X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fpolytest.c;h=dfca5ef2a5978aeb3e52d1e3287ccdd5bc290525;hp=0d5187d868cdb58b5a9a762062341a1410118cca;hb=45f6f46fe758d15aafccdb69ae837fc7d84ee466;hpb=9e546fcbdc870e396abeb6eaacaa7bc4054a61f0 diff --git a/src/polytest.c b/src/polytest.c index 0d5187d..dfca5ef 100644 --- a/src/polytest.c +++ b/src/polytest.c @@ -7,22 +7,14 @@ #include "3dgfx.h" #include "gfxutil.h" #include "polyfill.h" /* just for struct pimage */ - -struct mesh { - int prim; - struct g3d_vertex *varr; - int16_t *iarr; - int vcount, icount; -}; +#include "cfgopt.h" +#include "mesh.h" +#include "bsptree.h" static int init(void); static void destroy(void); static void start(long trans_time); static void draw(void); -static void draw_mesh(struct mesh *mesh); -static int gen_cube(struct mesh *mesh, float sz); -static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub); -static void zsort(struct mesh *m); static void draw_lowres_raster(void); static int gen_texture(struct pimage *img, int xsz, int ysz); @@ -34,8 +26,10 @@ static struct screen scr = { draw }; -static float theta, phi = 25; -static struct mesh cube, torus; +static float cam_theta, cam_phi = 25; +static float cam_dist = 3; +static struct g3d_mesh cube, torus; +static struct bsptree torus_bsp; static struct pimage tex; @@ -52,14 +46,20 @@ static int init(void) { int i; - gen_cube(&cube, 1.0); - gen_torus(&torus, 1.0, 0.25, 24, 12); + gen_cube_mesh(&cube, 1.0, 0); + gen_torus_mesh(&torus, 1.0, 0.25, 24, 12); /* scale texcoords */ for(i=0; i 90) phi = 90; - } - } - } - prev_mx = mouse_x; - prev_my = mouse_y; - prev_bmask = mouse_bmask; + mouse_orbit_update(&cam_theta, &cam_phi, &cam_dist); } static void draw(void) { + float vdir[3]; + float mat[16]; + update(); memset(fb_pixels, 0, fb_width * fb_height * 2); g3d_matrix_mode(G3D_MODELVIEW); g3d_load_identity(); - g3d_translate(0, 0, -3); - g3d_rotate(phi, 1, 0, 0); - g3d_rotate(theta, 0, 1, 0); + g3d_translate(0, 0, -cam_dist); + if(opt.sball) { + g3d_mult_matrix(sball_matrix); + } else { + g3d_rotate(cam_phi, 1, 0, 0); + g3d_rotate(cam_theta, 0, 1, 0); + } + + /* calc world-space view direction */ + g3d_get_matrix(G3D_MODELVIEW, mat); + /* transform (0, 0, -1) with transpose(mat3x3) */ + vdir[0] = -mat[2]; + vdir[1] = -mat[6]; + vdir[2] = -mat[10]; + g3d_light_pos(0, -10, 10, 20); - zsort(&torus); + zsort_mesh(&torus); g3d_mtl_diffuse(0.4, 0.7, 1.0); g3d_set_texture(tex.width, tex.height, tex.pixels); - draw_mesh(&torus); + /*draw_mesh(&torus);*/ + draw_bsp(&torus_bsp, vdir[0], vdir[1], vdir[2]); /*draw_mesh(&cube);*/ swap_buffers(fb_pixels); @@ -151,9 +149,9 @@ static void draw_debug(void) g3d_matrix_mode(G3D_MODELVIEW); g3d_load_identity(); - g3d_translate(0, 0, -3); - g3d_rotate(phi, 1, 0, 0); - g3d_rotate(theta, 0, 1, 0); + g3d_translate(0, 0, -cam_dist); + g3d_rotate(cam_phi, 1, 0, 0); + g3d_rotate(cam_theta, 0, 1, 0); g3d_framebuffer(lowres_width, lowres_height, lowres_pixels); /*zsort(&torus);*/ @@ -171,202 +169,6 @@ static void draw_debug(void) swap_buffers(fb_pixels); } -static void draw_mesh(struct mesh *mesh) -{ - if(mesh->iarr) { - g3d_draw_indexed(mesh->prim, mesh->varr, mesh->vcount, mesh->iarr, mesh->icount); - } else { - g3d_draw(mesh->prim, mesh->varr, mesh->vcount); - } -} - -#define NORMAL(vp, x, y, z) do { vp->nx = x; vp->ny = y; vp->nz = z; } while(0) -#define COLOR(vp, cr, cg, cb) do { vp->r = cr; vp->g = cg; vp->b = cb; } while(0) -#define TEXCOORD(vp, tu, tv) do { vp->u = tu; vp->v = tv; } while(0) -#define VERTEX(vp, vx, vy, vz) \ - do { \ - vp->x = vx; vp->y = vy; vp->z = vz; vp->w = 1.0f; \ - ++vp; \ - } while(0) - -static int gen_cube(struct mesh *mesh, float sz) -{ - struct g3d_vertex *vptr; - float hsz = sz / 2.0; - - mesh->prim = G3D_QUADS; - mesh->iarr = 0; - mesh->icount = 0; - - mesh->vcount = 24; - if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { - return -1; - } - vptr = mesh->varr; - - /* -Z */ - NORMAL(vptr, 0, 0, -1); - COLOR(vptr, 255, 0, 255); - VERTEX(vptr, hsz, -hsz, -hsz); - VERTEX(vptr, -hsz, -hsz, -hsz); - VERTEX(vptr, -hsz, hsz, -hsz); - VERTEX(vptr, hsz, hsz, -hsz); - /* -Y */ - NORMAL(vptr, 0, -1, 0); - COLOR(vptr, 0, 255, 255); - VERTEX(vptr, -hsz, -hsz, -hsz); - VERTEX(vptr, hsz, -hsz, -hsz); - VERTEX(vptr, hsz, -hsz, hsz); - VERTEX(vptr, -hsz, -hsz, hsz); - /* -X */ - NORMAL(vptr, -1, 0, 0); - COLOR(vptr, 255, 255, 0); - VERTEX(vptr, -hsz, -hsz, -hsz); - VERTEX(vptr, -hsz, -hsz, hsz); - VERTEX(vptr, -hsz, hsz, hsz); - VERTEX(vptr, -hsz, hsz, -hsz); - /* +X */ - NORMAL(vptr, 1, 0, 0); - COLOR(vptr, 255, 0, 0); - VERTEX(vptr, hsz, -hsz, hsz); - VERTEX(vptr, hsz, -hsz, -hsz); - VERTEX(vptr, hsz, hsz, -hsz); - VERTEX(vptr, hsz, hsz, hsz); - /* +Y */ - NORMAL(vptr, 0, 1, 0); - COLOR(vptr, 0, 255, 0); - VERTEX(vptr, -hsz, hsz, hsz); - VERTEX(vptr, hsz, hsz, hsz); - VERTEX(vptr, hsz, hsz, -hsz); - VERTEX(vptr, -hsz, hsz, -hsz); - /* +Z */ - NORMAL(vptr, 0, 0, 1); - COLOR(vptr, 0, 0, 255); - VERTEX(vptr, -hsz, -hsz, hsz); - VERTEX(vptr, hsz, -hsz, hsz); - VERTEX(vptr, hsz, hsz, hsz); - VERTEX(vptr, -hsz, hsz, hsz); - - return 0; -} - -static void torusvec(float *res, float theta, float phi, float mr, float rr) -{ - float rx, ry, rz; - theta = -theta; - - rx = -cos(phi) * rr + mr; - ry = sin(phi) * rr; - rz = 0.0f; - - res[0] = rx * sin(theta) + rz * cos(theta); - res[1] = ry; - res[2] = -rx * cos(theta) + rz * sin(theta); -} - -static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub) -{ - int i, j; - int nfaces, uverts, vverts; - struct g3d_vertex *vptr; - int16_t *iptr; - - mesh->prim = G3D_QUADS; - - if(usub < 4) usub = 4; - if(vsub < 2) vsub = 2; - - uverts = usub + 1; - vverts = vsub + 1; - - mesh->vcount = uverts * vverts; - nfaces = usub * vsub; - mesh->icount = nfaces * 4; - - printf("generating torus with %d faces (%d vertices)\n", nfaces, mesh->vcount); - - if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { - return -1; - } - if(!(mesh->iarr = malloc(mesh->icount * sizeof *mesh->iarr))) { - return -1; - } - vptr = mesh->varr; - iptr = mesh->iarr; - - for(i=0; ix, theta, phi, rad, ringrad); - - vptr->nx = (vptr->x - rcent[0]) / ringrad; - vptr->ny = (vptr->y - rcent[1]) / ringrad; - vptr->nz = (vptr->z - rcent[2]) / ringrad; - vptr->u = u; - vptr->v = v; - vptr->r = chess ? 255 : 64; - vptr->g = 128; - vptr->b = chess ? 64 : 255; - ++vptr; - - if(i < usub && j < vsub) { - int idx = i * vverts + j; - *iptr++ = idx; - *iptr++ = idx + 1; - *iptr++ = idx + vverts + 1; - *iptr++ = idx + vverts; - } - } - } - return 0; -} - - -static struct { - struct g3d_vertex *varr; - const float *xform; -} zsort_cls; - -static int zsort_cmp(const void *aptr, const void *bptr) -{ - const int16_t *a = (const int16_t*)aptr; - const int16_t *b = (const int16_t*)bptr; - - const float *m = zsort_cls.xform; - - const struct g3d_vertex *va = zsort_cls.varr + a[0]; - const struct g3d_vertex *vb = zsort_cls.varr + b[0]; - - float za = m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; - float zb = m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; - - va = zsort_cls.varr + a[2]; - vb = zsort_cls.varr + b[2]; - - za += m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; - zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; - - return za - zb; -} - -static void zsort(struct mesh *m) -{ - int nfaces = m->icount / m->prim; - - zsort_cls.varr = m->varr; - zsort_cls.xform = g3d_get_matrix(G3D_MODELVIEW, 0); - - qsort(m->iarr, nfaces, m->prim * sizeof *m->iarr, zsort_cmp); -} static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color) {