X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx.h;h=f6250d5f0251e4f0c9b0ac7737c631283ddce42a;hp=366912f41f946067aba951e6871e01f6e82aa2e3;hb=d956a9d9273eebfacfda58cb3bafff017269d5dc;hpb=5029eb9f7a538dd58e1c66c0945784acac8cc58b diff --git a/src/3dgfx.h b/src/3dgfx.h index 366912f..f6250d5 100644 --- a/src/3dgfx.h +++ b/src/3dgfx.h @@ -2,6 +2,24 @@ #define THREEDGFX_H_ #include "inttypes.h" +#include "gfxutil.h" + +#define G3D_PIXFMT16 +typedef uint16_t g3d_pixel; + +#ifdef G3D_PIXFMT16 +#define G3D_PACK_RGB(r, g, b) PACK_RGB16(r, g, b) +#define G3D_UNPACK_R(c) UNPACK_R16(c) +#define G3D_UNPACK_G(c) UNPACK_G16(c) +#define G3D_UNPACK_B(c) UNPACK_B16(c) +#endif +#ifdef G3D_PIXFMT32 +#define G3D_PACK_RGB(r, g, b) PACK_RGB32(r, g, b) +#define G3D_UNPACK_R(c) UNPACK_R32(c) +#define G3D_UNPACK_G(c) UNPACK_G32(c) +#define G3D_UNPACK_B(c) UNPACK_B32(c) +#endif + struct g3d_vertex { float x, y, z, w; @@ -26,7 +44,7 @@ enum { G3D_LIGHT1 = 0x000010, G3D_LIGHT2 = 0x000020, G3D_LIGHT3 = 0x000040, - G3D_TEXTURE = 0x000080, + G3D_TEXTURE_2D = 0x000080, /* XXX doesn't affect anything, use g3d_polygon_mode */ G3D_BLEND = 0x000100, G3D_TEXTURE_GEN = 0x000200, G3D_CLIP_FRUSTUM = 0x000800,/* when disabled, don't clip against the frustum */ @@ -35,6 +53,9 @@ enum { G3D_CLIP_PLANE2 = 0x004000, G3D_CLIP_PLANE3 = 0x008000, + G3D_TEXTURE_MAT = 0x010000, + G3D_SPECULAR = 0x020000, + G3D_ALL = 0x7fffffff }; @@ -45,15 +66,14 @@ enum { G3D_CCW, G3D_CW }; enum { G3D_WIRE, G3D_FLAT, - G3D_GOURAUD, - G3D_TEX, - G3D_TEX_GOURAUD + G3D_GOURAUD }; /* matrix stacks */ enum { G3D_MODELVIEW, G3D_PROJECTION, + G3D_TEXTURE, G3D_NUM_MATRICES }; @@ -93,6 +113,7 @@ void g3d_perspective(float vfov, float aspect, float znear, float zfar); const float *g3d_get_matrix(int which, float *m); void g3d_light_pos(int idx, float x, float y, float z); +void g3d_light_dir(int idx, float x, float y, float z); void g3d_light_color(int idx, float r, float g, float b); void g3d_light_ambient(float r, float g, float b);