From 1442212ba0ff24b868dd29facc2278a26c8a9a18 Mon Sep 17 00:00:00 2001 From: John Tsiombikas Date: Tue, 13 Feb 2018 20:43:02 +0200 Subject: [PATCH] - added immediate mode drawing in 3dgfx - changed fullscreen toggle in SDL backend to alt-enter --- src/3dgfx.c | 98 +++++++++++++++++++++++++++++++++++++++++++++++++++++++- src/3dgfx.h | 8 +++++ src/sdl/main.c | 7 ++-- 3 files changed, 108 insertions(+), 5 deletions(-) diff --git a/src/3dgfx.c b/src/3dgfx.c index c32e6c2..17ddd93 100644 --- a/src/3dgfx.c +++ b/src/3dgfx.c @@ -14,9 +14,10 @@ #define STACK_SIZE 8 typedef float g3d_matrix[16]; -#define MAX_VBUF_SIZE 256 #define MAX_LIGHTS 4 +#define IMM_VBUF_SIZE 256 + struct light { float x, y, z; float r, g, b; @@ -47,8 +48,15 @@ struct g3d_state { uint16_t *pixels; int vport[4]; + + /* immediate mode */ + int imm_prim; + int imm_numv, imm_pcount; + struct g3d_vertex imm_curv; + struct g3d_vertex imm_vbuf[IMM_VBUF_SIZE]; }; +static void imm_flush(void); static void xform4_vec3(const float *mat, float *vec); static void xform3_vec3(const float *mat, float *vec); static void shade(struct g3d_vertex *v); @@ -496,6 +504,94 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, } } +void g3d_begin(int prim) +{ + st->imm_prim = prim; + st->imm_pcount = prim; + st->imm_numv = 0; +} + +void g3d_end(void) +{ + imm_flush(); +} + +static void imm_flush(void) +{ + int numv = st->imm_numv; + st->imm_numv = 0; + g3d_draw_indexed(st->imm_prim, st->imm_vbuf, numv, 0, 0); +} + +void g3d_vertex(float x, float y, float z) +{ + struct g3d_vertex *vptr = st->imm_vbuf + st->imm_numv++; + *vptr = st->imm_curv; + vptr->x = x; + vptr->y = y; + vptr->z = z; + vptr->w = 1.0f; + + if(!--st->imm_pcount) { + if(st->imm_numv >= IMM_VBUF_SIZE - st->imm_prim) { + imm_flush(); + } + st->imm_pcount = st->imm_prim; + } +} + +void g3d_normal(float x, float y, float z) +{ + st->imm_curv.nx = x; + st->imm_curv.ny = y; + st->imm_curv.nz = z; +} + +void g3d_color3b(unsigned char r, unsigned char g, unsigned char b) +{ + st->imm_curv.r = r; + st->imm_curv.g = g; + st->imm_curv.b = b; + st->imm_curv.a = 255; +} + +void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + st->imm_curv.r = r; + st->imm_curv.g = g; + st->imm_curv.b = b; + st->imm_curv.a = a; +} + +void g3d_color3f(float r, float g, float b) +{ + int ir = r * 255.0f; + int ig = g * 255.0f; + int ib = b * 255.0f; + st->imm_curv.r = ir > 255 ? 255 : ir; + st->imm_curv.g = ig > 255 ? 255 : ig; + st->imm_curv.b = ib > 255 ? 255 : ib; + st->imm_curv.a = 255; +} + +void g3d_color4f(float r, float g, float b, float a) +{ + int ir = r * 255.0f; + int ig = g * 255.0f; + int ib = b * 255.0f; + int ia = a * 255.0f; + st->imm_curv.r = ir > 255 ? 255 : ir; + st->imm_curv.g = ig > 255 ? 255 : ig; + st->imm_curv.b = ib > 255 ? 255 : ib; + st->imm_curv.a = ia > 255 ? 255 : ia; +} + +void g3d_texcoord(float u, float v) +{ + st->imm_curv.u = u; + st->imm_curv.v = v; +} + static void xform4_vec3(const float *mat, float *vec) { float x = mat[0] * vec[0] + mat[4] * vec[1] + mat[8] * vec[2] + mat[12]; diff --git a/src/3dgfx.h b/src/3dgfx.h index 8d05b8a..7710459 100644 --- a/src/3dgfx.h +++ b/src/3dgfx.h @@ -98,4 +98,12 @@ void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, const int16_t *iarr, int iarr_size); +void g3d_begin(int prim); +void g3d_end(void); +void g3d_vertex(float x, float y, float z); +void g3d_normal(float x, float y, float z); +void g3d_color(float r, float g, float b); +void g3d_color4(float r, float g, float b, float a); +void g3d_texcoord(float u, float v); + #endif /* THREEDGFX_H_ */ diff --git a/src/sdl/main.c b/src/sdl/main.c index c00bf7d..3165e31 100644 --- a/src/sdl/main.c +++ b/src/sdl/main.c @@ -128,10 +128,9 @@ static void handle_event(SDL_Event *ev) case SDL_KEYDOWN: case SDL_KEYUP: - if(ev->key.keysym.sym == 'f') { - if(ev->key.state == SDL_PRESSED) { - toggle_fullscreen(); - } + if(ev->key.keysym.sym == SDLK_RETURN && (SDL_GetModState() & KMOD_ALT) && + ev->key.state == SDL_PRESSED) { + toggle_fullscreen(); break; } demo_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED ? 1 : 0); -- 1.7.10.4