X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fpolytest.c;h=dfca5ef2a5978aeb3e52d1e3287ccdd5bc290525;hp=5b43eeaadbe5099deb9b96f60e39f2692422204d;hb=45f6f46fe758d15aafccdb69ae837fc7d84ee466;hpb=633743214adddf6ec20f8b1bee1782e6966023af diff --git a/src/polytest.c b/src/polytest.c index 5b43eea..dfca5ef 100644 --- a/src/polytest.c +++ b/src/polytest.c @@ -1,23 +1,22 @@ #include #include #include +#include #include "screen.h" #include "demo.h" #include "3dgfx.h" - -struct mesh { - int prim; - struct g3d_vertex *varr; - unsigned int *iarr; - int vcount, icount; -}; +#include "gfxutil.h" +#include "polyfill.h" /* just for struct pimage */ +#include "cfgopt.h" +#include "mesh.h" +#include "bsptree.h" static int init(void); static void destroy(void); static void start(long trans_time); static void draw(void); -static void draw_mesh(struct mesh *mesh); -static int gen_cube(struct mesh *mesh, float sz); +static void draw_lowres_raster(void); +static int gen_texture(struct pimage *img, int xsz, int ysz); static struct screen scr = { "polytest", @@ -27,7 +26,16 @@ static struct screen scr = { draw }; -static struct mesh cube; +static float cam_theta, cam_phi = 25; +static float cam_dist = 3; +static struct g3d_mesh cube, torus; +static struct bsptree torus_bsp; + +static struct pimage tex; + +#define LOWRES_SCALE 10 +static uint16_t *lowres_pixels; +static int lowres_width, lowres_height; struct screen *polytest_screen(void) { @@ -36,13 +44,41 @@ struct screen *polytest_screen(void) static int init(void) { - gen_cube(&cube, 1.0); + int i; + + gen_cube_mesh(&cube, 1.0, 0); + gen_torus_mesh(&torus, 1.0, 0.25, 24, 12); + /* scale texcoords */ + for(i=0; i 90) phi = 90; + g3d_matrix_mode(G3D_MODELVIEW); + g3d_load_identity(); + g3d_translate(0, 0, -cam_dist); + if(opt.sball) { + g3d_mult_matrix(sball_matrix); + } else { + g3d_rotate(cam_phi, 1, 0, 0); + g3d_rotate(cam_theta, 0, 1, 0); } - /*float angle = (float)time_msec / 50.0;*/ + /* calc world-space view direction */ + g3d_get_matrix(G3D_MODELVIEW, mat); + /* transform (0, 0, -1) with transpose(mat3x3) */ + vdir[0] = -mat[2]; + vdir[1] = -mat[6]; + vdir[2] = -mat[10]; - memset(fb_pixels, 0, fb_width * fb_height * 2); + + g3d_light_pos(0, -10, 10, 20); + + zsort_mesh(&torus); + + g3d_mtl_diffuse(0.4, 0.7, 1.0); + g3d_set_texture(tex.width, tex.height, tex.pixels); + + /*draw_mesh(&torus);*/ + draw_bsp(&torus_bsp, vdir[0], vdir[1], vdir[2]); + + /*draw_mesh(&cube);*/ + swap_buffers(fb_pixels); +} + +static void draw_debug(void) +{ + update(); + + memset(lowres_pixels, 0, lowres_width * lowres_height * 2); g3d_matrix_mode(G3D_MODELVIEW); g3d_load_identity(); - g3d_translate(0, 0, -5); - g3d_rotate(phi, 1, 0, 0); - g3d_rotate(theta, 0, 1, 0); + g3d_translate(0, 0, -cam_dist); + g3d_rotate(cam_phi, 1, 0, 0); + g3d_rotate(cam_theta, 0, 1, 0); + + g3d_framebuffer(lowres_width, lowres_height, lowres_pixels); + /*zsort(&torus);*/ + draw_mesh(&cube); + + draw_lowres_raster(); + + g3d_framebuffer(fb_width, fb_height, fb_pixels); + + g3d_polygon_mode(G3D_WIRE); draw_mesh(&cube); + g3d_polygon_mode(G3D_FLAT); + + swap_buffers(fb_pixels); } -static void draw_mesh(struct mesh *mesh) + +static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color) { - if(mesh->iarr) { - /*g3d_draw_indexed(mesh->prim, mesh->iarr, mesh->icount, mesh->varr);*/ - } else { - g3d_draw(mesh->prim, mesh->varr, mesh->vcount); + int i, j; + uint16_t grid_color = PACK_RGB16(127, 127, 127); + + for(i=0; inx = x; vp->ny = y; vp->nz = z; } while(0) -#define COLOR(vp, cr, cg, cb) do { vp->r = cr; vp->g = cg; vp->b = cb; } while(0) -#define TEXCOORD(vp, tu, tv) do { vp->u = tu; vp->v = tv; } while(0) -#define VERTEX(vp, vx, vy, vz) \ - do { \ - vp->x = vx; vp->y = vy; vp->z = vz; vp->w = 1.0f; \ - ++vp; \ - } while(0) - -static int gen_cube(struct mesh *mesh, float sz) +static void draw_lowres_raster(void) { - struct g3d_vertex *vptr; - float hsz = sz / 2.0; + int i, j; + uint16_t *sptr = lowres_pixels; + uint16_t *dptr = fb_pixels; + + for(i=0; iprim = G3D_QUADS; - mesh->iarr = 0; - mesh->icount = 0; +static int gen_texture(struct pimage *img, int xsz, int ysz) +{ + int i, j; + uint16_t *pix; - mesh->vcount = 24; - if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + if(!(img->pixels = malloc(xsz * ysz * sizeof *pix))) { return -1; } - vptr = mesh->varr; - - /* -Z */ - NORMAL(vptr, 0, 0, -1); - COLOR(vptr, 255, 0, 255); - VERTEX(vptr, hsz, -hsz, -hsz); - VERTEX(vptr, -hsz, -hsz, -hsz); - VERTEX(vptr, -hsz, hsz, -hsz); - VERTEX(vptr, hsz, hsz, -hsz); - /* -Y */ - NORMAL(vptr, 0, -1, 0); - COLOR(vptr, 0, 255, 255); - VERTEX(vptr, -hsz, -hsz, -hsz); - VERTEX(vptr, hsz, -hsz, -hsz); - VERTEX(vptr, hsz, -hsz, hsz); - VERTEX(vptr, -hsz, -hsz, hsz); - /* -X */ - NORMAL(vptr, -1, 0, 0); - COLOR(vptr, 255, 255, 0); - VERTEX(vptr, -hsz, -hsz, -hsz); - VERTEX(vptr, -hsz, -hsz, hsz); - VERTEX(vptr, -hsz, hsz, hsz); - VERTEX(vptr, -hsz, hsz, -hsz); - /* +X */ - NORMAL(vptr, 1, 0, 0); - COLOR(vptr, 255, 0, 0); - VERTEX(vptr, hsz, -hsz, hsz); - VERTEX(vptr, hsz, -hsz, -hsz); - VERTEX(vptr, hsz, hsz, -hsz); - VERTEX(vptr, hsz, hsz, hsz); - /* +Y */ - NORMAL(vptr, 0, 1, 0); - COLOR(vptr, 0, 255, 0); - VERTEX(vptr, -hsz, hsz, hsz); - VERTEX(vptr, hsz, hsz, hsz); - VERTEX(vptr, hsz, hsz, -hsz); - VERTEX(vptr, -hsz, hsz, -hsz); - /* +Z */ - NORMAL(vptr, 0, 0, 1); - COLOR(vptr, 0, 0, 255); - VERTEX(vptr, -hsz, -hsz, hsz); - VERTEX(vptr, hsz, -hsz, hsz); - VERTEX(vptr, hsz, hsz, hsz); - VERTEX(vptr, -hsz, hsz, hsz); + pix = img->pixels; + + for(i=0; iwidth = xsz; + img->height = ysz; return 0; }