static int init(void);
static void destroy(void);
static void start(long trans_time);
-static void stop(long trans_time);
static void draw(void);
static struct screen scr = {
init,
destroy,
start,
- stop,
+ 0,
draw
};
-static struct point {
+struct point {
int x, y;
};
startingTime = time_msec;
}
-static void stop(long trans_time)
-{
-}
-
static void eraseArea(struct point *p, int width, int height)
{
int x, y, dx;
static int init(void);
static void destroy(void);
static void start(long trans_time);
-static void stop(long trans_time);
static void draw(void);
static struct screen scr = {
init,
destroy,
start,
- stop,
+ 0,
draw
};
startingTime = time_msec;
}
-static void stop(long trans_time)
-{
-}
-
static void draw(void)
{
int x, y;