X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2F3dgfx%2Fmesh.c;fp=src%2F3dgfx%2Fmesh.c;h=b8bb9c1be807ea0e93c794b20df52164192cbb6c;hp=0000000000000000000000000000000000000000;hb=57bd2dc519c47f434e3e5acf998fb9c72448cbce;hpb=d956a9d9273eebfacfda58cb3bafff017269d5dc diff --git a/src/3dgfx/mesh.c b/src/3dgfx/mesh.c new file mode 100644 index 0000000..b8bb9c1 --- /dev/null +++ b/src/3dgfx/mesh.c @@ -0,0 +1,548 @@ +#include +#include +#include +#include +#include "mesh.h" +#include "3dgfx.h" + +void free_mesh(struct g3d_mesh *mesh) +{ + destroy_mesh(mesh); + free(mesh); +} + +void destroy_mesh(struct g3d_mesh *mesh) +{ + free(mesh->varr); + free(mesh->iarr); +} + +int copy_mesh(struct g3d_mesh *dest, struct g3d_mesh *src) +{ + dest->prim = src->prim; + if(src->varr) { + if(!(dest->varr = malloc(src->vcount * sizeof *src->varr))) { + return -1; + } + memcpy(dest->varr, src->varr, src->vcount * sizeof *src->varr); + } + dest->vcount = src->vcount; + if(src->iarr) { + if(!(dest->iarr = malloc(src->icount * sizeof *src->iarr))) { + free(dest->varr); + dest->varr = 0; + return -1; + } + memcpy(dest->iarr, src->iarr, src->icount * sizeof *src->iarr); + } + dest->icount = src->icount; + return 0; +} + +static struct { + int prim; + struct g3d_vertex *varr; + const float *xform; +} zsort_cls; + +static int zsort_cmp(const void *aptr, const void *bptr) +{ + int i; + float za = 0.0f; + float zb = 0.0f; + const float *m = zsort_cls.xform; + const struct g3d_vertex *va = (const struct g3d_vertex*)aptr; + const struct g3d_vertex *vb = (const struct g3d_vertex*)bptr; + + for(i=0; ix + m[6] * va->y + m[10] * va->z + m[14]; + zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + ++va; + ++vb; + } + + za -= zb; + return *(int*)&za; +} + +static int zsort_indexed_cmp(const void *aptr, const void *bptr) +{ + int i; + float za = 0.0f; + float zb = 0.0f; + const uint16_t *a = (const uint16_t*)aptr; + const uint16_t *b = (const uint16_t*)bptr; + + const float *m = zsort_cls.xform; + + for(i=0; ix + m[6] * va->y + m[10] * va->z + m[14]; + zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + } + + za -= zb; + return *(int*)&za; +} + + +void zsort_mesh(struct g3d_mesh *m) +{ + zsort_cls.varr = m->varr; + zsort_cls.xform = g3d_get_matrix(G3D_MODELVIEW, 0); + zsort_cls.prim = m->prim; + + if(m->iarr) { + int nfaces = m->icount / m->prim; + qsort(m->iarr, nfaces, m->prim * sizeof *m->iarr, zsort_indexed_cmp); + } else { + int nfaces = m->vcount / m->prim; + qsort(m->varr, nfaces, m->prim * sizeof *m->varr, zsort_cmp); + } +} + + +void draw_mesh(struct g3d_mesh *mesh) +{ + if(mesh->iarr) { + g3d_draw_indexed(mesh->prim, mesh->varr, mesh->vcount, mesh->iarr, mesh->icount); + } else { + g3d_draw(mesh->prim, mesh->varr, mesh->vcount); + } +} + +void apply_mesh_xform(struct g3d_mesh *mesh, const float *xform) +{ + int i; + struct g3d_vertex *v = mesh->varr; + + for(i=0; ivcount; i++) { + float x = xform[0] * v->x + xform[4] * v->y + xform[8] * v->z + xform[12]; + float y = xform[1] * v->x + xform[5] * v->y + xform[9] * v->z + xform[13]; + v->z = xform[2] * v->x + xform[6] * v->y + xform[10] * v->z + xform[14]; + v->x = x; + v->y = y; + x = xform[0] * v->nx + xform[4] * v->ny + xform[8] * v->nz; + y = xform[1] * v->nx + xform[5] * v->ny + xform[9] * v->nz; + v->nz = xform[2] * v->nx + xform[6] * v->ny + xform[10] * v->nz; + v->nx = x; + v->ny = y; + ++v; + } +} + +int append_mesh(struct g3d_mesh *ma, struct g3d_mesh *mb) +{ + int i, new_vcount, new_icount; + void *tmp; + uint16_t *iptr; + + if(ma->prim != mb->prim) { + fprintf(stderr, "append_mesh failed, primitive mismatch\n"); + return -1; + } + + if(ma->iarr || mb->iarr) { + if(!ma->iarr) { + if(indexify_mesh(ma) == -1) { + return -1; + } + } else if(!mb->iarr) { + if(indexify_mesh(mb) == -1) { + return -1; + } + } + + new_icount = ma->icount + mb->icount; + if(!(iptr = realloc(ma->iarr, new_icount * sizeof *iptr))) { + fprintf(stderr, "append_mesh: failed to allocate combined index buffer (%d indices)\n", new_icount); + return -1; + } + ma->iarr = iptr; + + iptr += ma->icount; + for(i=0; iicount; i++) { + *iptr++ = mb->iarr[i] + ma->vcount; + } + ma->icount = new_icount; + } + + new_vcount = ma->vcount + mb->vcount; + if(!(tmp = realloc(ma->varr, new_vcount * sizeof *ma->varr))) { + fprintf(stderr, "append_mesh: failed to allocate combined vertex buffer (%d verts)\n", new_vcount); + return -1; + } + ma->varr = tmp; + memcpy(ma->varr + ma->vcount, mb->varr, mb->vcount * sizeof *ma->varr); + ma->vcount = new_vcount; + return 0; +} + +#define FEQ(a, b) ((a) - (b) < 1e-5 && (b) - (a) < 1e-5) +static int cmp_vertex(struct g3d_vertex *a, struct g3d_vertex *b) +{ + if(!FEQ(a->x, b->x) || !FEQ(a->y, b->y) || !FEQ(a->z, b->z) || !FEQ(a->w, b->w)) + return -1; + if(!FEQ(a->nx, b->nx) || !FEQ(a->ny, b->ny) || !FEQ(a->nz, b->nz)) + return -1; + if(!FEQ(a->u, b->u) || !FEQ(a->v, b->v)) + return -1; + if(a->r != b->r || a->g != b->g || a->b != b->b || a->a != b->a) + return -1; + return 0; +} + +static int find_existing(struct g3d_vertex *v, struct g3d_vertex *varr, int vcount) +{ + int i; + for(i=0; iiarr) { + fprintf(stderr, "indexify_mesh failed: already indexed\n"); + return -1; + } + + nfaces = mesh->vcount / mesh->prim; + max_icount = mesh->vcount; + + if(!(mesh->iarr = malloc(max_icount * sizeof *mesh->iarr))) { + fprintf(stderr, "indexify_mesh failed to allocate index buffer of %d indices\n", max_icount); + return -1; + } + + vin = vout = mesh->varr; + iout = mesh->iarr; + + for(i=0; iprim; j++) { + if((idx = find_existing(vin, mesh->varr, out_vcount)) >= 0) { + *iout++ = idx; + } else { + *iout++ = out_vcount++; + if(vin != vout) { + *vout++ = *vin; + } + } + ++vin; + } + } + + /* XXX also shrink buffers? I'll just leave them to max size for now */ + return 0; +} + +void normalize_mesh_normals(struct g3d_mesh *mesh) +{ + int i; + struct g3d_vertex *v = mesh->varr; + + for(i=0; ivcount; i++) { + float mag = sqrt(v->nx * v->nx + v->ny * v->ny + v->nz * v->nz); + float s = (mag == 0.0f) ? 1.0f : 1.0f / mag; + v->nx *= s; + v->ny *= s; + v->nz *= s; + ++v; + } +} + + +void calc_mesh_centroid(struct g3d_mesh *mesh, float *cent) +{ + int i; + float s = 1.0f / (float)mesh->vcount; + cent[0] = cent[1] = cent[2] = 0.0f; + + for(i=0; ivcount; i++) { + cent[0] += mesh->varr[i].x; + cent[1] += mesh->varr[i].y; + cent[2] += mesh->varr[i].z; + } + cent[0] *= s; + cent[1] *= s; + cent[2] *= s; +} + +static void sphvec(float *res, float theta, float phi, float rad) +{ + theta = -theta; + res[0] = sin(theta) * sin(phi); + res[1] = cos(phi); + res[2] = cos(theta) * sin(phi); +} + +int gen_sphere_mesh(struct g3d_mesh *mesh, float rad, int usub, int vsub) +{ + int i, j; + int nfaces, uverts, vverts; + struct g3d_vertex *vptr; + uint16_t *iptr; + + mesh->prim = G3D_QUADS; + + if(usub < 4) usub = 4; + if(vsub < 2) vsub = 2; + + uverts = usub + 1; + vverts = vsub + 1; + + mesh->vcount = uverts * vverts; + nfaces = usub * vsub; + mesh->icount = nfaces * 4; + + if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + fprintf(stderr, "gen_sphere_mesh: failed to allocate vertex buffer (%d vertices)\n", mesh->vcount); + return -1; + } + if(!(mesh->iarr = malloc(mesh->icount * sizeof *mesh->iarr))) { + fprintf(stderr, "gen_sphere_mesh: failed to allocate index buffer (%d indices)\n", mesh->icount); + return -1; + } + vptr = mesh->varr; + iptr = mesh->iarr; + + for(i=0; ix, theta, phi, rad); + vptr->w = 1.0f; + + vptr->nx = vptr->x / rad; + vptr->ny = vptr->y / rad; + vptr->nz = vptr->z / rad; + vptr->u = u; + vptr->v = v; + vptr->r = chess ? 255 : 64; + vptr->g = 128; + vptr->b = chess ? 64 : 255; + ++vptr; + + if(i < usub && j < vsub) { + int idx = i * vverts + j; + *iptr++ = idx; + *iptr++ = idx + 1; + *iptr++ = idx + vverts + 1; + *iptr++ = idx + vverts; + } + } + } + return 0; +} + +int gen_plane_mesh(struct g3d_mesh *m, float width, float height, int usub, int vsub) +{ + int i, j; + int nfaces, nverts, nidx, uverts, vverts; + float x, y, u, v, du, dv; + struct g3d_vertex *vptr; + uint16_t *iptr; + + if(usub < 1) usub = 1; + if(vsub < 1) vsub = 1; + + nfaces = usub * vsub; + uverts = usub + 1; + vverts = vsub + 1; + du = (float)width / (float)usub; + dv = (float)height / (float)vsub; + + nverts = uverts * vverts; + nidx = nfaces * 4; + + if(!(m->varr = malloc(nverts * sizeof *m->varr))) { + fprintf(stderr, "gen_plane_mesh: failed to allocate vertex buffer (%d vertices)\n", nverts); + return -1; + } + if(!(m->iarr = malloc(nidx * sizeof *m->iarr))) { + fprintf(stderr, "gen_plane_mesh: failed to allocate index buffer (%d indices)\n", nidx); + free(m->varr); + m->varr = 0; + return -1; + } + + m->prim = G3D_QUADS; + m->vcount = nverts; + m->icount = nidx; + + vptr = m->varr; + iptr = m->iarr; + + v = 0.0f; + for(i=0; ix = x; + vptr->y = y; + vptr->z = 0.0f; + vptr->w = 1.0f; + vptr->nx = 0.0f; + vptr->ny = 0.0f; + vptr->nz = 1.0f; + vptr->u = u; + vptr->v = v; + vptr->r = vptr->g = vptr->b = vptr->a = 255; + ++vptr; + + u += du; + } + v += dv; + } + + for(i=0; i 0 ? &tmpmesh : mesh; + if(gen_plane_mesh(m, sz, sz, sub, sub) == -1) + return -1; + g3d_load_identity(); + g3d_rotate(rotface[i][0], rotface[i][1], rotface[i][2], rotface[i][3]); + g3d_translate(0, 0, offs / 2.0f); + apply_mesh_xform(m, g3d_get_matrix(G3D_MODELVIEW, 0)); + if(i > 0) { + if(append_mesh(mesh, m) == -1) { + return -1; + } + } + } + + g3d_pop_matrix(); + return 0; +} + +static void torusvec(float *res, float theta, float phi, float mr, float rr) +{ + float rx, ry, rz; + theta = -theta; + + rx = -cos(phi) * rr + mr; + ry = sin(phi) * rr; + rz = 0.0f; + + res[0] = rx * sin(theta) + rz * cos(theta); + res[1] = ry; + res[2] = -rx * cos(theta) + rz * sin(theta); +} + +int gen_torus_mesh(struct g3d_mesh *mesh, float rad, float ringrad, int usub, int vsub) +{ + int i, j; + int nfaces, uverts, vverts; + struct g3d_vertex *vptr; + uint16_t *iptr; + + mesh->prim = G3D_QUADS; + + if(usub < 4) usub = 4; + if(vsub < 2) vsub = 2; + + uverts = usub + 1; + vverts = vsub + 1; + + mesh->vcount = uverts * vverts; + nfaces = usub * vsub; + mesh->icount = nfaces * 4; + + printf("generating torus with %d faces (%d vertices)\n", nfaces, mesh->vcount); + + if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + return -1; + } + if(!(mesh->iarr = malloc(mesh->icount * sizeof *mesh->iarr))) { + return -1; + } + vptr = mesh->varr; + iptr = mesh->iarr; + + for(i=0; ix, theta, phi, rad, ringrad); + vptr->w = 1.0f; + + vptr->nx = (vptr->x - rcent[0]) / ringrad; + vptr->ny = (vptr->y - rcent[1]) / ringrad; + vptr->nz = (vptr->z - rcent[2]) / ringrad; + vptr->u = u; + vptr->v = v; + vptr->r = chess ? 255 : 64; + vptr->g = 128; + vptr->b = chess ? 64 : 255; + ++vptr; + + if(i < usub && j < vsub) { + int idx = i * vverts + j; + *iptr++ = idx; + *iptr++ = idx + 1; + *iptr++ = idx + vverts + 1; + *iptr++ = idx + vverts; + } + } + } + return 0; +} +