X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=tools%2Fropesim%2Fsrc%2Fmain.c;h=3c616f67f8f9ece4379dfb682e6586f89fc9dcde;hp=dcabef5a2e5b8f69b861e4490b1aa238eb8cf796;hb=1ae209a77434dcdf7266d2cf95d3f20c0de7a0e9;hpb=be72aee3c4a0a5516bdccf06c5419efe3e026ee4 diff --git a/tools/ropesim/src/main.c b/tools/ropesim/src/main.c index dcabef5..3c616f6 100644 --- a/tools/ropesim/src/main.c +++ b/tools/ropesim/src/main.c @@ -2,6 +2,8 @@ #include #include #include "cmesh.h" +#include "cgmath/cgmath.h" +#include "ropesim.h" int init(void); void cleanup(void); @@ -18,13 +20,27 @@ void sball_button(int bn, int st); float cam_theta, cam_phi, cam_dist = 10; int prev_mx, prev_my; int bnstate[8]; +int modkeys; + +long start_msec; struct cmesh *scn; +struct cmesh *mesh_gout, *mesh_gin, *mesh_suz; + +cgm_vec3 gmove; +/*cgm_quat grot = {0, 0, 0, 1};*/ +float grot_theta, grot_phi; +float ginner_xform[16], gouter_xform[16]; +cgm_vec3 ganchor[4], manchor[4]; + +cgm_vec3 dbgvec[4]; + +struct rsim_world rsim; int main(int argc, char **argv) { glutInit(&argc, argv); - glutInitWindowSize(800, 600); + glutInitWindowSize(1280, 800); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutCreateWindow("ropesim"); @@ -43,14 +59,24 @@ int main(int argc, char **argv) } atexit(cleanup); + start_msec = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); return 0; } +#define ROPE_MASSES 5 +#define ROPE_SPRINGS (ROPE_MASSES - 1) +#define ROPE_LEN 0.6f +#define ROPE_MASSES_MASS 0.1f +#define ROPE_K 80.0f int init(void) { - float amb[] = {0.05, 0.05, 0.08, 1}; + static const char *meshnames[] = {"suzanne", "gimbal_outer", "gimbal_inner"}; + static struct cmesh **meshes[] = {&mesh_suz, &mesh_gout, &mesh_gin}; + static const float amb[] = {0.05, 0.05, 0.08, 1}; + int i, j; + struct rsim_rope *rope, *ropes_tail; glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); @@ -65,12 +91,108 @@ int init(void) fprintf(stderr, "failed to load scene file\n"); return -1; } + + for(i=0; imasses[j].p, ganchor + i, manchor + i, t); + rope->masses[j].m = 0.1f; + + if(j < ROPE_SPRINGS) { + rope->springs[j].rest_len = ROPE_LEN / ROPE_SPRINGS; + rope->springs[j].k = ROPE_K; + rope->springs[j].mass[0] = rope->masses + j; + rope->springs[j].mass[1] = rope->masses + j + 1; + } + } + rsim_freeze_rope_mass(rope, rope->masses); /* freeze first mass */ + rsim_freeze_rope_mass(rope, rope->masses + j - 1); /* freeze last mass */ + + if(!ropes_tail) { + rsim.ropes = ropes_tail = rope; + } else { + ropes_tail->next = rope; + ropes_tail = rope; + } + rope->next = 0; + } + return 0; } void cleanup(void) { + cmesh_free(mesh_suz); + cmesh_free(mesh_gout); + cmesh_free(mesh_gin); cmesh_free(scn); + + rsim_destroy(&rsim); +} + +void update(long tmsec, float dt) +{ + int i; + cgm_vec3 apt0, apt1; + float theta, phi, brot; + struct rsim_rope *rope; + + /* + cgm_mrotation_quat(ginner_xform, &grot); + cgm_mtranslate(ginner_xform, gmove.x, gmove.y, gmove.z); + */ + + theta = cgm_deg_to_rad(grot_theta); + phi = cgm_deg_to_rad(grot_phi); + + cgm_mrotation_euler(ginner_xform, phi, theta, 0, CGM_EULER_XYZ); + cgm_mrotation_euler(gouter_xform, phi, 0, 0, CGM_EULER_XYZ); + + rope = rsim.ropes; + for(i=0; i<4; i++) { + apt0 = ganchor[i]; + cgm_vmul_m4v3(&apt0, ginner_xform); + + dbgvec[i] = apt0; + rope->masses[0].p = apt0; + + rope = rope->next; + } + + rsim_step(&rsim, dt); } void display(void) @@ -85,7 +207,13 @@ void display(void) {0.5, 0.3, 0.2, 1}, {0.2, 0.3, 0.2, 1} }; - int i; + int i, count; + long tmsec = glutGet(GLUT_ELAPSED_TIME) - start_msec; + static long prev_tmsec; + struct rsim_rope *rope; + + update(tmsec, (float)(tmsec - prev_tmsec) / 1000.0f); + prev_tmsec = tmsec; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -100,7 +228,53 @@ void display(void) glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lcol[i]); } - cmesh_draw(scn); + count = cmesh_submesh_count(scn); + for(i=0; inum_masses; i++) { + glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z); + } + glEnd(); + + glBegin(GL_POINTS); + glColor3f(1, 0.2, 0.2); + for(i=0; inum_masses; i++) { + glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z); + } + glEnd(); + rope = rope->next; + } + glPopAttrib(); glutSwapBuffers(); } @@ -130,6 +304,7 @@ void mouse(int bn, int st, int x, int y) prev_mx = x; prev_my = y; bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN; + modkeys = glutGetModifiers(); } void motion(int x, int y) @@ -141,27 +316,51 @@ void motion(int x, int y) if(!(dx | dy)) return; - if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; - } + if(modkeys) { + if(bnstate[0]) { + grot_theta += dx * 0.5; + grot_phi += dy * 0.5; + } + } else { + if(bnstate[0]) { + cam_theta += dx * 0.5; + cam_phi += dy * 0.5; + if(cam_phi < -90) cam_phi = -90; + if(cam_phi > 90) cam_phi = 90; + } - if(bnstate[2]) { - cam_dist += dy * 0.1; - if(cam_dist < 0.0f) cam_dist = 0.0f; + if(bnstate[2]) { + cam_dist += dy * 0.1; + if(cam_dist < 0.0f) cam_dist = 0.0f; + } } } void sball_motion(int x, int y, int z) { + gmove.x += x * 0.001f; + gmove.y += y * 0.001f; + gmove.z -= z * 0.001f; } -void sball_rotate(int rx, int ry, int rz) +void sball_rotate(int x, int y, int z) { + /* + float axis_len, s; + axis_len = (float)sqrt(x * x + y * y + z * z); + s = axis_len == 0.0f ? 1.0f : 1.0f / axis_len; + cgm_qrotate(&grot, axis_len * 0.001f, -x * s, -y * s, z * s); + */ + + grot_theta += y * 0.03f; + grot_phi += x * 0.03f; } void sball_button(int bn, int st) { + if(st == GLUT_DOWN) { + /*cgm_qcons(&grot, 0, 0, 0, 1);*/ + grot_theta = grot_phi = 0.0f; + cgm_vcons(&gmove, 0, 0, 0); + } }