X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx.c;h=fb24c430a462d4456f04cec7ed713d85ce6720ac;hp=083f5072e3c959b6244a275631e04bbc21597887;hb=5f36e95f19ad8d7a5a1dd546ffeb54ce95d51749;hpb=e4699729fda402682816fac18a3ffce416d99301 diff --git a/src/3dgfx.c b/src/3dgfx.c index 083f507..fb24c43 100644 --- a/src/3dgfx.c +++ b/src/3dgfx.c @@ -37,7 +37,7 @@ struct material { struct g3d_state { unsigned int opt; int frontface; - int fill_mode; + int polymode; g3d_matrix mat[G3D_NUM_MATRICES][STACK_SIZE]; int mtop[G3D_NUM_MATRICES]; @@ -50,7 +50,7 @@ struct g3d_state { struct material mtl; int width, height; - uint16_t *pixels; + g3d_pixel *pixels; int vport[4]; @@ -83,7 +83,7 @@ int g3d_init(void) return -1; } st->opt = G3D_CLIP_FRUSTUM; - st->fill_mode = POLYFILL_FLAT; + st->polymode = POLYFILL_FLAT; for(i=0; ifill_mode = pmode; + st->polymode = pmode; } void g3d_matrix_mode(int mmode) @@ -411,7 +411,7 @@ void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size) void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, const uint16_t *iarr, int iarr_size) { - int i, j, vnum, nfaces; + int i, j, vnum, nfaces, fill_mode; struct pvertex pv[16]; struct g3d_vertex v[16]; int mvtop = st->mtop[G3D_MODELVIEW]; @@ -511,26 +511,33 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, if(st->opt & G3D_BLEND) { int r, g, b; int inv_alpha = 255 - pv[0].a; - uint16_t *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8); - r = ((int)pv[0].r * pv[0].a + UNPACK_R16(*dest) * inv_alpha) >> 8; - g = ((int)pv[0].g * pv[0].a + UNPACK_G16(*dest) * inv_alpha) >> 8; - b = ((int)pv[0].b * pv[0].a + UNPACK_B16(*dest) * inv_alpha) >> 8; - *dest++ = PACK_RGB16(r, g, b); + g3d_pixel *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8); + r = ((int)pv[0].r * pv[0].a + G3D_UNPACK_R(*dest) * inv_alpha) >> 8; + g = ((int)pv[0].g * pv[0].a + G3D_UNPACK_G(*dest) * inv_alpha) >> 8; + b = ((int)pv[0].b * pv[0].a + G3D_UNPACK_B(*dest) * inv_alpha) >> 8; + *dest++ = G3D_PACK_RGB(r, g, b); } else { - uint16_t *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8); - *dest = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b); + g3d_pixel *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8); + *dest = G3D_PACK_RGB(pv[0].r, pv[0].g, pv[0].b); } break; case 2: { - uint16_t col = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b); + g3d_pixel col = G3D_PACK_RGB(pv[0].r, pv[0].g, pv[0].b); draw_line(pv[0].x >> 8, pv[0].y >> 8, pv[1].x >> 8, pv[1].y >> 8, col); } break; default: - polyfill(st->fill_mode, pv, vnum); + fill_mode = st->polymode; + if(st->opt & G3D_TEXTURE_2D) { + fill_mode |= POLYFILL_TEX_BIT; + } + if(st->opt & G3D_BLEND) { + fill_mode |= POLYFILL_BLEND_BIT; + } + polyfill(fill_mode, pv, vnum); } } } @@ -578,20 +585,22 @@ void g3d_normal(float x, float y, float z) st->imm_curv.nz = z; } +#define CLAMP(x, a, b) ((x) < (a) ? (a) : ((x) > (b) ? (b) : (x))) + void g3d_color3b(unsigned char r, unsigned char g, unsigned char b) { - st->imm_curv.r = r; - st->imm_curv.g = g; - st->imm_curv.b = b; + st->imm_curv.r = CLAMP(r, 0, 255); + st->imm_curv.g = CLAMP(g, 0, 255); + st->imm_curv.b = CLAMP(b, 0, 255); st->imm_curv.a = 255; } void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { - st->imm_curv.r = r; - st->imm_curv.g = g; - st->imm_curv.b = b; - st->imm_curv.a = a; + st->imm_curv.r = CLAMP(r, 0, 255); + st->imm_curv.g = CLAMP(g, 0, 255); + st->imm_curv.b = CLAMP(b, 0, 255); + st->imm_curv.a = CLAMP(a, 0, 255); } void g3d_color3f(float r, float g, float b) @@ -599,9 +608,9 @@ void g3d_color3f(float r, float g, float b) int ir = r * 255.0f; int ig = g * 255.0f; int ib = b * 255.0f; - st->imm_curv.r = ir > 255 ? 255 : ir; - st->imm_curv.g = ig > 255 ? 255 : ig; - st->imm_curv.b = ib > 255 ? 255 : ib; + st->imm_curv.r = CLAMP(ir, 0, 255); + st->imm_curv.g = CLAMP(ig, 0, 255); + st->imm_curv.b = CLAMP(ib, 0, 255); st->imm_curv.a = 255; } @@ -611,10 +620,10 @@ void g3d_color4f(float r, float g, float b, float a) int ig = g * 255.0f; int ib = b * 255.0f; int ia = a * 255.0f; - st->imm_curv.r = ir > 255 ? 255 : ir; - st->imm_curv.g = ig > 255 ? 255 : ig; - st->imm_curv.b = ib > 255 ? 255 : ib; - st->imm_curv.a = ia > 255 ? 255 : ia; + st->imm_curv.r = CLAMP(ir, 0, 255); + st->imm_curv.g = CLAMP(ig, 0, 255); + st->imm_curv.b = CLAMP(ib, 0, 255); + st->imm_curv.a = CLAMP(ia, 0, 255); } void g3d_texcoord(float u, float v)