X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx.h;h=f6250d5f0251e4f0c9b0ac7737c631283ddce42a;hp=ecc3f3ce6eb9d2c68c137fe5c3942b53ed17c292;hb=d956a9d9273eebfacfda58cb3bafff017269d5dc;hpb=6218ea71a2a175dca5bf88ca7922e97f42f85e69 diff --git a/src/3dgfx.h b/src/3dgfx.h index ecc3f3c..f6250d5 100644 --- a/src/3dgfx.h +++ b/src/3dgfx.h @@ -2,12 +2,30 @@ #define THREEDGFX_H_ #include "inttypes.h" +#include "gfxutil.h" + +#define G3D_PIXFMT16 +typedef uint16_t g3d_pixel; + +#ifdef G3D_PIXFMT16 +#define G3D_PACK_RGB(r, g, b) PACK_RGB16(r, g, b) +#define G3D_UNPACK_R(c) UNPACK_R16(c) +#define G3D_UNPACK_G(c) UNPACK_G16(c) +#define G3D_UNPACK_B(c) UNPACK_B16(c) +#endif +#ifdef G3D_PIXFMT32 +#define G3D_PACK_RGB(r, g, b) PACK_RGB32(r, g, b) +#define G3D_UNPACK_R(c) UNPACK_R32(c) +#define G3D_UNPACK_G(c) UNPACK_G32(c) +#define G3D_UNPACK_B(c) UNPACK_B32(c) +#endif + struct g3d_vertex { float x, y, z, w; float nx, ny, nz; float u, v; - unsigned char r, g, b; + unsigned char r, g, b, a; }; enum { @@ -19,14 +37,24 @@ enum { /* g3d_enable/g3d_disable bits */ enum { - G3D_CULL_FACE = 1, - G3D_DEPTH_TEST = 2, /* XXX not implemented */ - G3D_LIGHTING = 4, - G3D_LIGHT0 = 8, - G3D_LIGHT1 = 16, - G3D_LIGHT2 = 32, - G3D_LIGHT3 = 64, - G3D_TEXTURE = 128, + G3D_CULL_FACE = 0x000001, + G3D_DEPTH_TEST = 0x000002, /* XXX not implemented */ + G3D_LIGHTING = 0x000004, + G3D_LIGHT0 = 0x000008, + G3D_LIGHT1 = 0x000010, + G3D_LIGHT2 = 0x000020, + G3D_LIGHT3 = 0x000040, + G3D_TEXTURE_2D = 0x000080, /* XXX doesn't affect anything, use g3d_polygon_mode */ + G3D_BLEND = 0x000100, + G3D_TEXTURE_GEN = 0x000200, + G3D_CLIP_FRUSTUM = 0x000800,/* when disabled, don't clip against the frustum */ + G3D_CLIP_PLANE0 = 0x001000, /* user-defined 3D clipping planes XXX not impl. */ + G3D_CLIP_PLANE1 = 0x002000, + G3D_CLIP_PLANE2 = 0x004000, + G3D_CLIP_PLANE3 = 0x008000, + + G3D_TEXTURE_MAT = 0x010000, + G3D_SPECULAR = 0x020000, G3D_ALL = 0x7fffffff }; @@ -38,13 +66,14 @@ enum { G3D_CCW, G3D_CW }; enum { G3D_WIRE, G3D_FLAT, - G3D_GOURAUD, + G3D_GOURAUD }; /* matrix stacks */ enum { G3D_MODELVIEW, G3D_PROJECTION, + G3D_TEXTURE, G3D_NUM_MATRICES }; @@ -53,6 +82,8 @@ int g3d_init(void); void g3d_destroy(void); void g3d_framebuffer(int width, int height, void *pixels); +void g3d_framebuffer_addr(void *pixels); +void g3d_viewport(int x, int y, int w, int h); void g3d_enable(unsigned int opt); void g3d_disable(unsigned int opt); @@ -77,9 +108,12 @@ void g3d_ortho(float left, float right, float bottom, float top, float znear, fl void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar); void g3d_perspective(float vfov, float aspect, float znear, float zfar); +/* returns pointer to the *internal* matrix, and if argument m is not null, + * also copies the internal matrix there. */ const float *g3d_get_matrix(int which, float *m); void g3d_light_pos(int idx, float x, float y, float z); +void g3d_light_dir(int idx, float x, float y, float z); void g3d_light_color(int idx, float r, float g, float b); void g3d_light_ambient(float r, float g, float b); @@ -88,8 +122,20 @@ void g3d_mtl_diffuse(float r, float g, float b); void g3d_mtl_specular(float r, float g, float b); void g3d_mtl_shininess(float shin); +void g3d_set_texture(int xsz, int ysz, void *pixels); + void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, - const int16_t *iarr, int iarr_size); + const uint16_t *iarr, int iarr_size); + +void g3d_begin(int prim); +void g3d_end(void); +void g3d_vertex(float x, float y, float z); +void g3d_normal(float x, float y, float z); +void g3d_color3b(unsigned char r, unsigned char g, unsigned char b); +void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a); +void g3d_color3f(float r, float g, float b); +void g3d_color4f(float r, float g, float b, float a); +void g3d_texcoord(float u, float v); #endif /* THREEDGFX_H_ */