X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fpolyclip.c;h=28e8505a7132bd35c039e352abe936213025d247;hp=d02f645cd81540416a3725b5e264a3aeffbad73e;hb=77e0a84543a31aecceabc0e4b18a0d37ad92c89b;hpb=9b942b99fe10222bee50c47bfc809de268d331ec diff --git a/src/polyclip.c b/src/polyclip.c index d02f645..28e8505 100644 --- a/src/polyclip.c +++ b/src/polyclip.c @@ -1,3 +1,4 @@ +#include #include #include #include "polyclip.h" @@ -20,23 +21,25 @@ static int inside_frustum_plane(const struct g3d_vertex *v, int fplane); int clip_poly(struct g3d_vertex *vout, int *voutnum, const struct g3d_vertex *vin, int vnum, struct cplane *plane) { - int i; + int i, nextidx, res; int edges_clipped = 0; - int out_vnum = 0; + + *voutnum = 0; for(i=0; i= vnum) nextidx = 0; + res = clip_edge(vout, voutnum, vin + i, vin + nextidx, plane); if(res == 0) { ++edges_clipped; } } - if(out_vnum <= 0) { + if(*voutnum <= 0) { assert(edges_clipped == 0); return -1; } - *voutnum = out_vnum; return edges_clipped > 0 ? 0 : 1; } @@ -44,28 +47,30 @@ int clip_poly(struct g3d_vertex *vout, int *voutnum, int clip_frustum(struct g3d_vertex *vout, int *voutnum, const struct g3d_vertex *vin, int vnum, int fplane) { - int i; + int i, nextidx, res; int edges_clipped = 0; - int out_vnum = 0; if(vnum == 1) { /* special case: point clipping */ return inside_frustum_plane(vin, fplane) ? 1 : -1; } + *voutnum = 0; + for(i=0; i= vnum) nextidx = 0; + res = clip_edge_frustum(vout, voutnum, vin + i, vin + nextidx, fplane); if(res == 0) { ++edges_clipped; } } - if(out_vnum <= 0) { + if(*voutnum <= 0) { assert(edges_clipped == 0); return -1; } - *voutnum = out_vnum; return edges_clipped > 0 ? 0 : 1; } @@ -138,9 +143,9 @@ static int clip_edge(struct g3d_vertex *poly, int *vnumptr, intersect(&ray, plane, &t); - vptr->x = ray.origin[0] + ray.dir[0] + t; - vptr->y = ray.origin[1] + ray.dir[1] + t; - vptr->z = ray.origin[2] + ray.dir[2] + t; + vptr->x = ray.origin[0] + ray.dir[0] * t; + vptr->y = ray.origin[1] + ray.dir[1] * t; + vptr->z = ray.origin[2] + ray.dir[2] * t; vptr->w = 1.0f; LERP_VATTR(vptr, v0, v1, t); @@ -172,7 +177,7 @@ static int intersect(const struct ray *ray, const struct cplane *plane, float *t float orig_pt_dir[3]; float ndotdir = plane->nx * ray->dir[0] + plane->ny * ray->dir[1] + plane->nz * ray->dir[2]; - if(fabs(ndotdir) < 1e-4) { + if(fabs(ndotdir) < 1e-6) { *t = 0.0f; return 0; }