!ifdef __UNIX__ dosobj = src/dos/main.obj src/dos/gfx.obj src/dos/timer.obj src/dos/watdpmi.obj & src/dos/vbe.obj src/dos/vga.obj src/dos/keyb.obj src/dos/mouse.obj & src/dos/logger.obj scrobj = src/introscr.obj src/intro_s.obj src/menuscr.obj gameobj = src/game.obj src/util.obj src/gfxutil.obj src/dynarr.obj & src/rbtree.obj gfxobj = src/3dgfx/3dgfx.obj src/3dgfx/mesh.obj src/3dgfx/meshload.obj & src/3dgfx/polyfill.obj src/3dgfx/polyclip.obj src/sprite.obj incpath = -Isrc -Isrc/dos -Ilibs/imago/src libpath = libpath libs/imago !else dosobj = src\dos\main.obj src\dos\gfx.obj src\dos\timer.obj src\dos\watdpmi.obj & src\dos\vbe.obj src\dos\vga.obj src\dos\keyb.obj src\dos\mouse.obj & src\dos\logger.obj scrobj = src\introscr.obj src\intro_s.obj src\menuscr.obj gameobj = src\game.obj src\util.obj src\gfxutil.obj src\dynarr.obj & src\rbtree.obj gfxobj = src\3dgfx\3dgfx.obj src\3dgfx\mesh.obj src\3dgfx\meshload.obj & src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj src\sprite.obj incpath = -Isrc -Isrc\dos -Ilibs\imago\src libpath = libpath libs\imago !endif obj = $(dosobj) $(gameobj) $(gfxobj) $(scrobj) bin = game.exe def = -dM_PI=3.141592653589793 -dUSE_MMX libs = imago.lib CC = wcc386 LD = wlink CFLAGS = -d3 -5 -fp5 -otebmileran $(def) -s -zq -bt=dos $(incpath) LDFLAGS = option map $(libpath) library { $(libs) } $(bin): cflags.occ $(obj) libs/imago/imago.lib %write objects.lnk $(obj) %write ldflags.lnk $(LDFLAGS) $(LD) debug all name $@ system dos4g file { @objects } @ldflags .c: src;src/dos;src/3dgfx .asm: src;src/dos;src/3dgfx cflags.occ: Makefile %write $@ $(CFLAGS) .c.obj: .autodepend $(CC) -fo=$@ @cflags.occ $[* .asm.obj: nasm -f obj -o $@ $[*.asm !ifdef __UNIX__ clean: .symbolic rm -f $(obj) rm -f $(bin) rm -f cflags.occ *.lnk !else clean: .symbolic del src\*.obj del src\dos\*.obj del *.lnk del cflags.occ del $(bin) !endif