int dy = mouse_y - prev_my;
if(dx || dy) {
- if(mouse_bmask & MOUSE_LEFT) {
+ if(mouse_bmask & MOUSE_BN_LEFT) {
float p = *phi;
*theta += dx * 1.0;
p += dy * 1.0;
if(p > 90) p = 90;
*phi = p;
}
- if(mouse_bmask & MOUSE_RIGHT) {
+ if(mouse_bmask & MOUSE_BN_RIGHT) {
*dist += dy * 0.5;
if(*dist < 0) *dist = 0;