X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx.h;fp=src%2F3dgfx.h;h=0000000000000000000000000000000000000000;hp=f6250d5f0251e4f0c9b0ac7737c631283ddce42a;hb=57bd2dc519c47f434e3e5acf998fb9c72448cbce;hpb=d956a9d9273eebfacfda58cb3bafff017269d5dc diff --git a/src/3dgfx.h b/src/3dgfx.h deleted file mode 100644 index f6250d5..0000000 --- a/src/3dgfx.h +++ /dev/null @@ -1,141 +0,0 @@ -#ifndef THREEDGFX_H_ -#define THREEDGFX_H_ - -#include "inttypes.h" -#include "gfxutil.h" - -#define G3D_PIXFMT16 -typedef uint16_t g3d_pixel; - -#ifdef G3D_PIXFMT16 -#define G3D_PACK_RGB(r, g, b) PACK_RGB16(r, g, b) -#define G3D_UNPACK_R(c) UNPACK_R16(c) -#define G3D_UNPACK_G(c) UNPACK_G16(c) -#define G3D_UNPACK_B(c) UNPACK_B16(c) -#endif -#ifdef G3D_PIXFMT32 -#define G3D_PACK_RGB(r, g, b) PACK_RGB32(r, g, b) -#define G3D_UNPACK_R(c) UNPACK_R32(c) -#define G3D_UNPACK_G(c) UNPACK_G32(c) -#define G3D_UNPACK_B(c) UNPACK_B32(c) -#endif - - -struct g3d_vertex { - float x, y, z, w; - float nx, ny, nz; - float u, v; - unsigned char r, g, b, a; -}; - -enum { - G3D_POINTS = 1, - G3D_LINES = 2, - G3D_TRIANGLES = 3, - G3D_QUADS = 4 -}; - -/* g3d_enable/g3d_disable bits */ -enum { - G3D_CULL_FACE = 0x000001, - G3D_DEPTH_TEST = 0x000002, /* XXX not implemented */ - G3D_LIGHTING = 0x000004, - G3D_LIGHT0 = 0x000008, - G3D_LIGHT1 = 0x000010, - G3D_LIGHT2 = 0x000020, - G3D_LIGHT3 = 0x000040, - G3D_TEXTURE_2D = 0x000080, /* XXX doesn't affect anything, use g3d_polygon_mode */ - G3D_BLEND = 0x000100, - G3D_TEXTURE_GEN = 0x000200, - G3D_CLIP_FRUSTUM = 0x000800,/* when disabled, don't clip against the frustum */ - G3D_CLIP_PLANE0 = 0x001000, /* user-defined 3D clipping planes XXX not impl. */ - G3D_CLIP_PLANE1 = 0x002000, - G3D_CLIP_PLANE2 = 0x004000, - G3D_CLIP_PLANE3 = 0x008000, - - G3D_TEXTURE_MAT = 0x010000, - G3D_SPECULAR = 0x020000, - - G3D_ALL = 0x7fffffff -}; - -/* arg to g3d_front_face */ -enum { G3D_CCW, G3D_CW }; - -/* arg to g3d_polygon_mode */ -enum { - G3D_WIRE, - G3D_FLAT, - G3D_GOURAUD -}; - -/* matrix stacks */ -enum { - G3D_MODELVIEW, - G3D_PROJECTION, - G3D_TEXTURE, - - G3D_NUM_MATRICES -}; - -int g3d_init(void); -void g3d_destroy(void); - -void g3d_framebuffer(int width, int height, void *pixels); -void g3d_framebuffer_addr(void *pixels); -void g3d_viewport(int x, int y, int w, int h); - -void g3d_enable(unsigned int opt); -void g3d_disable(unsigned int opt); -void g3d_setopt(unsigned int opt, unsigned int mask); -unsigned int g3d_getopt(unsigned int mask); - -void g3d_front_face(unsigned int order); -void g3d_polygon_mode(int pmode); - -void g3d_matrix_mode(int mmode); - -void g3d_load_identity(void); -void g3d_load_matrix(const float *m); -void g3d_mult_matrix(const float *m); -void g3d_push_matrix(void); -void g3d_pop_matrix(void); - -void g3d_translate(float x, float y, float z); -void g3d_rotate(float angle, float x, float y, float z); -void g3d_scale(float x, float y, float z); -void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar); -void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar); -void g3d_perspective(float vfov, float aspect, float znear, float zfar); - -/* returns pointer to the *internal* matrix, and if argument m is not null, - * also copies the internal matrix there. */ -const float *g3d_get_matrix(int which, float *m); - -void g3d_light_pos(int idx, float x, float y, float z); -void g3d_light_dir(int idx, float x, float y, float z); -void g3d_light_color(int idx, float r, float g, float b); - -void g3d_light_ambient(float r, float g, float b); - -void g3d_mtl_diffuse(float r, float g, float b); -void g3d_mtl_specular(float r, float g, float b); -void g3d_mtl_shininess(float shin); - -void g3d_set_texture(int xsz, int ysz, void *pixels); - -void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); -void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, - const uint16_t *iarr, int iarr_size); - -void g3d_begin(int prim); -void g3d_end(void); -void g3d_vertex(float x, float y, float z); -void g3d_normal(float x, float y, float z); -void g3d_color3b(unsigned char r, unsigned char g, unsigned char b); -void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a); -void g3d_color3f(float r, float g, float b); -void g3d_color4f(float r, float g, float b, float a); -void g3d_texcoord(float u, float v); - -#endif /* THREEDGFX_H_ */