X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=tools%2Fropesim%2Fsrc%2Fmain.c;h=3c616f67f8f9ece4379dfb682e6586f89fc9dcde;hp=2ccd69575f2e5f5f427669c02ec6a978b1dcdfe5;hb=1ae209a77434dcdf7266d2cf95d3f20c0de7a0e9;hpb=c4e738daa32d1949f2d5c6fc62237760fb8aac68 diff --git a/tools/ropesim/src/main.c b/tools/ropesim/src/main.c index 2ccd695..3c616f6 100644 --- a/tools/ropesim/src/main.c +++ b/tools/ropesim/src/main.c @@ -31,7 +31,7 @@ cgm_vec3 gmove; /*cgm_quat grot = {0, 0, 0, 1};*/ float grot_theta, grot_phi; float ginner_xform[16], gouter_xform[16]; -cgm_vec3 ganchor[4]; +cgm_vec3 ganchor[4], manchor[4]; cgm_vec3 dbgvec[4]; @@ -64,11 +64,11 @@ int main(int argc, char **argv) return 0; } -#define ROPE_MASSES 4 +#define ROPE_MASSES 5 #define ROPE_SPRINGS (ROPE_MASSES - 1) -#define ROPE_LEN 1.0f +#define ROPE_LEN 0.6f #define ROPE_MASSES_MASS 0.1f -#define ROPE_K 0.5f +#define ROPE_K 80.0f int init(void) { @@ -114,14 +114,21 @@ int init(void) ganchor[i].y = (float)((i & 2) - 1) * 1.5f; ganchor[i].z = 0; + manchor[i] = ganchor[i]; + cgm_vscale(manchor + i, 0.32); + + + + manchor[i].y += 0.15; + /* create a rope hanging from the anchor point */ if(!(rope = rsim_alloc_rope(ROPE_MASSES, ROPE_SPRINGS))) { fprintf(stderr, "failed to allocate rope\n"); return -1; } for(j=0; jmasses[j].p = ganchor[i]; - rope->masses[j].p.y = ganchor[i].y - j * ROPE_LEN / ROPE_SPRINGS; + float t = (float)j / (float)(ROPE_MASSES - 1.0f); + cgm_vlerp(&rope->masses[j].p, ganchor + i, manchor + i, t); rope->masses[j].m = 0.1f; if(j < ROPE_SPRINGS) { @@ -132,6 +139,7 @@ int init(void) } } rsim_freeze_rope_mass(rope, rope->masses); /* freeze first mass */ + rsim_freeze_rope_mass(rope, rope->masses + j - 1); /* freeze last mass */ if(!ropes_tail) { rsim.ropes = ropes_tail = rope; @@ -180,6 +188,8 @@ void update(long tmsec, float dt) dbgvec[i] = apt0; rope->masses[0].p = apt0; + + rope = rope->next; } rsim_step(&rsim, dt); @@ -245,10 +255,19 @@ void display(void) glPushAttrib(GL_ENABLE_BIT); glDisable(GL_LIGHTING); glLineWidth(2); + glPointSize(5); rope = rsim.ropes; while(rope) { glBegin(GL_LINE_STRIP); + glColor3f(0.2, 1, 0.2); + for(i=0; inum_masses; i++) { + glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z); + } + glEnd(); + + glBegin(GL_POINTS); + glColor3f(1, 0.2, 0.2); for(i=0; inum_masses; i++) { glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z); }