X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fpolytest.c;h=1815bb95b17a4769062c56374c2eeda0f0cbdda8;hp=fb8d9afca4b408d500e5d9511732fc8715d7f83e;hb=6c5e65928b425dd6a7f5192841e1d4ef9d90789a;hpb=921c229affb2b1da97d7be21d5c86ad045a6fcc3 diff --git a/src/polytest.c b/src/polytest.c index fb8d9af..1815bb9 100644 --- a/src/polytest.c +++ b/src/polytest.c @@ -1,19 +1,50 @@ #include #include +#include +#include #include "screen.h" +#include "demo.h" +#include "3dgfx.h" +#include "gfxutil.h" +#include "polyfill.h" /* just for struct pimage */ +#include "cfgopt.h" + +struct mesh { + int prim; + struct g3d_vertex *varr; + int16_t *iarr; + int vcount, icount; +}; static int init(void); static void destroy(void); +static void start(long trans_time); static void draw(void); +static void draw_mesh(struct mesh *mesh); +static int gen_cube(struct mesh *mesh, float sz); +static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub); +static void zsort(struct mesh *m); +static void draw_lowres_raster(void); +static int gen_texture(struct pimage *img, int xsz, int ysz); static struct screen scr = { "polytest", init, destroy, - 0, 0, + start, 0, draw }; +static float cam_theta, cam_phi = 25; +static float cam_dist = 3; +static struct mesh cube, torus; + +static struct pimage tex; + +#define LOWRES_SCALE 10 +static uint16_t *lowres_pixels; +static int lowres_width, lowres_height; + struct screen *polytest_screen(void) { return &scr; @@ -21,13 +52,382 @@ struct screen *polytest_screen(void) static int init(void) { + int i; + + gen_cube(&cube, 1.0); + gen_torus(&torus, 1.0, 0.25, 24, 12); + /* scale texcoords */ + for(i=0; i 90) cam_phi = 90; + } + if(mouse_bmask & 4) { + cam_dist += dy * 0.5; + + if(cam_dist < 0) cam_dist = 0; + } + } + } + } + prev_mx = mouse_x; + prev_my = mouse_y; + prev_bmask = mouse_bmask; +} + + static void draw(void) { + update(); + + memset(fb_pixels, 0, fb_width * fb_height * 2); + + g3d_matrix_mode(G3D_MODELVIEW); + g3d_load_identity(); + g3d_translate(0, 0, -cam_dist); + if(opt.sball) { + g3d_mult_matrix(sball_matrix); + } else { + g3d_rotate(cam_phi, 1, 0, 0); + g3d_rotate(cam_theta, 0, 1, 0); + } + + g3d_light_pos(0, -10, 10, 20); + + zsort(&torus); + + g3d_mtl_diffuse(0.4, 0.7, 1.0); + g3d_set_texture(tex.width, tex.height, tex.pixels); + + draw_mesh(&torus); + + /*draw_mesh(&cube);*/ + swap_buffers(fb_pixels); +} + +static void draw_debug(void) +{ + update(); + + memset(lowres_pixels, 0, lowres_width * lowres_height * 2); + + g3d_matrix_mode(G3D_MODELVIEW); + g3d_load_identity(); + g3d_translate(0, 0, -cam_dist); + g3d_rotate(cam_phi, 1, 0, 0); + g3d_rotate(cam_theta, 0, 1, 0); + + g3d_framebuffer(lowres_width, lowres_height, lowres_pixels); + /*zsort(&torus);*/ + draw_mesh(&cube); + + draw_lowres_raster(); + + + g3d_framebuffer(fb_width, fb_height, fb_pixels); + + g3d_polygon_mode(G3D_WIRE); + draw_mesh(&cube); + g3d_polygon_mode(G3D_FLAT); + + swap_buffers(fb_pixels); +} + +static void draw_mesh(struct mesh *mesh) +{ + if(mesh->iarr) { + g3d_draw_indexed(mesh->prim, mesh->varr, mesh->vcount, mesh->iarr, mesh->icount); + } else { + g3d_draw(mesh->prim, mesh->varr, mesh->vcount); + } +} + +#define NORMAL(vp, x, y, z) do { vp->nx = x; vp->ny = y; vp->nz = z; } while(0) +#define COLOR(vp, cr, cg, cb) do { vp->r = cr; vp->g = cg; vp->b = cb; } while(0) +#define TEXCOORD(vp, tu, tv) do { vp->u = tu; vp->v = tv; } while(0) +#define VERTEX(vp, vx, vy, vz) \ + do { \ + vp->x = vx; vp->y = vy; vp->z = vz; vp->w = 1.0f; \ + ++vp; \ + } while(0) + +static int gen_cube(struct mesh *mesh, float sz) +{ + struct g3d_vertex *vptr; + float hsz = sz / 2.0; + + mesh->prim = G3D_QUADS; + mesh->iarr = 0; + mesh->icount = 0; + + mesh->vcount = 24; + if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + return -1; + } + vptr = mesh->varr; + + /* -Z */ + NORMAL(vptr, 0, 0, -1); + COLOR(vptr, 255, 0, 255); + VERTEX(vptr, hsz, -hsz, -hsz); + VERTEX(vptr, -hsz, -hsz, -hsz); + VERTEX(vptr, -hsz, hsz, -hsz); + VERTEX(vptr, hsz, hsz, -hsz); + /* -Y */ + NORMAL(vptr, 0, -1, 0); + COLOR(vptr, 0, 255, 255); + VERTEX(vptr, -hsz, -hsz, -hsz); + VERTEX(vptr, hsz, -hsz, -hsz); + VERTEX(vptr, hsz, -hsz, hsz); + VERTEX(vptr, -hsz, -hsz, hsz); + /* -X */ + NORMAL(vptr, -1, 0, 0); + COLOR(vptr, 255, 255, 0); + VERTEX(vptr, -hsz, -hsz, -hsz); + VERTEX(vptr, -hsz, -hsz, hsz); + VERTEX(vptr, -hsz, hsz, hsz); + VERTEX(vptr, -hsz, hsz, -hsz); + /* +X */ + NORMAL(vptr, 1, 0, 0); + COLOR(vptr, 255, 0, 0); + VERTEX(vptr, hsz, -hsz, hsz); + VERTEX(vptr, hsz, -hsz, -hsz); + VERTEX(vptr, hsz, hsz, -hsz); + VERTEX(vptr, hsz, hsz, hsz); + /* +Y */ + NORMAL(vptr, 0, 1, 0); + COLOR(vptr, 0, 255, 0); + VERTEX(vptr, -hsz, hsz, hsz); + VERTEX(vptr, hsz, hsz, hsz); + VERTEX(vptr, hsz, hsz, -hsz); + VERTEX(vptr, -hsz, hsz, -hsz); + /* +Z */ + NORMAL(vptr, 0, 0, 1); + COLOR(vptr, 0, 0, 255); + VERTEX(vptr, -hsz, -hsz, hsz); + VERTEX(vptr, hsz, -hsz, hsz); + VERTEX(vptr, hsz, hsz, hsz); + VERTEX(vptr, -hsz, hsz, hsz); + + return 0; +} + +static void torusvec(float *res, float theta, float phi, float mr, float rr) +{ + float rx, ry, rz; + theta = -theta; + + rx = -cos(phi) * rr + mr; + ry = sin(phi) * rr; + rz = 0.0f; + + res[0] = rx * sin(theta) + rz * cos(theta); + res[1] = ry; + res[2] = -rx * cos(theta) + rz * sin(theta); +} + +static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub) +{ + int i, j; + int nfaces, uverts, vverts; + struct g3d_vertex *vptr; + int16_t *iptr; + + mesh->prim = G3D_QUADS; + + if(usub < 4) usub = 4; + if(vsub < 2) vsub = 2; + + uverts = usub + 1; + vverts = vsub + 1; + + mesh->vcount = uverts * vverts; + nfaces = usub * vsub; + mesh->icount = nfaces * 4; + + printf("generating torus with %d faces (%d vertices)\n", nfaces, mesh->vcount); + + if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + return -1; + } + if(!(mesh->iarr = malloc(mesh->icount * sizeof *mesh->iarr))) { + return -1; + } + vptr = mesh->varr; + iptr = mesh->iarr; + + for(i=0; ix, theta, phi, rad, ringrad); + + vptr->nx = (vptr->x - rcent[0]) / ringrad; + vptr->ny = (vptr->y - rcent[1]) / ringrad; + vptr->nz = (vptr->z - rcent[2]) / ringrad; + vptr->u = u; + vptr->v = v; + vptr->r = chess ? 255 : 64; + vptr->g = 128; + vptr->b = chess ? 64 : 255; + ++vptr; + + if(i < usub && j < vsub) { + int idx = i * vverts + j; + *iptr++ = idx; + *iptr++ = idx + 1; + *iptr++ = idx + vverts + 1; + *iptr++ = idx + vverts; + } + } + } + return 0; +} + + +static struct { + struct g3d_vertex *varr; + const float *xform; +} zsort_cls; + +static int zsort_cmp(const void *aptr, const void *bptr) +{ + const int16_t *a = (const int16_t*)aptr; + const int16_t *b = (const int16_t*)bptr; + + const float *m = zsort_cls.xform; + + const struct g3d_vertex *va = zsort_cls.varr + a[0]; + const struct g3d_vertex *vb = zsort_cls.varr + b[0]; + + float za = m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; + float zb = m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + + va = zsort_cls.varr + a[2]; + vb = zsort_cls.varr + b[2]; + + za += m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; + zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + + return za - zb; +} + +static void zsort(struct mesh *m) +{ + int nfaces = m->icount / m->prim; + + zsort_cls.varr = m->varr; + zsort_cls.xform = g3d_get_matrix(G3D_MODELVIEW, 0); + + qsort(m->iarr, nfaces, m->prim * sizeof *m->iarr, zsort_cmp); +} + +static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color) +{ + int i, j; + uint16_t grid_color = PACK_RGB16(127, 127, 127); + + for(i=0; ipixels = malloc(xsz * ysz * sizeof *pix))) { + return -1; + } + pix = img->pixels; + + for(i=0; iwidth = xsz; + img->height = ysz; + return 0; }