- separated mesh algorithms in mesh.h/mesh.c
authorJohn Tsiombikas <nuclear@member.fsf.org>
Wed, 14 Feb 2018 05:35:58 +0000 (07:35 +0200)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Wed, 14 Feb 2018 05:35:58 +0000 (07:35 +0200)
commit8cee0ffb00cce3d81487f1161286ac299db7d044
treeabdb0b9e68c81dbcda1e7618d0f7afa7e0d1ebcd
parent9ed338a5e703fc819cede5cb797e82e08046ac17
- separated mesh algorithms in mesh.h/mesh.c
- fixed backface culling precision issue
- fixed leftover old prototypes for g3d_color* functions
- added debug breakpoint in util and made the demo break when pressing
  delete.
- fugly textured cube in infcubes part
src/3dgfx.c
src/3dgfx.h
src/demo.c
src/infcubes.c
src/mesh.c [new file with mode: 0644]
src/mesh.h [new file with mode: 0644]
src/metaball.c
src/polytest.c
src/util.h