X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fscr%2Fpolytest.c;h=66485474362af6eb185e4a64350556865319f2f6;hp=0b0531372d640dfa653c9376226428e721279b80;hb=7705fa326336feba1a66d5a6ca8a7c27771e4c5f;hpb=ba648ddfc62fc6d3f47294aa8bfc10ea6ca3f479 diff --git a/src/scr/polytest.c b/src/scr/polytest.c index 0b05313..6648547 100644 --- a/src/scr/polytest.c +++ b/src/scr/polytest.c @@ -10,6 +10,7 @@ #include "cfgopt.h" #include "mesh.h" #include "bsptree.h" +#include "util.h" static int init(void); static void destroy(void); @@ -41,6 +42,9 @@ static int use_bsp = 0; static uint16_t *lowres_pixels; static int lowres_width, lowres_height; +static int use_zbuf; + + struct screen *polytest_screen(void) { return &scr; @@ -66,11 +70,11 @@ static int init(void) } */ - gen_texture(&tex, 128, 128); + gen_texture(&tex, 64, 64); #ifdef DEBUG_POLYFILL - lowres_width = fb_width / LOWRES_SCALE; - lowres_height = fb_height / LOWRES_SCALE; + lowres_width = FB_WIDTH / LOWRES_SCALE; + lowres_height = FB_HEIGHT / LOWRES_SCALE; lowres_pixels = malloc(lowres_width * lowres_height * 2); scr.draw = draw_debug; #endif @@ -93,7 +97,7 @@ static void start(long trans_time) { g3d_matrix_mode(G3D_PROJECTION); g3d_load_identity(); - g3d_perspective(50.0, 1.3333333, 0.5, 100.0); + g3d_perspective(50.0, 1.3333333, 1.0, 10.0); g3d_enable(G3D_CULL_FACE); g3d_enable(G3D_LIGHTING); @@ -101,6 +105,8 @@ static void start(long trans_time) g3d_polygon_mode(G3D_GOURAUD); g3d_enable(G3D_TEXTURE_2D); + + g3d_clear_color(20, 30, 50); } static void update(void) @@ -116,7 +122,14 @@ static void draw(void) update(); - memset(fb_pixels, 0, fb_width * fb_height * 2); + if(use_zbuf) { + g3d_clear(G3D_COLOR_BUFFER_BIT | G3D_DEPTH_BUFFER_BIT); + g3d_enable(G3D_DEPTH_TEST); + } else { + g3d_clear(G3D_COLOR_BUFFER_BIT); + g3d_disable(G3D_DEPTH_TEST); + } + g3d_matrix_mode(G3D_MODELVIEW); g3d_load_identity(); @@ -128,9 +141,8 @@ static void draw(void) g3d_rotate(cam_theta, 0, 1, 0); } - g3d_light_pos(0, -10, 10, 20); - - g3d_mtl_diffuse(0.4, 0.7, 1.0); + g3d_light_dir(0, -10, 10, 10); + g3d_mtl_diffuse(1.0, 1.0, 1.0); g3d_set_texture(tex.width, tex.height, tex.pixels); if(use_bsp) { @@ -143,10 +155,23 @@ static void draw(void) draw_bsp(&torus_bsp, vdir[0], vdir[1], vdir[2]); } else { - zsort_mesh(&torus); + if(!use_zbuf) { + zsort_mesh(&torus); + } draw_mesh(&torus); } + /* show zbuffer */ + /*{ + int i; + for(i=0; i> 5) & 0x7e0; + } + }*/ + + cs_dputs(fb_pixels, 140, 0, use_zbuf ? "zbuffer" : "zsort"); + /*draw_mesh(&cube);*/ swap_buffers(fb_pixels); } @@ -170,7 +195,7 @@ static void draw_debug(void) draw_lowres_raster(); - g3d_framebuffer(fb_width, fb_height, fb_pixels); + g3d_framebuffer(FB_WIDTH, FB_HEIGHT, fb_pixels); g3d_polygon_mode(G3D_WIRE); draw_mesh(&cube); @@ -201,10 +226,10 @@ static void draw_lowres_raster(void) for(i=0; i