X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fdos%2Fmain.c;h=5d840b13b290d638950cc2300d5f7bcbb48ff82a;hp=4d2f7facee112df05911823b57b363f113c279bd;hb=e8b26db00c934d141f16652cb8dcbeae23b17e48;hpb=b0159ee29e4e616e4506d3cea5aee6ecc97aa93a diff --git a/src/dos/main.c b/src/dos/main.c index 4d2f7fa..5d840b1 100644 --- a/src/dos/main.c +++ b/src/dos/main.c @@ -23,7 +23,6 @@ static int handle_sball_event(sball_event *ev); static void recalc_sball_matrix(float *xform); static int quit; -static int use_mouse; static long fbsize; static int use_sball; @@ -36,7 +35,7 @@ int main(int argc, char **argv) __djgpp_nearptr_enable(); #endif - fbsize = fb_width * fb_height * fb_bpp / 8; + fbsize = FB_WIDTH * FB_HEIGHT * FB_BPP / 8; init_logger("demo.log"); @@ -45,28 +44,30 @@ int main(int argc, char **argv) kb_init(32); #endif - if((use_mouse = have_mouse())) { - printf("initializing mouse input\n"); - set_mouse_limits(0, 0, fb_width, fb_height); - set_mouse(fb_width / 2, fb_height / 2); - } - /* now start_loadscr sets up fb_pixels to the space used by the loading image, * so no need to allocate another framebuffer */ #if 0 /* allocate a couple extra rows as a guard band, until we fucking fix the rasterizer */ - if(!(fb_pixels = malloc(fbsize + (fb_width * fb_bpp / 8) * 2))) { + if(!(fb_pixels = malloc(fbsize + (FB_WIDTH * FB_BPP / 8) * 2))) { fprintf(stderr, "failed to allocate backbuffer\n"); return 1; } - fb_pixels += fb_width; + fb_pixels += FB_WIDTH; #endif - if(!(vmem = set_video_mode(fb_width, fb_height, fb_bpp, 1))) { + if(!(vmem = set_video_mode(FB_WIDTH, FB_HEIGHT, FB_BPP, 1))) { return 1; } + if(opt.mouse) { + if((opt.mouse = have_mouse())) { + printf("initializing mouse input\n"); + set_mouse_limits(0, 0, FB_WIDTH - 1, FB_HEIGHT - 1); + set_mouse(FB_WIDTH / 2, FB_HEIGHT / 2); + } + } + if(demo_init(argc, argv) == -1) { set_text_mode(); return 1; @@ -91,7 +92,7 @@ int main(int argc, char **argv) #endif if(quit) goto break_evloop; - if(use_mouse) { + if(opt.mouse) { mouse_bmask = read_mouse(&mouse_x, &mouse_y); } if(use_sball && sball_pending()) {