BSP tree test
[dosrtxon] / src / dos / main.c
index 018ed51..0b3747e 100644 (file)
 #include "timer.h"
 #include "gfx.h"
 #include "vmath.h"
-#include "sball.h"
 #include "cfgopt.h"
 #include "logger.h"
 #include "tinyfps.h"
 
 #undef NOKEYB
 
-static int handle_sball_event(sball_event *ev);
-static void recalc_sball_matrix(float *xform);
-
 static int quit;
 static int use_mouse;
 static long fbsize;
 
-static int use_sball;
 static vec3_t pos = {0, 0, 0};
 static quat_t rot = {0, 0, 0, 1};
 
@@ -61,10 +56,6 @@ int main(int argc, char **argv)
                return 1;
        }
 
-       if(opt.sball && sball_init() == 0) {
-               use_sball = 1;
-       }
-
        reset_timer();
 
        while(!quit) {
@@ -83,14 +74,6 @@ int main(int argc, char **argv)
                if(use_mouse) {
                        mouse_bmask = read_mouse(&mouse_x, &mouse_y);
                }
-               if(use_sball && sball_pending()) {
-                       sball_event ev;
-                       printf("got sball event\n");
-                       while(sball_getevent(&ev)) {
-                               handle_sball_event(&ev);
-                       }
-                       recalc_sball_matrix(sball_matrix);
-               }
 
                time_msec = get_msec();
                demo_draw();
@@ -102,9 +85,6 @@ break_evloop:
 #ifndef NOKEYB
        kb_shutdown();
 #endif
-       if(use_sball) {
-               sball_shutdown();
-       }
        return 0;
 }
 
@@ -130,50 +110,3 @@ void swap_buffers(void *pixels)
                }
        }
 }
-
-
-#define TX(ev) ((ev)->motion.motion[0])
-#define TY(ev) ((ev)->motion.motion[1])
-#define TZ(ev) ((ev)->motion.motion[2])
-#define RX(ev) ((ev)->motion.motion[3])
-#define RY(ev) ((ev)->motion.motion[4])
-#define RZ(ev) ((ev)->motion.motion[5])
-
-static int handle_sball_event(sball_event *ev)
-{
-       switch(ev->type) {
-       case SBALL_EV_MOTION:
-               if(RX(ev) | RY(ev) | RZ(ev)) {
-                       float rx = (float)RX(ev);
-                       float ry = (float)RY(ev);
-                       float rz = (float)RZ(ev);
-                       float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
-                       if(axis_len > 0.0) {
-                               rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
-                                               -ry / axis_len, -rz / axis_len);
-                       }
-               }
-
-               pos.x += TX(ev) * 0.001;
-               pos.y += TY(ev) * 0.001;
-               pos.z += TZ(ev) * 0.001;
-               break;
-
-       case SBALL_EV_BUTTON:
-               if(ev->button.pressed) {
-                       pos = v3_cons(0, 0, 0);
-                       rot = quat_cons(1, 0, 0, 0);
-               }
-               break;
-       }
-
-       return 0;
-}
-
-void recalc_sball_matrix(float *xform)
-{
-       quat_to_mat(xform, rot);
-       xform[12] = pos.x;
-       xform[13] = pos.y;
-       xform[14] = pos.z;
-}