X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fcgmath%2Fcgmvec3.inl;fp=src%2Fcgmath%2Fcgmvec3.inl;h=0000000000000000000000000000000000000000;hp=88211c4bb6ce90d6957af767a0100124360835a3;hb=3c8a42c780f4fb7817badbc136f7312aa20dd5ef;hpb=b6c89d9ffbb08c5286448de4773290f0924a420b diff --git a/src/cgmath/cgmvec3.inl b/src/cgmath/cgmvec3.inl deleted file mode 100644 index 88211c4..0000000 --- a/src/cgmath/cgmvec3.inl +++ /dev/null @@ -1,188 +0,0 @@ -/* gph-cmath - C graphics math library - * Copyright (C) 2018 John Tsiombikas - * - * This program is free software. Feel free to use, modify, and/or redistribute - * it under the terms of the MIT/X11 license. See LICENSE for details. - * If you intend to redistribute parts of the code without the LICENSE file - * replace this paragraph with the full contents of the LICENSE file. - */ -static inline void cgm_vcons(cgm_vec3 *v, float x, float y, float z) -{ - v->x = x; - v->y = y; - v->z = z; -} - -static inline void cgm_vadd(cgm_vec3 *a, const cgm_vec3 *b) -{ - a->x += b->x; - a->y += b->y; - a->z += b->z; -} - -static inline void cgm_vsub(cgm_vec3 *a, const cgm_vec3 *b) -{ - a->x -= b->x; - a->y -= b->y; - a->z -= b->z; -} - -static inline void cgm_vmul(cgm_vec3 *a, const cgm_vec3 *b) -{ - a->x *= b->x; - a->y *= b->y; - a->z *= b->z; -} - -static inline void cgm_vscale(cgm_vec3 *v, float s) -{ - v->x *= s; - v->y *= s; - v->z *= s; -} - -static inline void cgm_vmul_m4v3(cgm_vec3 *v, const float *m) -{ - float x = v->x * m[0] + v->y * m[4] + v->z * m[8] + m[12]; - float y = v->x * m[1] + v->y * m[5] + v->z * m[9] + m[13]; - v->z = v->x * m[2] + v->y * m[6] + v->z * m[10] + m[14]; - v->x = x; - v->y = y; -} - -static inline void cgm_vmul_v3m4(cgm_vec3 *v, const float *m) -{ - float x = v->x * m[0] + v->y * m[1] + v->z * m[2] + m[3]; - float y = v->x * m[4] + v->y * m[5] + v->z * m[6] + m[7]; - v->z = v->x * m[8] + v->y * m[9] + v->z * m[10] + m[11]; - v->x = x; - v->y = y; -} - -static inline void cgm_vmul_m3v3(cgm_vec3 *v, const float *m) -{ - float x = v->x * m[0] + v->y * m[4] + v->z * m[8]; - float y = v->x * m[1] + v->y * m[5] + v->z * m[9]; - v->z = v->x * m[2] + v->y * m[6] + v->z * m[10]; - v->x = x; - v->y = y; -} - -static inline void cgm_vmul_v3m3(cgm_vec3 *v, const float *m) -{ - float x = v->x * m[0] + v->y * m[1] + v->z * m[2]; - float y = v->x * m[4] + v->y * m[5] + v->z * m[6]; - v->z = v->x * m[8] + v->y * m[9] + v->z * m[10]; - v->x = x; - v->y = y; -} - -static inline float cgm_vdot(const cgm_vec3 *a, const cgm_vec3 *b) -{ - return a->x * b->x + a->y * b->y + a->z * b->z; -} - -static inline void cgm_vcross(cgm_vec3 *res, const cgm_vec3 *a, const cgm_vec3 *b) -{ - res->x = a->y * b->z - a->z * b->y; - res->y = a->z * b->x - a->x * b->z; - res->z = a->x * b->y - a->y * b->x; -} - -static inline float cgm_vlength(const cgm_vec3 *v) -{ - return sqrt(v->x * v->x + v->y * v->y + v->z * v->z); -} - -static inline float cgm_vlength_sq(const cgm_vec3 *v) -{ - return v->x * v->x + v->y * v->y + v->z * v->z; -} - -static inline float cgm_vdist(const cgm_vec3 *a, const cgm_vec3 *b) -{ - float dx = a->x - b->x; - float dy = a->y - b->y; - float dz = a->z - b->z; - return sqrt(dx * dx + dy * dy + dz * dz); -} - -static inline float cgm_vdist_sq(const cgm_vec3 *a, const cgm_vec3 *b) -{ - float dx = a->x - b->x; - float dy = a->y - b->y; - float dz = a->z - b->z; - return dx * dx + dy * dy + dz * dz; -} - -static inline void cgm_vnormalize(cgm_vec3 *v) -{ - float len = cgm_vlength(v); - if(len != 0.0f) { - float s = 1.0f / len; - v->x *= s; - v->y *= s; - v->z *= s; - } -} - -static inline void cgm_vreflect(cgm_vec3 *v, const cgm_vec3 *n) -{ - float ndotv2 = cgm_vdot(v, n) * 2.0f; - v->x -= n->x * ndotv2; - v->y -= n->y * ndotv2; - v->z -= n->z * ndotv2; -} - -static inline void cgm_vrefract(cgm_vec3 *v, const cgm_vec3 *n, float ior) -{ - float ndotv = cgm_vdot(v, n); - float k = 1.0f - ior * ior * (1.0f - ndotv * ndotv); - if(k < 0.0f) { - cgm_vreflect(v, n); /* TIR */ - } else { - float sqrt_k = sqrt(k); - v->x = ior * v->x - (ior * ndotv + sqrt_k) * n->x; - v->y = ior * v->y - (ior * ndotv + sqrt_k) * n->y; - v->z = ior * v->z - (ior * ndotv + sqrt_k) * n->z; - } -} - -static inline void cgm_vrotate_quat(cgm_vec3 *v, const cgm_quat *q) -{ - cgm_quat vq, inv_q = *q, tmp_q = *q; - - cgm_qcons(&vq, v->x, v->y, v->z, 0.0f); - cgm_qinvert(&inv_q); - cgm_qmul(&tmp_q, &vq); - cgm_qmul(&vq, &inv_q); - cgm_vcons(v, vq.x, vq.y, vq.z); -} - -static inline void cgm_vrotate_axis(cgm_vec3 *v, int axis, float angle) -{ - float m[16]; - cgm_mrotation_axis(m, axis, angle); - cgm_vmul_m3v3(v, m); -} - -static inline void cgm_vrotate(cgm_vec3 *v, float angle, float x, float y, float z) -{ - float m[16]; - cgm_mrotation(m, angle, x, y, z); - cgm_vmul_m3v3(v, m); -} - -static inline void cgm_vrotate_euler(cgm_vec3 *v, float a, float b, float c, enum cgm_euler_mode mode) -{ - float m[16]; - cgm_mrotation_euler(m, a, b, c, mode); - cgm_vmul_m3v3(v, m); -} - -static inline void cgm_vlerp(cgm_vec3 *res, const cgm_vec3 *a, const cgm_vec3 *b, float t) -{ - res->x = a->x + (b->x - a->x) * t; - res->y = a->y + (b->y - a->y) * t; - res->z = a->z + (b->z - a->z) * t; -}