c index 673122d..a642c1e 100644 --- a/src/3dgfx.c +++ b/src/3dgfx.c @@ -3,6 +3,11 @@ #include #include #include +#if defined(__WATCOMC__) || defined(_MSC_VER) || defined(__DJGPP__) +#include +#else +#include +#endif #include "3dgfx.h" #include "gfxutil.h" #include "polyfill.h" @@ -77,6 +82,7 @@ int g3d_init(void) fprintf(stderr, "failed to allocate G3D context\n"); return -1; } + st->opt = G3D_CLIP_FRUSTUM; st->fill_mode = POLYFILL_FLAT; for(i=0; ipixels = pixels; + pfill_fb.pixels = pixels; +} + void g3d_viewport(int x, int y, int w, int h) { st->vport[0] = x; @@ -396,20 +409,22 @@ void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size) } void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, - const int16_t *iarr, int iarr_size) + const uint16_t *iarr, int iarr_size) { - int i, j, nfaces; + int i, j, vnum, nfaces; struct pvertex pv[16]; struct g3d_vertex v[16]; - int vnum = prim; /* primitive vertex counts correspond to enum values */ int mvtop = st->mtop[G3D_MODELVIEW]; int ptop = st->mtop[G3D_PROJECTION]; + struct g3d_vertex *tmpv; + + tmpv = alloca(prim * 6 * sizeof *tmpv); /* calc the normal matrix */ memcpy(st->norm_mat, st->mat[G3D_MODELVIEW][mvtop], 16 * sizeof(float)); st->norm_mat[12] = st->norm_mat[13] = st->norm_mat[14] = 0.0f; - nfaces = (iarr ? iarr_size : varr_size) / vnum; + nfaces = (iarr ? iarr_size : varr_size) / prim; for(j=0; jopt & G3D_LIGHTING) { shade(v + i); } + if(st->opt & G3D_TEXTURE_GEN) { + v[i].u = v[i].nx * 0.5 + 0.5; + v[i].v = v[i].ny * 0.5 + 0.5; + } xform4_vec3(st->mat[G3D_PROJECTION][ptop], &v[i].x); } /* clipping */ - for(i=0; i<6; i++) { - struct g3d_vertex tmpv[16]; - memcpy(tmpv, v, vnum * sizeof *v); - - if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) { - /* polygon completely outside of view volume. discard */ - vnum = 0; - break; + if(st->opt & G3D_CLIP_FRUSTUM) { + for(i=0; i<6; i++) { + memcpy(tmpv, v, vnum * sizeof *v); + + if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) { + /* polygon completely outside of view volume. discard */ + vnum = 0; + break; + } } - } - if(!vnum) continue; + if(!vnum) continue; + } for(i=0; i