X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=src%2Fthunder.c;h=197d32687271546e54ad49d93dbc979b30cd3d11;hp=59843c2fa3f1f5321e3914757dbf7973e300f6cd;hb=157a4056159e45cd61e9427e126807aaa8bd3d9a;hpb=20cdebdd6428760aa0ca30c03094734f0aca173b diff --git a/src/thunder.c b/src/thunder.c index 59843c2..197d326 100644 --- a/src/thunder.c +++ b/src/thunder.c @@ -20,7 +20,7 @@ static unsigned char *blurBuffer, *blurBuffer2; #define THUNDER_RECT_SIZE 2 #define THUNDER_RANDOMNESS 16 -#define THUNDER_SECONDS 0.1f +#define THUNDER_SECONDS 0.075f #define VERTEX_COUNT 12 #define PERSPECTIVE_NEUTRAL_DEPTH 0.5f @@ -298,12 +298,14 @@ void animateMesh() { MyVertex v1, v2; v1 = vertexBuffer[i]; - /* O re panaia mou */ + v1.y *= sin(time_msec / 1000.0f + v1.x + v1.z); + + /* O re panaia mou */ v2.x = v1.x * bx.x + v1.y * by.x + v1.z * bz.x; v2.y = v1.x * bx.y + v1.y * by.y + v1.z * bz.y; v2.z = v1.x * bx.z + v1.y * by.z + v1.z * bz.z; - + v2.z += CAMERA_DISTANCE; vertexBufferAnimated[i] = v2;