X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=dosdemo;a=blobdiff_plain;f=tools%2Fropesim%2Fsrc%2Fmain.c;h=6037509d2b779307b2d87d8cf19027129bc72e21;hp=90bccdfad8ac9a90685742e54e21f4c49f42ec2c;hb=900d333da3db0d117e815dc181b5d73c31efa455;hpb=91571f90a9120404bc40a868a66d91ce4ce29580 diff --git a/tools/ropesim/src/main.c b/tools/ropesim/src/main.c index 90bccdf..6037509 100644 --- a/tools/ropesim/src/main.c +++ b/tools/ropesim/src/main.c @@ -3,6 +3,7 @@ #include #include "cmesh.h" #include "cgmath/cgmath.h" +#include "ropesim.h" int init(void); void cleanup(void); @@ -30,10 +31,12 @@ cgm_vec3 gmove; /*cgm_quat grot = {0, 0, 0, 1};*/ float grot_theta, grot_phi; float ginner_xform[16], gouter_xform[16]; -cgm_vec3 ganchor[4]; +cgm_vec3 ganchor[4], manchor[4]; cgm_vec3 dbgvec[4]; +struct rsim_world rsim; + int main(int argc, char **argv) { glutInit(&argc, argv); @@ -61,13 +64,19 @@ int main(int argc, char **argv) return 0; } +#define ROPE_MASSES 10 +#define ROPE_SPRINGS (ROPE_MASSES - 1) +#define ROPE_LEN 0.8f +#define ROPE_MASSES_MASS 0.01f +#define ROPE_K 180.0f int init(void) { static const char *meshnames[] = {"suzanne", "gimbal_outer", "gimbal_inner"}; static struct cmesh **meshes[] = {&mesh_suz, &mesh_gout, &mesh_gin}; static const float amb[] = {0.05, 0.05, 0.08, 1}; - int i; + int i, j; + struct rsim_rope *rope; glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); @@ -96,11 +105,42 @@ int init(void) cmesh_remove_submesh(scn, idx); } + rsim_init(&rsim); + rsim.damping = 0.3; + + if(!(rope = rsim_alloc_rope(ROPE_MASSES * 4))) { + fprintf(stderr, "failed to allocate rope\n"); + return -1; + } + rsim_add_rope(&rsim, rope); + /* anchor points on the inner gimbal */ for(i=0; i<4; i++) { ganchor[i].x = (float)(((i & 1) << 1) - 1) * 1.5f; ganchor[i].y = (float)((i & 2) - 1) * 1.5f; ganchor[i].z = 0; + + manchor[i] = ganchor[i]; + cgm_vscale(manchor + i, 0.32); + + + + manchor[i].y += 0.15; + + for(j=0; jmasses + midx; + + float t = (float)j / (float)(ROPE_MASSES - 1.0f); + cgm_vlerp(&mass->p, ganchor + i, manchor + i, t); + mass->m = ROPE_MASSES_MASS; + + if(j == 0) { + rsim_freeze_rope_mass(rope, rope->masses + i * ROPE_MASSES); /* freeze first mass */ + } else { + rsim_set_rope_spring(rope, midx, midx - 1, ROPE_K, RSIM_RLEN_DEFAULT); + } + } } return 0; @@ -112,6 +152,8 @@ void cleanup(void) cmesh_free(mesh_gout); cmesh_free(mesh_gin); cmesh_free(scn); + + rsim_destroy(&rsim); } void update(long tmsec, float dt) @@ -119,6 +161,7 @@ void update(long tmsec, float dt) int i; cgm_vec3 apt0, apt1; float theta, phi, brot; + struct rsim_rope *rope; /* cgm_mrotation_quat(ginner_xform, &grot); @@ -131,12 +174,16 @@ void update(long tmsec, float dt) cgm_mrotation_euler(ginner_xform, phi, theta, 0, CGM_EULER_XYZ); cgm_mrotation_euler(gouter_xform, phi, 0, 0, CGM_EULER_XYZ); + rope = rsim.ropes; for(i=0; i<4; i++) { apt0 = ganchor[i]; cgm_vmul_m4v3(&apt0, ginner_xform); dbgvec[i] = apt0; + rope->masses[i * ROPE_MASSES].p = apt0; } + + rsim_step(&rsim, dt); } void display(void) @@ -151,9 +198,10 @@ void display(void) {0.5, 0.3, 0.2, 1}, {0.2, 0.3, 0.2, 1} }; - int i, count; + int i, j, count; long tmsec = glutGet(GLUT_ELAPSED_TIME) - start_msec; static long prev_tmsec; + struct rsim_rope *rope; update(tmsec, (float)(tmsec - prev_tmsec) / 1000.0f); prev_tmsec = tmsec; @@ -186,7 +234,7 @@ void display(void) cmesh_draw(mesh_gin); glPopMatrix(); - cmesh_draw(mesh_suz); + /*cmesh_draw(mesh_suz);*/ glPointSize(7); glBegin(GL_POINTS); @@ -195,6 +243,35 @@ void display(void) } glEnd(); + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + glLineWidth(2); + glPointSize(5); + + rope = rsim.ropes; + while(rope) { + glBegin(GL_LINES); + glColor3f(0.2, 1, 0.2); + for(i=0; inum_masses; i++) { + for(j=i+1; jnum_masses; j++) { + if(rsim_have_spring(rope, i, j)) { + glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z); + glVertex3f(rope->masses[j].p.x, rope->masses[j].p.y, rope->masses[j].p.z); + } + } + } + glEnd(); + + glBegin(GL_POINTS); + glColor3f(1, 0.2, 0.2); + for(i=0; inum_masses; i++) { + glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z); + } + glEnd(); + rope = rope->next; + } + glPopAttrib(); + glutSwapBuffers(); } void idle(void)