X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx%2F3dgfx.h;fp=src%2F3dgfx%2F3dgfx.h;h=e317fabddf1c9bf1f6d2774eecfca5a8f845327c;hp=0000000000000000000000000000000000000000;hb=57bd2dc519c47f434e3e5acf998fb9c72448cbce;hpb=d956a9d9273eebfacfda58cb3bafff017269d5dc diff --git a/src/3dgfx/3dgfx.h b/src/3dgfx/3dgfx.h new file mode 100644 index 0000000..e317fab --- /dev/null +++ b/src/3dgfx/3dgfx.h @@ -0,0 +1,145 @@ +#ifndef THREEDGFX_H_ +#define THREEDGFX_H_ + +#include "inttypes.h" +#include "gfxutil.h" + +#define G3D_PIXFMT16 +typedef uint16_t g3d_pixel; + +#ifdef G3D_PIXFMT16 +#define G3D_PACK_RGB(r, g, b) PACK_RGB16(r, g, b) +#define G3D_UNPACK_R(c) UNPACK_R16(c) +#define G3D_UNPACK_G(c) UNPACK_G16(c) +#define G3D_UNPACK_B(c) UNPACK_B16(c) +#endif +#ifdef G3D_PIXFMT32 +#define G3D_PACK_RGB(r, g, b) PACK_RGB32(r, g, b) +#define G3D_UNPACK_R(c) UNPACK_R32(c) +#define G3D_UNPACK_G(c) UNPACK_G32(c) +#define G3D_UNPACK_B(c) UNPACK_B32(c) +#endif + + +struct g3d_vertex { + float x, y, z, w; + float nx, ny, nz; + float u, v; + unsigned char r, g, b, a; +}; + +enum { + G3D_POINTS = 1, + G3D_LINES = 2, + G3D_TRIANGLES = 3, + G3D_QUADS = 4 +}; + +/* g3d_enable/g3d_disable bits */ +enum { + G3D_CULL_FACE = 0x000001, + G3D_DEPTH_TEST = 0x000002, /* XXX not implemented */ + G3D_LIGHTING = 0x000004, + G3D_LIGHT0 = 0x000008, + G3D_LIGHT1 = 0x000010, + G3D_LIGHT2 = 0x000020, + G3D_LIGHT3 = 0x000040, + G3D_TEXTURE_2D = 0x000080, + G3D_ALPHA_BLEND = 0x000100, + G3D_TEXTURE_GEN = 0x000200, + G3D_CLIP_FRUSTUM = 0x000800,/* when disabled, don't clip against the frustum */ + G3D_CLIP_PLANE0 = 0x001000, /* user-defined 3D clipping planes XXX not impl. */ + G3D_CLIP_PLANE1 = 0x002000, + G3D_CLIP_PLANE2 = 0x004000, + G3D_CLIP_PLANE3 = 0x008000, + + G3D_TEXTURE_MAT = 0x010000, + G3D_SPECULAR = 0x020000, + + G3D_ADD_BLEND = 0x040000, + + G3D_ALL = 0x7fffffff +}; + +/* arg to g3d_front_face */ +enum { G3D_CCW, G3D_CW }; + +/* arg to g3d_polygon_mode */ +enum { + G3D_WIRE, + G3D_FLAT, + G3D_GOURAUD +}; + +/* matrix stacks */ +enum { + G3D_MODELVIEW, + G3D_PROJECTION, + G3D_TEXTURE, + + G3D_NUM_MATRICES +}; + +int g3d_init(void); +void g3d_destroy(void); +void g3d_reset(void); + +void g3d_framebuffer(int width, int height, void *pixels); +void g3d_framebuffer_addr(void *pixels); +void g3d_viewport(int x, int y, int w, int h); + +void g3d_enable(unsigned int opt); +void g3d_disable(unsigned int opt); +void g3d_setopt(unsigned int opt, unsigned int mask); +unsigned int g3d_getopt(unsigned int mask); + +void g3d_front_face(unsigned int order); +void g3d_polygon_mode(int pmode); +int g3d_get_polygon_mode(void); + +void g3d_matrix_mode(int mmode); + +void g3d_load_identity(void); +void g3d_load_matrix(const float *m); +void g3d_mult_matrix(const float *m); +void g3d_push_matrix(void); +void g3d_pop_matrix(void); + +void g3d_translate(float x, float y, float z); +void g3d_rotate(float angle, float x, float y, float z); +void g3d_scale(float x, float y, float z); +void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar); +void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar); +void g3d_perspective(float vfov, float aspect, float znear, float zfar); + +/* returns pointer to the *internal* matrix, and if argument m is not null, + * also copies the internal matrix there. */ +const float *g3d_get_matrix(int which, float *m); + +void g3d_light_pos(int idx, float x, float y, float z); +void g3d_light_dir(int idx, float x, float y, float z); +void g3d_light_color(int idx, float r, float g, float b); + +void g3d_light_ambient(float r, float g, float b); + +void g3d_mtl_diffuse(float r, float g, float b); +void g3d_mtl_specular(float r, float g, float b); +void g3d_mtl_shininess(float shin); + +void g3d_set_texture(int xsz, int ysz, void *pixels); + +void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); +void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, + const uint16_t *iarr, int iarr_size); + +void g3d_begin(int prim); +void g3d_end(void); +void g3d_vertex(float x, float y, float z); +void g3d_normal(float x, float y, float z); +void g3d_color3b(unsigned char r, unsigned char g, unsigned char b); +void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a); +void g3d_color3f(float r, float g, float b); +void g3d_color4f(float r, float g, float b, float a); +void g3d_texcoord(float u, float v); + +#endif /* THREEDGFX_H_ */